Base Stats

Sableye#0302

#0302Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#21#78M-2#18#74M-3#20#70M-4#27#65
Past season
Type
  • Dark
  • Ghost
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • StallThe Pokémon’s moves go last among moves of the same priority.
  • HiddenPranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.
Weight24.3 lbs · 11.0kg
@50
HP50125
Atk7595
Def7595
SpA6585
SpD6585
Spe5070
Σ380
Speed Range
63min700 EV10232 EV112max
Mega Sableye
Type
  • Dark
  • Ghost
Abilities
  • Magic BounceInstead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.
Weight354.9 lbs · 161.0kg
@50
HP50125
Atk85105
Def125145
SpA85105
SpD115135
Spe2040
Σ480
Speed Range
36min400 EV7232 EV79max
#27

Doubles

Moves

EncoreGives the target the Encore status.—10056
Rain DanceSummons rain for 5 turns.field——48.1
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——46.9
Will-O-WispBurns the target.—8539.1
ReflectGives the user’s side the Reflect status for 5 turns.side——35.9
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010030.2
DisableGives the target the Move Disabled status for 4 turns.—10025.5
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510024.1
QuashCauses the target to move last in the turn.—10023
Sunny DaySummons harsh sunlight for 5 turns.field——9.4

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.99.5
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.0.3
  • StallThe Pokémon’s moves go last among moves of the same priority.0.2

Items

  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)31.7
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.25.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.11.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.7.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.5.1
  • SableniteA held item that allows Sableye to Mega Evolve.4.5
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.3.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.2.2
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)1.3

Natures

  • CarefulSpDSpA32.4
  • SassySpDSpe17.1
  • CalmSpDAtk14.5
  • ImpishDefSpA13.7
  • BoldDefAtk8.2
  • RelaxedDefSpe6.6
  • AdamantAtkSpA2.3
  • JollySpeSpA1.7
  • BraveAtkSpe1.1
  • TimidSpeAtk0.8

EV Spreads

HPAtkDefSpASpDSpe%
3209025024.4
3202032011.7
203203206.6
320320205.4
3201701705.1
3201501904.1
320702702.8
3201901502.4
3201202201.9
320502901.7
3201801601.3
320250901.3
3201601801.2
320003201.2
3201402000.9
003203200.8
3201302100.8
320003220.7
3201002400.6
323200200.5
003203220.5
320802600.5
320320000.5
323220000.4
320002320.4
3202001400.4
032320200.4
032203200.4
3202201200.4
320602800.3

Most common spreads (14, 71%)Most common spreads (30, 80%)

Teammates

Beats
Won with
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510064
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651007.9
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401004.5
Night ShadeDeals 50 HP of damage.11002.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.5
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.4
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55952.2
Throat ChopGives the target the Throat Chopped status.801001.9
Shadow Sneak+1401001.7
Dark PulseHas a 20% chance of making the target flinch.801001.7
Loses To
Beaten by
Hyper Voicefoes901007.7
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951007.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.2
Heat WaveHas a 10% chance of burning targets.foes95905.9
Rock SlideHas a 30% chance of making targets flinch.foes75903.9
Dazzling Gleamfoes801003.5
Kowtow CleaveThis move never misses.85—3.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.8
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.3
#65

Singles

Moves

Will-O-WispBurns the target.—8580.1
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510063.3
EncoreGives the target the Encore status.—10061.6
RecoverRestores 1/2 of the user’s max HP.self——53.7
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——30.7
ReflectGives the user’s side the Reflect status for 5 turns.side——26.1
DisableGives the target the Move Disabled status for 4 turns.—10010.6
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——10.5
TauntGives the target the Taunted status.—1008.9
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11007.7

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.99.2
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.0.4
  • StallThe Pokémon’s moves go last among moves of the same priority.0.4

Items

  • SableniteA held item that allows Sableye to Mega Evolve.38.8
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)25.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.12.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.4
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.2.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.1
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)0.9

Natures

  • BoldDefAtk38.6
  • ImpishDefSpA25.6
  • CalmSpDAtk11.3
  • CarefulSpDSpA10.5
  • RelaxedDefSpe4.6
  • SassySpDSpe3.3
  • AdamantAtkSpA2.1
  • BraveAtkSpe1.4
  • JollySpeSpA0.7
  • ModestSpAAtk0.5

EV Spreads

HPAtkDefSpASpDSpe%
3203202037.8
3202032010.7
320250905.2
3201801605.1
203203204
320320002.6
3201501902.4
320902502.1
3201701702.1
320320021.6
320003201.3
3201901501.2
3201601801
3202201201
320702700.8
322320000.7
320502900.7
323200200.6
3201202200.6
323220000.6
003203200.6
032320200.4
320322000.4
3202401000.3
003203220.3
232320000.3
3201402000.3
323200000.3
3202001400.3
323200020.3

Most common spreads (12, 76%)Most common spreads (30, 86%)

Teammates

Beats
Won with
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510071
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11009.3
HexThis move’s power is doubled if the target has a status condition.651006.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55951.9
Shadow Sneak+1401001.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801001
Dark PulseHas a 20% chance of making the target flinch.801001
PoltergeistThis move fails if the target isn’t holding an item.110900.9
Loses To
Beaten by
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951007.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90905.5
Dazzling Gleamfoes801003.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.4
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.3
FlamethrowerHas a 10% chance of burning the target.901003.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.8
Dark PulseHas a 20% chance of making the target flinch.801002.7
Bullet Punch+1401002.3

Move Pool

Physical38

PoltergeistThis move fails if the target isn’t holding an item.11090
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow PunchThis move never misses.60—
Shadow Sneak+140100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Poison JabHas a 30% chance of poisoning the target.80100
X-Scissor80100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Aerial AceThis move never misses.60—
Rock TombLowers the target’s Speed stat by 1 stage.6095
Metal Claw5095
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100

Special16

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Power Gem80100
Dazzling Gleamfoes80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595

Status35

Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
DisableGives the target the Move Disabled status for 4 turns.—100
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
FlatterBoosts the target’s Sp. Atk stat by 1 stage and confuses it.—100
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Mean LookGives the target the Can’t Escape status.——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
QuashCauses the target to move last in the turn.—100
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TormentGives the target the Unable to Repeat status.—100
TrickThe user and the target swap their held items.—100
Will-O-WispBurns the target.—85
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——