Base Stats

Alakazam#0065

#0065Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#94#97
Past season
Type
  • Psychic
Abilities
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
  • HiddenMagic GuardThe Pokémon takes damage only from attacks.
Weight105.8 lbs · 48.0kg
@50
HP55130
Atk5070
Def4565
SpA135155
SpD95115
Spe120140
Σ500
Speed Range
126min1400 EV17232 EV189max
Mega Alakazam
Type
  • Psychic
Abilities
  • TraceWhen the Pokémon enters a battle, it changes its Ability to match that of an opponent.
Weight105.8 lbs · 48.0kg
@50
HP55130
Atk5070
Def6585
SpA175195
SpD105125
Spe150170
Σ600
Speed Range
153min1700 EV20232 EV222max
#94

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——60.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010051.5
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010048.9
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207041.4
Dazzling Gleamfoes8010040.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010029.6
Speed SwapThe user and the target swap their Speed stats.——25.6
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——14.3
ReflectGives the user’s side the Reflect status for 5 turns.side——14
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010010.3

Abilities

  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.76.2
  • Magic GuardThe Pokémon takes damage only from attacks.19.9
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.3.9

Items

  • AlakaziteA held item that allows Alakazam to Mega Evolve.57.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.21.8
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.8.4
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.3.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.5
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.9
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.7
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.4

Natures

  • TimidSpeAtk67.7
  • ModestSpAAtk26.8
  • MildSpADef1.1
  • BoldDefAtk1.1
  • HastySpeDef1
  • QuietSpASpe0.7
  • NaiveSpeSpD0.5
  • CalmSpDAtk0.4
  • JollySpeSpA0.1
  • SassySpDSpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203240.7
0003223213.4
002320329.4
320200326.9
000320324.1
101320321.9
100320321.3
320020321.2
100321321
000321320.7
203200320.7
320002320.6
320032020.5
000323220.5
320000320.4
001320320.3
001321320.3
2101120320.3
320032200.3
320232000.3
800320260.3
400320300.3
300320310.3
203232000.3

Most common spreads (10, 81%)Most common spreads (24, 86%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010052.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010019
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207011.5
Dazzling Gleamfoes8010010.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.2
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.3
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801000.8
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.601000.1
Future SightGives the target’s spot the Future Attack status.1201000.1
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100~0
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005
Heat WaveHas a 10% chance of burning targets.foes95904.7
Hyper Voicefoes901004.6
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501004.5
Rock SlideHas a 30% chance of making targets flinch.foes75904.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.2
Kowtow CleaveThis move never misses.85—3.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.6
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851003.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
#97

Singles

Moves

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010082.9
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207056.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010053
Dazzling Gleamfoes8010052
EncoreGives the target the Encore status.—10030
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——24.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010023.4
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010010.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——8.9
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801008.6

Abilities

  • Magic GuardThe Pokémon takes damage only from attacks.75.4
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.15.7
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.8.9

Items

  • AlakaziteA held item that allows Alakazam to Mega Evolve.79.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.14.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.9
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.1.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.2
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.2

Natures

  • TimidSpeAtk76.8
  • ModestSpAAtk19.4
  • HastySpeDef1
  • MildSpADef0.8
  • BoldDefAtk0.6
  • CalmSpDAtk0.4
  • JollySpeSpA0.2
  • NaiveSpeSpD0.2
  • Serious0.1
  • QuietSpASpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203235.2
0003223212.7
002320327.3
101320326.7
100321326.2
000320324.2
100320321.7
900320251
001321321
000321320.6
301320300.5
800320260.5
702700320.5
400320300.5
21010100250.4
009320250.4
1302422250.4
2101090260.4
320020320.3
004320300.3
000323220.3
001320320.3
103320300.3
700321260.3
203200320.3
008320260.3
320200320.3

Most common spreads (11, 77%)Most common spreads (27, 83%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010045.4
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207012.4
Dazzling Gleamfoes8010011.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010011.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010010
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.7
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801002.9
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11000.5
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201000.4
Future SightGives the target’s spot the Future Attack status.1201000.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.7
Shadow Sneak+1401005.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.9
Dark PulseHas a 20% chance of making the target flinch.801003.9
OutrageThe user gains the Rampaging status.random1201003.6
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701003.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.5
Bullet Punch+1401003.2

Move Pool

Physical14

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100

Special14

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Tri AttackHas a 20% chance of leaving the target burned, frozen, or paralyzed.80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dazzling Gleamfoes80100

Status32

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
DisableGives the target the Move Disabled status for 4 turns.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Guard SplitThe user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Role PlayChanges the user’s Ability to be the same as the target’s.——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Speed SwapThe user and the target swap their Speed stats.——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——