Base Stats

Starmie#0121

#0121Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#57#30M-2#68#20M-3#82#37M-4#92#24
Past season
Type
  • Water
  • Psychic
Abilities
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.
  • HiddenAnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.
Weight176.4 lbs · 80.0kg
@50
HP60135
Atk7595
Def85105
SpA100120
SpD85105
Spe115135
Σ520
Speed Range
121min1350 EV16732 EV183max
Mega Starmie
Type
  • Water
  • Psychic
Abilities
  • Huge PowerDoubles the power of the Pokémon’s physical moves.
Weight176.4 lbs · 80.0kg
@50
HP60135
Atk100120
Def105125
SpA130150
SpD105125
Spe120140
Σ620
Speed Range
126min1400 EV17232 EV189max
#92

Doubles

Moves

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510059.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——48
Aqua Jet+14010047.8
Ice SpinnerRemoves any terrain.8010045.6
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010027.3
Zen HeadbuttHas a 20% chance of making the target flinch.809021.2
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.6010016.5
Ice BeamHas a 10% chance of freezing the target.9010015.3
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010014.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010013.9

Abilities

  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.72.8
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.16.9
  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.10.4

Items

  • StarminiteA held item that allows Starmie to Mega Evolve.76.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.5.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.3.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.7
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.1.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.1
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.8

Natures

  • AdamantAtkSpA46.7
  • JollySpeSpA23.6
  • TimidSpeAtk13.8
  • ModestSpAAtk9.5
  • HastySpeDef1.2
  • NaiveSpeSpD0.9
  • MildSpADef0.6
  • QuietSpASpe0.6
  • CalmSpDAtk0.4
  • BoldDefAtk0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003252.4
2003203212.8
1832000162.3
1300320211.6
032200321.4
000322321.4
032002321.2
002320321.2
032000321.1
323200020.8
132001320.7
032101320.7
432000300.6
323220000.5
000320320.5
322000320.5
320200320.4
832100250.4
2311000320.4
500320290.4
1132000230.4
032020320.3
132100320.3
320032020.3
320020320.3
003232020.3

Most common spreads (9, 75%)Most common spreads (26, 83%)

Teammates

Beats
Won with
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510028.5
Aqua Jet+14010016.5
Ice SpinnerRemoves any terrain.8010011
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701007.9
Self-DestructThe user faints upon using this move.all2001006.3
Zen HeadbuttHas a 20% chance of making the target flinch.80905.1
WaterfallHas a 20% chance of making the target flinch.801004.7
Ice BeamHas a 10% chance of freezing the target.901003.9
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801003.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.9
Loses To
Beaten by
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.6
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501005
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.8
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301004.2
Kowtow CleaveThis move never misses.85—4
ThunderboltHas a 10% chance of paralyzing the target.901003.7
Hyper Voicefoes901003.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.3
Dark PulseHas a 20% chance of making the target flinch.801003.2
#24

Singles

Moves

Aqua Jet+14010089.8
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510086.6
Ice SpinnerRemoves any terrain.8010074.1
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.6010072
Zen HeadbuttHas a 20% chance of making the target flinch.809025.2
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010017.3
WaterfallHas a 20% chance of making the target flinch.801004.6
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——4.4
RecoverRestores 1/2 of the user’s max HP.self——4.1
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——3.1

Abilities

  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.92
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.4.3
  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.3.7

Items

  • StarminiteA held item that allows Starmie to Mega Evolve.97
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.1
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.0.1

Natures

  • JollySpeSpA50.1
  • AdamantAtkSpA45.2
  • TimidSpeAtk2.2
  • ModestSpAAtk0.8
  • NaiveSpeSpD0.5
  • NaughtyAtkSpD0.2
  • HastySpeDef0.2
  • ImpishDefSpA0.1
  • BoldDefAtk0.1
  • CarefulSpDSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003254.5
8321002517.6
032101322.3
832000261.6
032200321.5
200320321.5
432000301.4
322000321.3
2411001300.9
932000250.7
032000320.7
032002320.7
631100280.6
2424001800.6
323200020.6
132100320.5
3214002000.5
632000280.5
1132000230.4
232101300.4
283200060.3

Most common spreads (8, 82%)Most common spreads (21, 89%)

Teammates

Beats
Won with
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510034.4
Aqua Jet+14010029.4
Ice SpinnerRemoves any terrain.8010015.5
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601007.3
Zen HeadbuttHas a 20% chance of making the target flinch.80904.5
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701003.6
WaterfallHas a 20% chance of making the target flinch.801002.5
Self-DestructThe user faints upon using this move.all2001000.5
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801000.4
Ice BeamHas a 10% chance of freezing the target.901000.4
Loses To
Beaten by
Dark PulseHas a 20% chance of making the target flinch.801007.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.6
Shadow Sneak+1401005.2
Flower TrickThis move never misses and is always a critical hit.70—4.9
ThunderboltHas a 10% chance of paralyzing the target.901004.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.5
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.1
Thunder PunchHas a 10% chance of paralyzing the target.751002.8

Move Pool

Physical15

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
Aqua Jet+140100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
Ice SpinnerRemoves any terrain.80100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100

Special25

SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Tri AttackHas a 20% chance of leaving the target burned, frozen, or paralyzed.80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Power Gem80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dazzling Gleamfoes80100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status22

AgilityBoosts the user’s Speed stat by 2 stages.self——
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——