Base Stats

Mudsdale#0750

#0750Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#121#110M-2#112#114M-3#135#136M-4#104#136
Past season
Type
  • Ground
Abilities
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.
  • StaminaWhen the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.
  • HiddenInner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
Weight2028.3 lbs · 920.0kg
@50
HP100175
Atk125145
Def100120
SpA5575
SpD85105
Spe3555
Σ500
Speed Range
49min550 EV8732 EV95max
#104

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——79.6
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110069.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010068.9
Cursevaries——45.7
High Horsepower959536.9
Rock SlideHas a 30% chance of making targets flinch.foes759036.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010022.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.3
Iron HeadHas a 20% chance of making the target flinch.801004.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——3.8

Abilities

  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.63.2
  • StaminaWhen the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.34
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.2.8

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.47.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.19.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.12.8
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.4.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.2
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.2
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1

Natures

  • BraveAtkSpe68
  • AdamantAtkSpA11.7
  • ImpishDefSpA5.5
  • CarefulSpDSpA5
  • SassySpDSpe4
  • RelaxedDefSpe3.9
  • NaughtyAtkSpD0.5
  • LonelyAtkDef0.4
  • JollySpeSpA0.2
  • LaxDefSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
3132003037.7
3232002015.6
323220005.5
232003204
232320002.5
032203201.9
032320201.7
320320201.7
320203201.4
203203201.1
323200000.9
322320000.7
023203200.5
313230000.5
322003200.5
1932001500.5
310032300.5
253200900.4
323200020.4
323210100.4
320003200.3
322500900.3
2432001000.3
322900500.3

Most common spreads (11, 74%)Most common spreads (24, 80%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010045.2
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110017
High Horsepower959515.7
Rock SlideHas a 30% chance of making targets flinch.foes759010
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801007.1
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751001
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201000.9
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1300.7
Iron HeadHas a 20% chance of making the target flinch.801000.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.5
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95906
Hyper Voicefoes901005.8
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201005.3
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.9
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80904.8
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.7
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.4
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.4
#136

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010085.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010081.8
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——49.2
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——45
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——28.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——17.2
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110015
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13014.3
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.5010012.1
Cursevaries——8.1

Abilities

  • StaminaWhen the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.98.1
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.1.3
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.0.6

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.41.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.29.5
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.16.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.5.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.5
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.5
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.0.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.5
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.0.4

Natures

  • ImpishDefSpA58
  • CarefulSpDSpA18.2
  • AdamantAtkSpA10.4
  • RelaxedDefSpe4.6
  • BraveAtkSpe3.7
  • SassySpDSpe2.6
  • BoldDefAtk1
  • CalmSpDAtk0.3
  • LaxDefSpD0.2
  • NaughtyAtkSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
3203202029.6
320203209.2
322320007.3
203203204.5
232320002.9
322003202.7
323200202.6
320320002.5
323220001.7
032320201.5
3202001401.3
320003201.2
320300401.1
320902501
3201901500.9
232003200.9
320320020.9
032203200.8
320290500.8
3201801600.6
032320020.5
250320900.5
3201002400.4
3202101300.4
3201102300.4
023203200.4
003203200.4
323200020.3
682003200.3
1903201500.3

Most common spreads (13, 68%)Most common spreads (30, 78%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010047.4
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010034.3
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1307.8
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11003.3
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.501001.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11000.7
High Horsepower95950.6
Rock SlideHas a 30% chance of making targets flinch.foes75900.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201000.5
Loses To
Beaten by
Flower TrickThis move never misses and is always a critical hit.70—4.4
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.7
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11003.6
Sparkling AriaCures targets of their burns.all901003.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.3
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.1
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.8
Hydro Pump110802.8
Ice BeamHas a 10% chance of freezing the target.901002.8

Move Pool

Physical26

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Iron HeadHas a 20% chance of making the target flinch.80100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
PaybackThis move’s power is doubled if the user attacks after the target.50100

Special7

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070

Status12

Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——