Base Stats

Mawile#0303

#0303Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-3#24#24M-4#30#42
Past season
Type
  • Steel
  • Fairy
Abilities
  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
  • HiddenSheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
Weight25.4 lbs · 11.5kg
@50
HP50125
Atk85105
Def85105
SpA5575
SpD5575
Spe5070
Σ380
Speed Range
63min700 EV10232 EV112max
Mega Mawile
Type
  • Steel
  • Fairy
Abilities
  • Huge PowerDoubles the power of the Pokémon’s physical moves.
Weight51.8 lbs · 23.5kg
@50
HP50125
Atk105125
Def125145
SpA5575
SpD95115
Spe5070
Σ480
Speed Range
63min700 EV10232 EV112max
#30

Doubles

Moves

Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909097.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010091.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——77.5
Iron HeadHas a 20% chance of making the target flinch.8010052.3
Rock SlideHas a 30% chance of making targets flinch.foes759044.8
Swords DanceBoosts the user’s Attack stat by 2 stages.self——16.8
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651007.4
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.751005
Thunder PunchHas a 10% chance of paralyzing the target.751001.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.3

Abilities

  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.49.5
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.48.6
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.1.9

Items

  • MawiliteA held item that allows Mawile to Mega Evolve.99.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.1
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.~0
  • Fairy FeatherBoosts the power of the holder’s Fairy-type moves by 20%.~0
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.~0
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.~0
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.~0

Natures

  • BraveAtkSpe65.5
  • AdamantAtkSpA31.3
  • CarefulSpDSpA0.6
  • SassySpDSpe0.6
  • JollySpeSpA0.4
  • NaughtyAtkSpD0.4
  • RelaxedDefSpe0.4
  • ImpishDefSpA0.3
  • LonelyAtkDef0.1
  • Serious0.1

EV Spreads

HPAtkDefSpASpDSpe%
3232002048.6
3232200018.1
326402313
323210102.9
323200022
032203201.5
232320001.4
3219000151.3
232003201.2
323200001.2
032320201
232000320.6
322500900.6
3218101500.4
1432000200.4
263200080.4
323210010.4
3215001900.4
253200900.4
032320020.3
322520700.3
323200110.3
932002500.3
1932001500.3

Most common spreads (9, 80%)Most common spreads (24, 87%)

Teammates

Beats
Won with
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909042.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010022.9
Rock SlideHas a 30% chance of making targets flinch.foes759016
Iron HeadHas a 20% chance of making the target flinch.8010014.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.7
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.751001
Thunder PunchHas a 10% chance of paralyzing the target.751000.4
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851000.2
Ice PunchHas a 10% chance of freezing the target.751000.2
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.1
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes959012.8
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201009.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501006.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.5
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.4
Iron HeadHas a 20% chance of making the target flinch.801003.1
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.8
High Horsepower95952.6
#42

Singles

Moves

Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909097.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010097.3
Swords DanceBoosts the user’s Attack stat by 2 stages.self——68.6
Thunder PunchHas a 10% chance of paralyzing the target.7510039.3
Iron HeadHas a 20% chance of making the target flinch.8010035.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510018.5
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.659515.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851008.1
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.751006.7
Ice PunchHas a 10% chance of freezing the target.751003.5

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.95.6
  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.2.3
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.2.1

Items

  • MawiliteA held item that allows Mawile to Mega Evolve.99.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.~0
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.~0
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.~0
  • Fairy FeatherBoosts the power of the holder’s Fairy-type moves by 20%.~0
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.~0
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.~0

Natures

  • AdamantAtkSpA83.8
  • BraveAtkSpe13.3
  • JollySpeSpA0.9
  • ImpishDefSpA0.6
  • NaughtyAtkSpD0.3
  • CarefulSpDSpA0.3
  • RelaxedDefSpe0.1
  • LonelyAtkDef0.1
  • SassySpDSpe0.1
  • NaiveSpeSpD~0

EV Spreads

HPAtkDefSpASpDSpe%
3232200026.7
3232002019.4
323200027.2
323210104.2
2225000193.5
1627000232.8
303200042.8
1632000182.6
2226000182.2
1032000241.8
232000321.2
232320001.1
2032001130.9
323200000.9
1432000200.8
2225100180.7
2232000120.7
3214000200.7
323210010.6
032320200.5
032200320.5
032203200.5
323200110.4
1825000230.4
032002320.4
032320020.4
2025000210.3
232003200.3
322770000.3
2032000140.3

Most common spreads (13, 76%)Most common spreads (30, 85%)

Teammates

Beats
Won with
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909039.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010027.8
Thunder PunchHas a 10% chance of paralyzing the target.7510010.9
Iron HeadHas a 20% chance of making the target flinch.801009.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.6
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.65953.1
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.4
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.751001.3
Ice PunchHas a 10% chance of freezing the target.751000.7
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010019.4
FlamethrowerHas a 10% chance of burning the target.901009.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201005.4
Bullet Punch+1401004.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801003.4
Shadow Sneak+1401003.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.5

Move Pool

Physical30

Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Iron HeadHas a 20% chance of making the target flinch.80100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Ice PunchHas a 10% chance of freezing the target.75100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Thunder PunchHas a 10% chance of paralyzing the target.75100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Dynamic PunchConfuses the target.10050
Power-Up Punch40100
Seismic TossDeals 50 HP of damage.1100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Poison FangHas a 50% chance of badly poisoning the target.50100

Special19

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Fairy Wind40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Spit UpThe higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.1100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Ice BeamHas a 10% chance of freezing the target.90100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Sludge BombHas a 30% chance of poisoning the target.90100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100

Status24

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
CharmLowers the target’s Attack stat by 2 stages.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
Sweet ScentLowers targets’ evasiveness by 2 stages.foes—100
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
TickleLowers the target’s Attack and Defense stats by 1 stage.—100