Base Stats

Tyrantrum#0697

#0697Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#163#167M-2#160#163
Past season
Type
  • Rock
  • Dragon
Abilities
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.
  • HiddenRock HeadThe Pokémon will not lose HP due to recoil damage from its moves.
Weight595.2 lbs · 270.0kg
@50
HP82157
Atk121141
Def119139
SpA6989
SpD5979
Spe7191
Σ521
Speed Range
81min910 EV12332 EV135max
#160

Doubles

Moves

Head SmashThe user takes 1/2 of the damage dealt by this move.1508051.7
Rock SlideHas a 30% chance of making targets flinch.foes759045.7
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510045.2
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659539.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——39.1
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010024.3
Dragon Claw8010018.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010016.2
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.659513.3
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.659513.2

Abilities

  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.53.1
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.46.9

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.33.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.12.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.11.1
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.10.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.1
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.3.4
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.3.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.3.1
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.2.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.2

Natures

  • AdamantAtkSpA42.7
  • JollySpeSpA32.9
  • BraveAtkSpe13.1
  • CarefulSpDSpA3.8
  • ImpishDefSpA2.3
  • LonelyAtkDef1.4
  • NaughtyAtkSpD1
  • SassySpDSpe0.8
  • RelaxedDefSpe0.7
  • NaiveSpeSpD0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003223
032200328
032002327.1
323200207.1
1427000254.4
323220004.1
032203202.5
232320002.5
032000321.9
032100321.8
232003201.6
032101321.3
032320201.1
132101310.9
323200020.9
1332000210.7
032320020.7
303200040.7
532000290.7
832000260.7
132001320.6
1832001600.6
426211320.5
332000310.5
432000300.5
323210100.5
132000320.5
932000250.5
323200000.5
032003220.5

Most common spreads (14, 67%)Most common spreads (30, 77%)

Teammates

Beats
Won with
Head SmashThe user takes 1/2 of the damage dealt by this move.1508036.9
Rock SlideHas a 30% chance of making targets flinch.foes759021.6
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65958.7
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851008.5
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801005.3
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65953
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.1
Dragon Claw801001.8
Horn DrillKnocks out the target. The accuracy of this move is fixed at 30%.1301.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.4
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.9
Hyper Voicefoes901005.8
Dazzling Gleamfoes801004.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.4
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110704.4
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.3
Dragon Pulse851003.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.2
Iron HeadHas a 20% chance of making the target flinch.801002.7
Rock SlideHas a 30% chance of making targets flinch.foes75902.6
#163

Singles

Moves

Head SmashThe user takes 1/2 of the damage dealt by this move.1508085.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010053
OutrageThe user gains the Rampaging status.random12010043.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010035.5
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——31.3
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659521.4
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010013.8
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.259013.7
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.659512.7
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.659511.8

Abilities

  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.75.8
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.24.2

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.40
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.20.1
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.9.9
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.4
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.2.6
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.1.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.1.4
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.1.3

Natures

  • JollySpeSpA46.5
  • AdamantAtkSpA42.7
  • CarefulSpDSpA2.6
  • ImpishDefSpA1.9
  • BraveAtkSpe1.6
  • LonelyAtkDef1.1
  • NaughtyAtkSpD0.9
  • NaiveSpeSpD0.5
  • HastySpeDef0.5
  • RelaxedDefSpe0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003248.9
0322003210.6
032002325.1
032000322.2
032101322.2
323220002.1
132000322
232320001.8
323200021.7
032203201.3
132100321
323200201
232003201
032320200.8
932000250.7
2023007160.5
232100310.5
1032202200.5
032320020.4
932101230.4
532000290.3
182325990.3
132001320.3
0001332210.3
323210100.3
332000310.3
253200090.3
322320000.3

Most common spreads (10, 78%)Most common spreads (28, 87%)

Teammates

Beats
Won with
Head SmashThe user takes 1/2 of the damage dealt by this move.1508054.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011
OutrageThe user gains the Rampaging status.random1201008.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.3
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.25903.2
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801003
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65953
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65951.8
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.65951.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.5
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.2
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.1
OutrageThe user gains the Rampaging status.random1201002.8
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20902.7
Bullet Punch+1401002.6
Ice BeamHas a 10% chance of freezing the target.901002.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.4

Move Pool

Physical37

Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
OutrageThe user gains the Rampaging status.random120100
Dragon Claw80100
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Horn DrillKnocks out the target. The accuracy of this move is fixed at 30%.130
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
BiteHas a 30% chance of making the target flinch.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Brutal Swingall60100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Poison FangHas a 50% chance of badly poisoning the target.50100

Special10

Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.13090
Dragon Pulse85100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Dark PulseHas a 20% chance of making the target flinch.80100

Status17

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
CharmLowers the target’s Attack stat by 2 stages.—100
Cursevaries——
Dragon CheerGives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.allies——
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Rock PolishBoosts the user’s Speed stat by 2 stages.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——