Base Stats

Blastoise#0009

#0009Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#28#47M-2#20#26M-3#32#46M-4#23#51
Past season
Type
  • Water
Abilities
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenRain DishThe Pokémon has 1/16 of its max HP restored at the end of every turn in rain.
Weight188.5 lbs · 85.5kg
@50
HP79154
Atk83103
Def100120
SpA85105
SpD105125
Spe7898
Σ530
Speed Range
88min980 EV13032 EV143max
Mega Blastoise
Type
  • Water
Abilities
  • Mega LauncherBoosts the power of the Pokémon’s pulse moves by 50%.
Weight222.9 lbs · 101.1kg
@50
HP79154
Atk103123
Def120140
SpA135155
SpD115135
Spe7898
Σ630
Speed Range
88min980 EV13032 EV143max
#23

Doubles

Moves

Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010092.2
Dark PulseHas a 20% chance of making the target flinch.8010085.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——59.5
Shell SmashLowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.self——58.5
Aura SphereThis move never misses.80—39.5
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010035.4
Ice BeamHas a 10% chance of freezing the target.901007.9
Water PulseHas a 20% chance of confusing the target.601005.5
Dragon Pulse851002.8
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90851.9

Abilities

  • Rain DishThe Pokémon has 1/16 of its max HP restored at the end of every turn in rain.73.4
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.26.6

Items

  • BlastoisiniteA held item that allows Blastoise to Mega Evolve.94.3
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.1.1
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.2
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.0.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.1

Natures

  • ModestSpAAtk66.4
  • QuietSpASpe25.8
  • TimidSpeAtk4.5
  • CalmSpDAtk0.7
  • BoldDefAtk0.6
  • MildSpADef0.4
  • RelaxedDefSpe0.3
  • SassySpDSpe0.3
  • CarefulSpDSpA0.2
  • AdamantAtkSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
1013203221.5
2003203220.5
3202320015.4
3200322010.3
320032022
002320321.8
000322321.3
320032001.1
1600320181
001321320.9
320132100.9
100321320.8
2100320130.7
000320320.7
200323200.6
002323200.6
203232000.5
2000320140.5
500320290.5
600320280.5
310032030.5
003232200.5
290032050.3
310332000.3
000323220.3
1900180290.3
003232020.3
1700320170.3
900320250.3
1800320160.3

Most common spreads (12, 78%)Most common spreads (30, 86%)

Teammates

Beats
Won with
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010060.8
Dark PulseHas a 20% chance of making the target flinch.8010024.4
Aura SphereThis move never misses.80—9.1
Ice BeamHas a 10% chance of freezing the target.901001.6
Water PulseHas a 20% chance of confusing the target.601001.2
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90850.6
Dragon Pulse851000.5
SurfThis move’s power is doubled against targets that have the Submerged status.all901000.4
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401000.4
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110700.2
Loses To
Beaten by
Hyper Voicefoes901005.8
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.6
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301005.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.6
ThunderboltHas a 10% chance of paralyzing the target.901004.2
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.9
Rock SlideHas a 30% chance of making targets flinch.foes75903.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
#51

Singles

Moves

Aura SphereThis move never misses.80—84.3
Dark PulseHas a 20% chance of making the target flinch.8010079.6
Shell SmashLowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.self——79.4
Water PulseHas a 20% chance of confusing the target.6010064
Ice BeamHas a 10% chance of freezing the target.9010030.7
Aqua Jet+14010011.2
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies11008.6
Dragon Pulse851008.4
SurfThis move’s power is doubled against targets that have the Submerged status.all901008.4
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501006.7

Abilities

  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.73
  • Rain DishThe Pokémon has 1/16 of its max HP restored at the end of every turn in rain.27

Items

  • BlastoisiniteA held item that allows Blastoise to Mega Evolve.89
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.6.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.3
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.2

Natures

  • ModestSpAAtk80
  • TimidSpeAtk13.3
  • BoldDefAtk1.7
  • QuietSpASpe1.3
  • AdamantAtkSpA1
  • CalmSpDAtk0.8
  • MildSpADef0.4
  • RashSpASpD0.3
  • RelaxedDefSpe0.2
  • JollySpeSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
19001802912.2
2003203210.5
500320298.3
310332004.1
2101150293.9
320032023.3
320232003.1
310032033
900320252.9
320025092.8
101320322.7
002320321.9
1101320221.6
000322321.4
1905250171.2
320032201.1
100321320.8
1600320180.7
000320320.7
290032050.7
250032090.7
1200320220.7
2902170180.6
1701190290.6
301320300.6
901320240.4
1900320150.4
200323200.4
002323200.4
2400320100.4

Most common spreads (16, 64%)Most common spreads (30, 72%)

Teammates

Beats
Won with
Water PulseHas a 20% chance of confusing the target.6010027.9
Dark PulseHas a 20% chance of making the target flinch.8010027.9
Aura SphereThis move never misses.80—23.2
Ice BeamHas a 10% chance of freezing the target.901007.9
SurfThis move’s power is doubled against targets that have the Submerged status.all901003.2
Aqua Jet+1401002.3
Dragon Pulse851002.1
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.1
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies11001
Hydro Pump110800.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.6
Flower TrickThis move never misses and is always a critical hit.70—6.2
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.9
ThunderboltHas a 10% chance of paralyzing the target.901004.7
Shadow Sneak+1401004.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.9
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.3
Thunder PunchHas a 10% chance of paralyzing the target.751002.6
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.5

Move Pool

Physical35

Wave CrashThe user takes 1/3 of the damage dealt by this move.120100
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Aqua Tail9090
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
Aqua Jet+140100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
OutrageThe user gains the Rampaging status.random120100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Ice SpinnerRemoves any terrain.80100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100

Special23

Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes150100
Hydro CannonThe user gains the Recharging status on the turn after this move is used.15090
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Dark PulseHas a 20% chance of making the target flinch.80100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status15

Aqua RingThe user gains the Aqua Ring status.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
HazeEliminates every stat change on the entire field.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Life DewRestores 1/4 of the max HP of the user and its allies.party——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Shell SmashLowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
YawnMakes the target drowsy. This move never misses.——