Base Stats

Cofagrigus#0563

#0563Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#120#132M-2#146#131
Past season
Type
  • Ghost
Abilities
  • MummyWhen the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.
Weight168.7 lbs · 76.5kg
@50
HP58133
Atk5070
Def145165
SpA95115
SpD105125
Spe3050
Σ483
Speed Range
45min500 EV8232 EV90max
#146

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——86.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010057.4
Will-O-WispBurns the target.—8554.7
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010044.1
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——25
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——21.8
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——14.1
HexThis move’s power is doubled if the target has a status condition.6510013.7
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——10.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901008.1

Abilities

  • MummyWhen the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.29.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.20.7
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.17.7
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.15.7
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.2.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.9
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.1.8
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.2

Natures

  • RelaxedDefSpe32.5
  • SassySpDSpe22.6
  • BoldDefAtk14.4
  • CalmSpDAtk11.2
  • QuietSpASpe10
  • ModestSpAAtk6.1
  • CarefulSpDSpA1.5
  • ImpishDefSpA0.9
  • TimidSpeAtk0.5
  • GentleSpDDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
3203202013.4
3202032011.6
203203207.8
002323203.4
320032203.4
320502903.1
003232202.3
320023202.3
320322001.9
320232001.9
3201501901.9
320902501.9
320250901.4
200323201.3
003223201.1
270703201
320003201
1803201601
3201701700.9
203232000.9
1902401800.8
003203200.8
3202001400.8
3200020140.8
260320800.7
2016321600.7
310503000.7
3202201200.7
320403000.6
3201601800.5

Most common spreads (16, 60%)Most common spreads (30, 71%)

Teammates

Beats
Won with
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010042.7
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010036.7
HexThis move’s power is doubled if the target has a status condition.6510010.7
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.8
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.4
Night ShadeDeals 50 HP of damage.11002.1
Dark PulseHas a 20% chance of making the target flinch.801000.6
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.4
PoltergeistThis move fails if the target isn’t holding an item.110900.2
Strugglerandom50—0.2
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95907.3
Hyper Voicefoes901005.9
Kowtow CleaveThis move never misses.85—5.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.3
Dark PulseHas a 20% chance of making the target flinch.801003
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.8
Dazzling Gleamfoes801002.7
#131

Singles

Moves

Will-O-WispBurns the target.—8571.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010067.4
HexThis move’s power is doubled if the target has a status condition.6510044.9
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——34.4
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——32.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010026.5
Cursevaries——21.7
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——16.6
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10015.9
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——12.8

Abilities

  • MummyWhen the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.40.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.22.1
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.8.5
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.8
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.4.2
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.4.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.9

Natures

  • BoldDefAtk58.5
  • RelaxedDefSpe18.6
  • CalmSpDAtk10.1
  • SassySpDSpe5.5
  • ModestSpAAtk2.9
  • QuietSpASpe2.1
  • ImpishDefSpA1.4
  • CarefulSpDSpA0.5
  • BraveAtkSpe0.1
  • TimidSpeAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
3203202042
320203207.3
320322006.5
203203202.4
320320002.4
320290502.4
3201402001.9
003232201.5
320032201.5
203232001.4
320232001
320320100.9
320023200.9
320320110.8
320003200.8
002323200.7
3201501900.7
280320600.7
320250900.6
320320020.6
260320800.6
310320300.6
300303200.6
320502900.6
2802601200.5
280320060.4
3201901500.4
320902500.4
003223200.4
200323200.4

Most common spreads (12, 71%)Most common spreads (30, 82%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010049.8
HexThis move’s power is doubled if the target has a status condition.6510027.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010017.6
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.6
Self-DestructThe user faints upon using this move.all2001000.8
Night ShadeDeals 50 HP of damage.11000.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.6
Dark PulseHas a 20% chance of making the target flinch.801000.2
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.2
PoltergeistThis move fails if the target isn’t holding an item.110900.1
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.5
Dark PulseHas a 20% chance of making the target flinch.801005.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.5
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.3
FlamethrowerHas a 10% chance of burning the target.901003.1
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.9
PoltergeistThis move fails if the target isn’t holding an item.110902.3
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.3

Move Pool

Physical13

PoltergeistThis move fails if the target isn’t holding an item.11090
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow PunchThis move never misses.60—
Astonish30100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Revenge−460100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100

Special11

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Dark PulseHas a 20% chance of making the target flinch.80100

Status34

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Crafty Shield+3side——
Cursevaries——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Grudgeself——
Guard SplitThe user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
HazeEliminates every stat change on the entire field.field——
ImprisonThe user gains the Sealing Off status.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Mean LookGives the target the Can’t Escape status.——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Power SplitThe user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Will-O-WispBurns the target.—85
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——