Base Stats

Heliolisk#0695

#0695Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#70#75
Past season
Type
  • Electric
  • Normal
Abilities
  • Dry SkinWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
  • HiddenSolar PowerIn harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.
Weight46.3 lbs · 21.0kg
@50
HP62137
Atk5575
Def5272
SpA109129
SpD94114
Spe109129
Σ481
Speed Range
116min1290 EV16132 EV177max
#70

Doubles

Moves

ThunderboltHas a 10% chance of paralyzing the target.9010063.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——52.2
Hyper Voicefoes9010038.9
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010037.6
ElectrowebLowers targets’ Speed stats by 1 stage.foes559529.3
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——28
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——19.4
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107018.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010017.3
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207017.2

Abilities

  • Dry SkinWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.79
  • Solar PowerIn harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.16.5
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.4.5

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.29.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.21.6
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.17.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.11.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.4.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.2.7
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.1.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4

Natures

  • TimidSpeAtk60.7
  • ModestSpAAtk33.9
  • BoldDefAtk1.6
  • MildSpADef0.9
  • CalmSpDAtk0.8
  • HastySpeDef0.7
  • QuietSpASpe0.4
  • JollySpeSpA0.2
  • NaughtyAtkSpD0.1
  • NaiveSpeSpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203246.8
000322328.2
002320327
000320322.9
320020322.7
800320261.3
320008261.2
320032020.8
100321320.8
100320320.8
320232000.7
320200320.7
301320300.7
000323220.7
101320320.6
003232200.6
300310320.5
300320310.5
001321320.5
320032200.4
500320290.4
000321320.4
2100210240.4
1300320210.4
704320230.4
003232020.3
1400320200.3
200323200.3
001320320.3
1000320240.3

Most common spreads (10, 72%)Most common spreads (30, 82%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010039.2
Hyper Voicefoes9010012.4
ElectrowebLowers targets’ Speed stats by 1 stage.foes559510
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110709.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701009.3
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120704
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all651003.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.4
DischargeHas a 30% chance of paralyzing targets.all801002.5
Dragon Pulse851001.6
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010010.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.9
Rock SlideHas a 30% chance of making targets flinch.foes75904.9
Heat WaveHas a 10% chance of burning targets.foes95904.6
Hyper Voicefoes901004.3
Aura SphereThis move never misses.80—3.7
Dazzling Gleamfoes801002.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
Dragon Pulse851002.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.6
#75

Singles

Moves

ThunderboltHas a 10% chance of paralyzing the target.9010074.5
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——71.4
GlareParalyzes the target.—10053.9
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010050.8
SurfThis move’s power is doubled against targets that have the Submerged status.all9010024.5
Hyper Voicefoes9010018.1
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207013.9
Dragon Pulse8510011.6
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110010.8
Dark PulseHas a 20% chance of making the target flinch.8010010.1

Abilities

  • Dry SkinWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.93.3
  • Solar PowerIn harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.4.7
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.2

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.31.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.24.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.22.1
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.8.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.1.9
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.0.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.7

Natures

  • TimidSpeAtk75
  • ModestSpAAtk20.8
  • CalmSpDAtk1.3
  • BoldDefAtk1
  • HastySpeDef0.6
  • MildSpADef0.3
  • NaiveSpeSpD0.2
  • JollySpeSpA0.2
  • QuietSpASpe0.1
  • RashSpASpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203239.8
000322327.1
002320325.3
2100210245.1
310004312.7
000320322.3
100321322.2
320020322.1
001321322
800320261.9
101320321.8
4023210181.5
320002321.2
100320320.9
320200320.9
320800260.7
310003320.7
000321320.5
300320310.5
300310320.5
310030320.5
320032020.4
320000320.3
000323220.3
500320290.3
001320320.3
320232000.3
008320260.3

Most common spreads (12, 74%)Most common spreads (28, 82%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010052.9
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010010.5
SurfThis move’s power is doubled against targets that have the Submerged status.all901005.9
DischargeHas a 30% chance of paralyzing targets.all801005.2
Hyper Voicefoes901005
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120703.8
Dragon Pulse851003.1
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all651003
Dark PulseHas a 20% chance of making the target flinch.801002.6
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110702.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.1
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.2
FlamethrowerHas a 10% chance of burning the target.901003.2
Sludge WaveHas a 10% chance of poisoning targets.all951002.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.9
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.4
Aura SphereThis move never misses.80—2.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.2
OutrageThe user gains the Rampaging status.random1201002.1

Move Pool

Physical22

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Fire PunchHas a 10% chance of burning the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
PounceLowers the target’s Speed stat by 1 stage.50100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Brutal Swingall60100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special22

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
Swiftfoes60—
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all65100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Dark PulseHas a 20% chance of making the target flinch.80100
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status20

AgilityBoosts the user’s Speed stat by 2 stages.self——
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
ElectrifyIf this move hits the target before it uses a move, its move becomes Electric type for that turn.——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GlareParalyzes the target.—100
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Morning SunRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90