Base Stats

Arbok#0024

#0024Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#189#188M-2#185#178
Past season
Type
  • Poison
Abilities
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
  • HiddenUnnerveMakes opponents unable to eat Berries.
Weight143.3 lbs · 65.0kg
@50
HP60135
Atk95115
Def6989
SpA6585
SpD7999
Spe80100
Σ448
Speed Range
90min1000 EV13232 EV145max
#185

Doubles

Moves

Gunk ShotHas a 30% chance of poisoning the target.1208065.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——40.2
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——39.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010034.9
GlareParalyzes the target.—10027.6
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510016.3
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes6010015.1
Poison JabHas a 30% chance of poisoning the target.8010013.7
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559513.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510012.2

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.95.1
  • UnnerveMakes opponents unable to eat Berries.3.2
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.1.6

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.21.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.13.5
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.13
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.1
  • Poison BarbBoosts the power of the holder’s Poison-type moves by 20%.7.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.7.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.6.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.4.9
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.2.7
  • Payapa BerryHalves the damage taken when the holder is hit with a supereffective Psychic-type move. Disappears for the duration of the battle after a single use.2.2

Natures

  • AdamantAtkSpA44.2
  • JollySpeSpA18.6
  • CarefulSpDSpA13.2
  • ImpishDefSpA10.8
  • BraveAtkSpe4.1
  • RelaxedDefSpe2.5
  • SassySpDSpe2.1
  • TimidSpeAtk0.9
  • LaxDefSpD0.7
  • Serious0.6

EV Spreads

HPAtkDefSpASpDSpe%
2320003210
323200025.6
032200323.8
323220003
232320002.7
323200202.6
320203202.5
032002322.1
3201302102
032101321.7
1232000221.7
032203201.5
312900601.4
320320201.4
1828105141.4
320101321.4
323210101.3
320200321.2
203203201.2
032320201.2
3215101171.1
0252102001.1
320320101
2032000141
232003200.9
0321701700.8
2484011190.8
1432000200.8
322500900.8
3201701700.7

Most common spreads (17, 46%)Most common spreads (30, 59%)

Teammates

Beats
Won with
Gunk ShotHas a 30% chance of poisoning the target.1208044.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010014
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851006.2
Poison JabHas a 30% chance of poisoning the target.801005.2
Rock SlideHas a 30% chance of making targets flinch.foes75904.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.7
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes601003.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.8
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751002.1
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55952
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.8
Heat WaveHas a 10% chance of burning targets.foes95905.4
Rock SlideHas a 30% chance of making targets flinch.foes75903.8
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.1
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.9
Hyper Voicefoes901002.4
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.2
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501001.9
#178

Singles

Moves

GlareParalyzes the target.—10071.1
Gunk ShotHas a 30% chance of poisoning the target.1208050.4
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——41.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510033.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010026.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010021
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6609019.8
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——19
Poison FangHas a 50% chance of badly poisoning the target.5010011.8
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9011.8

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.95.2
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.3.9
  • UnnerveMakes opponents unable to eat Berries.0.9

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.21.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.19
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.15.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.12.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.8
  • Poison BarbBoosts the power of the holder’s Poison-type moves by 20%.5.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.3.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.1.5
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.3

Natures

  • ImpishDefSpA38.7
  • AdamantAtkSpA21.4
  • JollySpeSpA20.5
  • CarefulSpDSpA11.5
  • NaughtyAtkSpD1.7
  • TimidSpeAtk1.6
  • SassySpDSpe1.1
  • GentleSpDDef0.9
  • CalmSpDAtk0.7
  • BoldDefAtk0.5

EV Spreads

HPAtkDefSpASpDSpe%
3203202012.1
232000327.9
320320027.1
032200324.1
320203203
320310032.6
320200322.6
322000322.6
322320002.5
323200202.4
323210001.7
323220001.7
032000321.6
032320021.4
320101321.3
232003201.1
032003221.1
032002321
323200021
320320111
320320010.8
232320000.8
320002320.7
1332210000.7
2232001200.7
003202320.7
320320000.7
323210100.6
320000320.6
320003220.6

Most common spreads (16, 56%)Most common spreads (30, 67%)

Teammates

Beats
Won with
Gunk ShotHas a 30% chance of poisoning the target.1208048.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701008.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651006
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801003.9
Rock SlideHas a 30% chance of making targets flinch.foes75903.3
Poison JabHas a 30% chance of poisoning the target.801003
Poison FangHas a 50% chance of badly poisoning the target.501002
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65951.4
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.25901.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.3
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.3
FlamethrowerHas a 10% chance of burning the target.901001.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501001.9
ThunderboltHas a 10% chance of paralyzing the target.901001.8
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130901.8
Bullet Punch+1401001.8

Move Pool

Physical36

Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Poison FangHas a 50% chance of badly poisoning the target.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.80100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590

Special14

BelchThis move fails unless the user has eaten a Berry during the battle.12090
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Spit UpThe higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.1100
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status20

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Gastro AcidGives the target the No Ability status.—100
GlareParalyzes the target.—100
HazeEliminates every stat change on the entire field.field——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
SwitcherooThe user and the target swap their held items.—100
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——