Base Stats

Lucario#0448

#0448Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#51#17M-2#49#11
Past season
Type
  • Fighting
  • Steel
Abilities
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
  • HiddenJustifiedWhen the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.
Weight119 lbs · 54.0kg
@50
HP70145
Atk110130
Def7090
SpA115135
SpD7090
Spe90110
Σ525
Speed Range
99min1100 EV14232 EV156max
Mega Lucario
Type
  • Fighting
  • Steel
Abilities
  • AdaptabilityBoosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
Weight126.8 lbs · 57.5kg
@50
HP70145
Atk145165
Def88108
SpA140160
SpD7090
Spe112132
Σ625
Speed Range
118min1320 EV16432 EV180max
Mega Lucario Z
Type
  • Fighting
  • Steel
Abilities
  • Aura GuardHalves the damage the Pokémon takes from contact moves.
Weight108.9 lbs · 49.4kg
@50
HP70145
Atk100120
Def7090
SpA164184
SpD7090
Spe151171
Σ625
Speed Range
153min1710 EV20332 EV223max
#49

Doubles

Moves

Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.909045.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010044.5
Aura SphereThis move never misses.80—40.9
Bullet Punch+14010032.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——29.6
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010026.8
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——23
Vacuum Wave+14010017.3
Final GambitThe user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.110015.2
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008013.7

Abilities

  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.87.7
  • JustifiedWhen the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.8.9
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.3.3

Items

  • LucarioniteA held item that allows Lucario to Mega Evolve into Mega Lucario.67.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.16.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.2.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.6
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.6
  • Metal CoatBoosts the power of the holder’s Steel-type moves by 20%.0.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.5
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.0.4

Natures

  • JollySpeSpA34.1
  • AdamantAtkSpA17.4
  • TimidSpeAtk15.8
  • ModestSpAAtk12.9
  • HastySpeDef11
  • NaiveSpeSpD3.2
  • BraveAtkSpe0.9
  • QuietSpASpe0.6
  • MildSpADef0.6
  • Serious0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003221
2003203216.8
0190220259
322000328.5
032002322.8
032200322.4
320200321.9
032000321.6
002320321.4
320020321.4
000322321
326000281
323200020.9
032101320.9
000320320.9
323220000.8
323210100.6
320000320.6
020320320.5
320040300.5
1132000230.5
320032020.4
001321320.4
032020320.4
323200200.4
100320320.3
132000320.3
320032200.3
3205146150.3
1421700240.3

Most common spreads (13, 70%)Most common spreads (30, 78%)

Teammates

Beats
Won with
Final GambitThe user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.110016.7
Aura SphereThis move never misses.80—15.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010015.2
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.909011.9
Bullet Punch+1401009.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801007.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751004.1
Vacuum Wave+1401003.9
Rock SlideHas a 30% chance of making targets flinch.foes75902.4
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100802.2
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201009.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.3
Heat WaveHas a 10% chance of burning targets.foes95907.8
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.7
Hyper Voicefoes901003.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.1
Aura SphereThis move never misses.80—3.1
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002
#11

Singles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010069
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.909053.1
Bullet Punch+14010047.6
Swords DanceBoosts the user’s Attack stat by 2 stages.self——39.3
Vacuum Wave+14010027.5
Aura SphereThis move never misses.80—25.3
Extreme Speed+28010022.3
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010018.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.1409515

Abilities

  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.83.6
  • JustifiedWhen the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.8.6
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.7.8

Items

  • LucarioniteA held item that allows Lucario to Mega Evolve into Mega Lucario.96.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.9
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.0.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.~0
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.~0
  • Metal CoatBoosts the power of the holder’s Steel-type moves by 20%.~0
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.~0
  • ScizoriteA held item that allows Scizor to Mega Evolve.~0
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.~0

Natures

  • JollySpeSpA63.6
  • TimidSpeAtk19.9
  • ModestSpAAtk6.8
  • AdamantAtkSpA5.3
  • NaiveSpeSpD2.5
  • HastySpeDef0.7
  • RashSpASpD0.4
  • NaughtyAtkSpD0.3
  • MildSpADef0.1
  • LonelyAtkDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003250.2
2003203219.3
227900285.1
032200323.7
002320322.7
032101322.1
032002321.3
001321320.9
032000320.8
020320320.6
000322320.6
000320320.5
320200320.4
132000320.4
101320320.3
132100320.3
0150190320.3
322000320.3
1032000240.3

Most common spreads (8, 85%)Most common spreads (19, 90%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010027.4
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.909013.8
Bullet Punch+14010012.4
Aura SphereThis move never misses.80—9.1
Vacuum Wave+1401008.7
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140956.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801005.5
Extreme Speed+2801005.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201008.5
FlamethrowerHas a 10% chance of burning the target.901006.4
Aura SphereThis move never misses.80—4
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.9
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.7
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.1
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901002.1

Move Pool

Physical43

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.13090
Cross ChopThis move has a 1-stage Critical-Hit Ratio Boost.10080
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Circle ThrowIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Rock Smash40100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.9090
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Metal Claw5095
Bullet Punch+140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
Extreme Speed+280100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Bone RushThe user attacks 2 to 5 times in a row.3090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Poison JabHas a 30% chance of poisoning the target.80100
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.8590
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Aerial AceThis move never misses.60—
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special15

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Vacuum Wave+140100
Final GambitThe user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Dragon Pulse85100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Water PulseHas a 20% chance of confusing the target.60100

Status27

AgilityBoosts the user’s Speed stat by 2 stages.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Life DewRestores 1/4 of the max HP of the user and its allies.party——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——