Base Stats

Starmie#0121

#0121Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#57#30M-2#68#20
Past season
Type
  • Water
  • Psychic
Abilities
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.
  • HiddenAnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.
Weight176.4 lbs · 80.0kg
@50
HP60135
Atk7595
Def85105
SpA100120
SpD85105
Spe115135
Σ520
Speed Range
121min1350 EV16732 EV183max
Mega Starmie
Type
  • Water
  • Psychic
Abilities
  • Huge PowerDoubles the power of the Pokémon’s physical moves.
Weight176.4 lbs · 80.0kg
@50
HP60135
Atk100120
Def105125
SpA130150
SpD105125
Spe120140
Σ620
Speed Range
126min1400 EV17232 EV189max
#68

Doubles

Moves

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510066.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——64.3
Aqua Jet+14010052
Ice SpinnerRemoves any terrain.8010040.2
Zen HeadbuttHas a 20% chance of making the target flinch.809031.5
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010029.6
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.6010014.5
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010012.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010012.1
Ice BeamHas a 10% chance of freezing the target.9010010.6

Abilities

  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.71.9
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.17.5
  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.10.7

Items

  • StarminiteA held item that allows Starmie to Mega Evolve.86
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.6.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.4
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.1.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.6
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.0.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.3

Natures

  • AdamantAtkSpA43.6
  • JollySpeSpA33.1
  • TimidSpeAtk11.4
  • ModestSpAAtk5
  • HastySpeDef1
  • CalmSpDAtk0.8
  • NaiveSpeSpD0.6
  • BoldDefAtk0.5
  • LonelyAtkDef0.5
  • CarefulSpDSpA0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003239.9
200320329.2
032002324.1
032200323.7
032000322.1
2311000321.7
132100321.6
132001321.5
323200021.4
032101321.2
000322321.2
432000301
002320321
1932000150.7
000320320.7
322000320.6
1832000160.5
323220000.5
320020320.5
1830000180.5
323210100.4
232101300.4
320002320.4
032020320.4
320032020.4
323200200.3
332000310.3
320200320.3
293200050.3
1830200160.3

Most common spreads (11, 68%)Most common spreads (30, 77%)

Teammates

Beats
Won with
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510033.7
Aqua Jet+14010018
Ice SpinnerRemoves any terrain.8010010.6
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701008.6
Zen HeadbuttHas a 20% chance of making the target flinch.80907
Self-DestructThe user faints upon using this move.all2001004.2
WaterfallHas a 20% chance of making the target flinch.801003.3
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601003.2
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801002.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
Loses To
Beaten by
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501007
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.1
Kowtow CleaveThis move never misses.85—4.4
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301004.4
ThunderboltHas a 10% chance of paralyzing the target.901004.2
Hyper Voicefoes901003.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.5
Dark PulseHas a 20% chance of making the target flinch.801003.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.7
#20

Singles

Moves

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510089
Aqua Jet+14010087.5
Ice SpinnerRemoves any terrain.8010066.5
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.6010054.2
Zen HeadbuttHas a 20% chance of making the target flinch.809037.5
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010026.3
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.501006.3
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——5.3
WaterfallHas a 20% chance of making the target flinch.801004.6
RecoverRestores 1/2 of the user’s max HP.self——4

Abilities

  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.89.1
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.5.8
  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.5.1

Items

  • StarminiteA held item that allows Starmie to Mega Evolve.97.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.2
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.~0
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.~0
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.~0

Natures

  • AdamantAtkSpA67.6
  • JollySpeSpA26.9
  • ModestSpAAtk1.7
  • TimidSpeAtk1.6
  • NaiveSpeSpD0.6
  • NaughtyAtkSpD0.4
  • CarefulSpDSpA0.2
  • HastySpeDef0.2
  • ImpishDefSpA0.1
  • LonelyAtkDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003253.9
3214002005.7
032200323.5
432000302.9
032101321.9
232101301.8
730100281.6
2424001801.5
200320321.4
323200021.4
032002321.3
032000321.3
3020100150.9
3217200150.8
323120010.7
2226000180.6
732000270.6
2000300160.5
323220000.5
1432000200.4
132100320.4
032400300.3
1620000300.3
832100250.3
932000250.3
832000260.3
1932000150.3
1832100150.3
032020320.3
322000320.3

Most common spreads (10, 76%)Most common spreads (30, 86%)

Teammates

Beats
Won with
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510035.7
Aqua Jet+14010026.1
Ice SpinnerRemoves any terrain.8010013.4
Zen HeadbuttHas a 20% chance of making the target flinch.80907.1
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701006
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601005
WaterfallHas a 20% chance of making the target flinch.801002.3
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.501000.8
Self-DestructThe user faints upon using this move.all2001000.7
Ice BeamHas a 10% chance of freezing the target.901000.7
Loses To
Beaten by
Dark PulseHas a 20% chance of making the target flinch.801006.1
ThunderboltHas a 10% chance of paralyzing the target.901006.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501005.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.9
Flower TrickThis move never misses and is always a critical hit.70—4.7
Shadow Sneak+1401004.6
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.2
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6

Move Pool

Physical15

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
Aqua Jet+140100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
Ice SpinnerRemoves any terrain.80100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100

Special25

SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Tri AttackHas a 20% chance of leaving the target burned, frozen, or paralyzed.80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Power Gem80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dazzling Gleamfoes80100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status22

AgilityBoosts the user’s Speed stat by 2 stages.self——
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——