Base Stats

Gliscor#0472

#0472Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#109#114M-2#108#104
Past season
Type
  • Ground
  • Flying
Abilities
  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
  • HiddenPoison HealIf poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.
Weight93.7 lbs · 42.5kg
@50
HP75150
Atk95115
Def125145
SpA4565
SpD7595
Spe95115
Σ510
Speed Range
103min1150 EV14732 EV161max
#108

Doubles

Moves

High Horsepower959554.2
Dual WingbeatThe user attacks twice in a row.409052.4
TailwindGives the user’s side the Tailwind status for 4 turns.side——52.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——46.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010036.4
Rock SlideHas a 30% chance of making targets flinch.foes759027.1
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.5510012.1
Swords DanceBoosts the user’s Attack stat by 2 stages.self——11.7
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659511.5
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510010.3

Abilities

  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.64.7
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.22.7
  • Poison HealIf poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.12.6

Items

  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.14.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.14.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.13.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.10.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.8.2
  • Yache BerryHalves the damage taken when the holder is hit with a supereffective Ice-type move. Disappears for the duration of the battle after a single use.7.4
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.4.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.6
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.3.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.8

Natures

  • AdamantAtkSpA55.1
  • JollySpeSpA23.5
  • CarefulSpDSpA10
  • ImpishDefSpA5.7
  • BraveAtkSpe2
  • NaughtyAtkSpD0.7
  • SassySpDSpe0.6
  • LonelyAtkDef0.5
  • LaxDefSpD0.5
  • HastySpeDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003217.3
032002325.6
032200324.9
323200204.1
323200023
632000282.8
032203202.4
232003202.3
323220002.1
032320021.6
320203201.6
1025000311.6
032000321.4
232320001.4
032003221.3
322003201
032320200.9
932002500.8
132001320.6
200032320.6
1832000160.5
320320020.5
032005290.5
320320200.4
322320000.4
203203200.4
1432000200.4
1532001900.4
025009320.4
132100320.3

Most common spreads (15, 53%)Most common spreads (30, 62%)

Teammates

Beats
Won with
High Horsepower959526.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010022.7
Dual WingbeatThe user attacks twice in a row.409019.9
Rock SlideHas a 30% chance of making targets flinch.foes75909.8
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.551007.2
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65951.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.7
Poison JabHas a 30% chance of poisoning the target.801001.6
CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.100951.1
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851000.8
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95906.5
Hyper Voicefoes901006.3
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110706.1
Ice BeamHas a 10% chance of freezing the target.901004.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.2
Rock SlideHas a 30% chance of making targets flinch.foes75903.7
Hydro Pump110803.4
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20903
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003
Dazzling Gleamfoes801002.5
#104

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010091.5
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——37.7
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9036.7
Dual WingbeatThe user attacks twice in a row.409023.9
Swords DanceBoosts the user’s Attack stat by 2 stages.self——20.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——18.8
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010017.7
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.5510016.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510016.2
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——15.6

Abilities

  • Poison HealIf poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.54.6
  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.35.3
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.10.2

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.27.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.19.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.11.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.6.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.5.6
  • Yache BerryHalves the damage taken when the holder is hit with a supereffective Ice-type move. Disappears for the duration of the battle after a single use.4.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.3.4
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.2.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.1
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.2

Natures

  • AdamantAtkSpA33.4
  • JollySpeSpA28.9
  • ImpishDefSpA24.4
  • CarefulSpDSpA9.7
  • RelaxedDefSpe0.7
  • NaughtyAtkSpD0.7
  • BraveAtkSpe0.4
  • BoldDefAtk0.4
  • CalmSpDAtk0.2
  • LonelyAtkDef0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003211.7
2765016126.1
320320204.7
132100323.8
132001323.4
032200323.2
320320022.9
323200022.5
320203202.5
323220002.5
032002322.4
322320002.3
232320001.4
323200201.4
032320021.2
232003201.1
032203200.9
032000320.9
032320200.8
310303200.7
320200320.7
320003220.7
320320000.6
310320300.6
132000320.6
323200000.5
313320000.5
322003200.4
310320030.4
320002320.4

Most common spreads (16, 53%)Most common spreads (30, 62%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010062.5
Dual WingbeatThe user attacks twice in a row.40909
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.551008.6
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65953.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.7
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.25902
Rock TombLowers the target’s Speed stat by 1 stage.60951.6
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701001.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.3
Rock SlideHas a 30% chance of making targets flinch.foes75901
Loses To
Beaten by
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20906.3
Ice BeamHas a 10% chance of freezing the target.901004.5
OutrageThe user gains the Rampaging status.random1201003.6
Ice PunchHas a 10% chance of freezing the target.751003.5
FlamethrowerHas a 10% chance of burning the target.901002.9
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2
Hydro Pump110802.1
Bullet Punch+1401002
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002

Move Pool

Physical49

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Wing Attack60100
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
Dual WingbeatThe user attacks twice in a row.4090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Power Whip12085
Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.70100
Poison Tail50100
CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.10095
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
X-Scissor80100
LungeLowers the target’s Attack stat by 1 stage.80100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Pin MissileThe user attacks 2 to 5 times in a row.2595
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.7090
Metal Claw5095
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590

Special10

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Dark PulseHas a 20% chance of making the target flinch.80100
Struggle BugLowers targets’ Sp. Atk stats by 1 stage.foes50100

Status19

AgilityBoosts the user’s Speed stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TailwindGives the user’s side the Tailwind status for 4 turns.side——
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——