Base Stats

Arcanine — Hisuian Form#0059

#0059Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#59#73M-2#56#77M-3#77#94M-4#71#99
Past season
Type
  • Fire
  • Rock
Abilities
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • HiddenRock HeadThe Pokémon will not lose HP due to recoil damage from its moves.
Weight370.4 lbs · 168.0kg
@50
HP95170
Atk115135
Def80100
SpA95115
SpD80100
Spe90110
Σ555
Speed Range
99min1100 EV14232 EV156max
#71

Doubles

Moves

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010096.9
Head SmashThe user takes 1/2 of the damage dealt by this move.1508074.2
Extreme Speed+28010070.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——67.3
Rock SlideHas a 30% chance of making targets flinch.foes759031.7
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010019.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010012
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851005.3
Iron HeadHas a 20% chance of making the target flinch.801002.4
Will-O-WispBurns the target.—852.2

Abilities

  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.80.2
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.17.4
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.2.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.46.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.14.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.12.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.4
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.2.9
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.1.8
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.8
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.1.7
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.1.6
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.1.5

Natures

  • JollySpeSpA49.5
  • AdamantAtkSpA42.7
  • BraveAtkSpe2
  • NaughtyAtkSpD1
  • LonelyAtkDef0.9
  • ImpishDefSpA0.8
  • CarefulSpDSpA0.6
  • NaiveSpeSpD0.6
  • ModestSpAAtk0.5
  • HastySpeDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003247.9
032200326.4
032002326
132001324.1
132100323.8
032101323.1
032000322.5
323220001.8
323200021.7
323200201.4
232003200.6
232320000.6
032320020.5
032203200.5
032320200.4
832000260.4
432000300.4
132000320.3
032003220.3
323210100.3
323200000.3
1432000200.3
729101280.3
732000270.3

Most common spreads (10, 79%)Most common spreads (24, 84%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010036.1
Head SmashThe user takes 1/2 of the damage dealt by this move.1508031.2
Extreme Speed+28010015.4
Rock SlideHas a 30% chance of making targets flinch.foes759012
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901002.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.3
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851000.4
Heat WaveHas a 10% chance of burning targets.foes95900.2
Iron HeadHas a 20% chance of making the target flinch.801000.2
Power Gem801000.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201009.6
Rock SlideHas a 30% chance of making targets flinch.foes75907.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006
Aqua Jet+1401003.1
Hyper Voicefoes901002.9
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.5
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801002.2
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751002
#99

Singles

Moves

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010097.1
Head SmashThe user takes 1/2 of the damage dealt by this move.1508091.9
Extreme Speed+28010066.6
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010052.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010029.5
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——8.4
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851006.8
Will-O-WispBurns the target.—856.1
Morning SunRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——5.5
OutrageThe user gains the Rampaging status.random1201005.2

Abilities

  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.92.7
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.5.9
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.1.4

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.35.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.32.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.11.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.8
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.1.7
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.1.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.5
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.1.4
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.1.2

Natures

  • AdamantAtkSpA63.5
  • JollySpeSpA28.6
  • CarefulSpDSpA1.6
  • NaughtyAtkSpD1.3
  • NaiveSpeSpD1
  • ImpishDefSpA0.9
  • LonelyAtkDef0.8
  • HastySpeDef0.5
  • BraveAtkSpe0.5
  • BoldDefAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003246.7
132100327.8
032200327.6
032002326.6
032000323.5
032101322.2
323200022.1
132001321.7
323220001
532100280.9
315102450.8
323200200.7
232320000.6
3112102200.6
132000320.6
321003210.5
323210100.4
032320020.4
032320200.4
232003200.4
432000300.4
325202430.4
032003220.4
032203200.3
632000280.3
532000290.3
732000270.3
1332000210.3
323200000.3
3201402000.3

Most common spreads (11, 81%)Most common spreads (30, 89%)

Teammates

Beats
Won with
Head SmashThe user takes 1/2 of the damage dealt by this move.1508036.9
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010034.9
Extreme Speed+28010016.4
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901005.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.4
Flame ChargeBoosts the user’s Speed stat by 1 stage.501000.4
OutrageThe user gains the Rampaging status.random1201000.4
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851000.4
Rock TombLowers the target’s Speed stat by 1 stage.60950.3
Rock SlideHas a 30% chance of making targets flinch.foes75900.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.4
Aqua Jet+1401003.9
Shadow Sneak+1401003
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.7
Bullet Punch+1401002.5
WaterfallHas a 20% chance of making the target flinch.801002.4
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.1

Move Pool

Physical34

Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Raging FuryThe user gains the Rampaging status.random120100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
Extreme Speed+280100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
OutrageThe user gains the Rampaging status.random120100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Smart StrikeThis move never misses.70—
Aerial AceThis move never misses.60—

Special15

Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.130100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Fire SpinGives the target the Bound status.3585
Power Gem80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Dragon Pulse85100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status15

AgilityBoosts the user’s Speed stat by 2 stages.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Morning SunRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Will-O-WispBurns the target.—85