Base Stats

Torkoal#0324

#0324Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#25#128M-2#26#134M-3#19#121M-4#22#122
Past season
Type
  • Fire
Abilities
  • White SmokeThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
  • DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.
  • HiddenShell ArmorAttacks landed on the Pokémon will never be critical hits.
Weight177.3 lbs · 80.4kg
@50
HP70145
Atk85105
Def140160
SpA85105
SpD7090
Spe2040
Σ470
Speed Range
36min400 EV7232 EV79max
#22

Doubles

Moves

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010090.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——86.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010052.1
Heat WaveHas a 10% chance of burning targets.foes959048.9
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010034.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010030
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——17.8
YawnMakes the target drowsy. This move never misses.——7.6
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601005.4
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes701003.5

Abilities

  • DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.99.5
  • White SmokeThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.0.3
  • Shell ArmorAttacks landed on the Pokémon will never be critical hits.0.2

Items

  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.76.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.6.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.8
  • Heat RockWhen the holder summons harsh sunlight with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)3.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.4
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.0.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.4
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.0.4
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.3

Natures

  • QuietSpASpe79.1
  • ModestSpAAtk10.4
  • RelaxedDefSpe5
  • SassySpDSpe1.7
  • BoldDefAtk1.5
  • CalmSpDAtk1.3
  • MildSpADef0.3
  • TimidSpeAtk0.2
  • BraveAtkSpe0.1
  • GentleSpDDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
3200322043.3
3202320014.1
320132108.7
203232003.1
200323203
3101151902.7
002323202.4
003232202.4
320032001.7
1400322001.2
2400321000.8
300032400.8
320032100.6
320032020.5
320203200.4
2000321400.4
320132000.4
000323200.3
320320200.3
320023200.3
3202014000.3

Most common spreads (10, 83%)Most common spreads (21, 88%)

Teammates

Beats
Won with
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010058.5
Heat WaveHas a 10% chance of burning targets.foes959019.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010012
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.6
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes701000.8
FlamethrowerHas a 10% chance of burning the target.901000.6
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601000.5
OverheatLowers the user’s Sp. Atk stat by 2 stages.130900.4
Lava PlumeHas a 30% chance of burning targets.all801000.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.5
Rock SlideHas a 30% chance of making targets flinch.foes75907.3
Heat WaveHas a 10% chance of burning targets.foes95905.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501005.1
Hyper Voicefoes901004.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.7
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801002.2
#122

Singles

Moves

Stealth RockGives the opponent’s side the Stealth Rock status.hazard——62.2
YawnMakes the target drowsy. This move never misses.——58.6
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010041.6
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010025.9
FlamethrowerHas a 10% chance of burning the target.9010019.7
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309018.8
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.5010017.4
Lava PlumeHas a 30% chance of burning targets.all8010016.9
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010015.3
Will-O-WispBurns the target.—8515.3

Abilities

  • DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.96.6
  • Shell ArmorAttacks landed on the Pokémon will never be critical hits.2.7
  • White SmokeThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.0.6

Items

  • Heat RockWhen the holder summons harsh sunlight with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)51
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.12.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.11.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.1.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1

Natures

  • QuietSpASpe25.2
  • BoldDefAtk19.9
  • RelaxedDefSpe19.7
  • ModestSpAAtk12.6
  • SassySpDSpe9.9
  • CalmSpDAtk7.7
  • ImpishDefSpA1.6
  • AdamantAtkSpA0.8
  • CarefulSpDSpA0.8
  • BraveAtkSpe0.8

EV Spreads

HPAtkDefSpASpDSpe%
3203202013.5
3202032012.4
3200322010.1
320232008.9
203232003.7
320322003.3
3202001403.1
003232202.4
200323202.1
002323201.9
320320001.7
320003201.6
320023201.5
203203201.4
320032001.2
320300401.1
320403000.9
320132100.9
3201002400.8
300403200.7
300332100.6
323200200.5
3201302100.4
003232020.4
3202201200.4
323220000.4
3201402000.4
2400321000.4
3202401000.4
320280600.4

Most common spreads (15, 69%)Most common spreads (30, 78%)

Teammates

Beats
Won with
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010019.5
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010011.3
FlamethrowerHas a 10% chance of burning the target.9010010.9
Self-DestructThe user faints upon using this move.all20010010
OverheatLowers the user’s Sp. Atk stat by 2 stages.130908.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501008.3
Lava PlumeHas a 30% chance of burning targets.all801007.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801004.5
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1304.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010018.6
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.7
Sparkling AriaCures targets of their burns.all901003.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003
Power Gem801002.9
Air SlashHas a 30% chance of making the target flinch.75952.5
Dark PulseHas a 20% chance of making the target flinch.801002.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.1

Move Pool

Physical24

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Flame Wheel60100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100

Special20

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes150100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Sludge BombHas a 30% chance of poisoning the target.90100
Clear SmogRemoves all stat changes from the target. This move never misses.50—
Smog3070
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100

Status17

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Shell SmashLowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Smokescreen—100
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Will-O-WispBurns the target.—85
Withdrawself——
YawnMakes the target drowsy. This move never misses.——