Base Stats

Swampert#0260

#0260Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-3#14#19M-4#20#36
Past season
Type
  • Water
  • Ground
Abilities
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenDampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.
Weight180.6 lbs · 81.9kg
@50
HP100175
Atk110130
Def90110
SpA85105
SpD90110
Spe6080
Σ535
Speed Range
72min800 EV11232 EV123max
Mega Swampert
Type
  • Water
  • Ground
Abilities
  • Swift SwimDoubles the Pokémon’s Speed stat in rain.
Weight224.9 lbs · 102.0kg
@50
HP100175
Atk150170
Def110130
SpA95115
SpD110130
Spe7090
Σ635
Speed Range
81min900 EV12232 EV134max
#20

Doubles

Moves

Wave CrashThe user takes 1/3 of the damage dealt by this move.12010088.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——87.3
Ice PunchHas a 10% chance of freezing the target.7510077.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010075.4
High Horsepower959523.8
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601007.4
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851007.1
Rock SlideHas a 30% chance of making targets flinch.foes75906.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.9
WaterfallHas a 20% chance of making the target flinch.801002.9

Abilities

  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.63.5
  • DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.36.5

Items

  • SwampertiteA held item that allows Swampert to Mega Evolve.95.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.7
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.2
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.1

Natures

  • AdamantAtkSpA85.3
  • JollySpeSpA7.5
  • BraveAtkSpe2
  • ImpishDefSpA0.8
  • CarefulSpDSpA0.8
  • NaughtyAtkSpD0.7
  • LonelyAtkDef0.6
  • ModestSpAAtk0.5
  • RelaxedDefSpe0.3
  • SassySpDSpe0.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003232.9
1830000187.3
1232000225.2
032200322.8
032002322.4
323200022.3
323220002.2
323200201.9
1220101321.6
1432000201.5
1132000231.1
1832000161
232003201
1632000180.9
1032000240.9
2220000240.8
032000320.8
1532000190.8
2032001130.8
232320000.8
1332000210.7
032101320.6
430000320.6
032320200.6
032203200.6
1430000220.6
2420000220.6
830000280.6
832000260.5
323210100.5

Most common spreads (13, 63%)Most common spreads (30, 75%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010036.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010035.1
Ice PunchHas a 10% chance of freezing the target.7510014.5
High Horsepower95956.4
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002
Rock SlideHas a 30% chance of making targets flinch.foes75901.3
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601001
WaterfallHas a 20% chance of making the target flinch.801000.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651000.7
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751000.3
Loses To
Beaten by
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201008.9
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80906.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.2
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751004.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.2
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.4
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11003.3
Freeze-DryThis move is also super effective against Water-type Pokémon.701003.1
#36

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010091.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010069.6
Ice PunchHas a 10% chance of freezing the target.7510067.4
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.6010058.8
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——24
YawnMakes the target drowsy. This move never misses.——22.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——8.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651005.3
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851005.1
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——5

Abilities

  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.79.8
  • DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.20.2

Items

  • SwampertiteA held item that allows Swampert to Mega Evolve.70.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.13.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.5.2
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.4.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.2

Natures

  • AdamantAtkSpA59
  • JollySpeSpA14.8
  • ImpishDefSpA9.6
  • RelaxedDefSpe6.8
  • CarefulSpDSpA3.6
  • SassySpDSpe1.9
  • BraveAtkSpe1.1
  • NaughtyAtkSpD0.7
  • ModestSpAAtk0.5
  • BoldDefAtk0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003237.5
320320207.7
032200327.2
1623000274.2
832000263.3
032002322.5
320300401.9
320203201.8
323220001.6
323200021.5
032101321.3
322320001.2
032000321.2
323200201.2
232320000.7
3202001400.7
320320000.6
320320020.6
432000300.6
232003200.5
322003200.5
032320200.5
032203200.5
1632000180.4
1423200270.4
323210100.4
1432000200.3
032320020.3
203203200.3
3201402000.3

Most common spreads (12, 72%)Most common spreads (30, 82%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010040.1
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010031.9
Ice PunchHas a 10% chance of freezing the target.7510015.6
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601006
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851001.3
WaterfallHas a 20% chance of making the target flinch.801000.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651000.6
Poison JabHas a 30% chance of poisoning the target.801000.6
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies11000.5
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11000.4
Loses To
Beaten by
Flower TrickThis move never misses and is always a critical hit.70—7.1
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11005.3
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.3
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.8
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.7
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.4
Power Whip120853
Freeze-DryThis move is also super effective against Water-type Pokémon.701002.9

Move Pool

Physical37

Wave CrashThe user takes 1/3 of the damage dealt by this move.120100
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Poison JabHas a 30% chance of poisoning the target.80100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special25

Hydro CannonThe user gains the Recharging status on the turn after this move is used.15090
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Water Pledge80100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
Sludge65100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status17

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Aqua RingThe user gains the Aqua Ring status.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——
YawnMakes the target drowsy. This move never misses.——