Base Stats

Raichu — Alolan Form#0026

#0026Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#156#179
Past season
Type
  • Electric
  • Psychic
Abilities
  • Surge SurferDoubles the Pokémon’s Speed stat on Electric Terrain.
Weight46.3 lbs · 21.0kg
@50
HP60135
Atk85105
Def5070
SpA95115
SpD85105
Spe110130
Σ485
Speed Range
117min1300 EV16232 EV178max
#156

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010060.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010059
ThunderboltHas a 10% chance of paralyzing the target.9010043.8
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010036.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——30
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010016.1
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——15.4
ElectrowebLowers targets’ Speed stats by 1 stage.foes559513.4
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010012
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107011.6

Abilities

  • Surge SurferDoubles the Pokémon’s Speed stat on Electric Terrain.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.42.5
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.19.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.4.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.4.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.1
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.2.8
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.4
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.1.9

Natures

  • TimidSpeAtk55.6
  • ModestSpAAtk32.7
  • HastySpeDef3
  • MildSpADef2.6
  • BoldDefAtk1.8
  • JollySpeSpA1.1
  • CalmSpDAtk0.8
  • QuietSpASpe0.6
  • Serious0.4
  • NaiveSpeSpD0.4

EV Spreads

HPAtkDefSpASpDSpe%
2003203240.6
0003223211.8
0023203210.9
000320324.3
320020321.7
320032021.5
320232001.3
000323221.2
320032201.2
200323201
203232000.8
003232020.7
320200320.6
009320250.5
002323200.5
001321320.5
020320320.5
500290320.4
003232200.4
100320320.4
320000320.4
900320250.3
320002320.3
1800320160.3
320032000.3
1420000320.3
0011185320.3
24011912100.3

Most common spreads (11, 76%)Most common spreads (28, 83%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010022.2
ThunderboltHas a 10% chance of paralyzing the target.9010021.6
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010012.7
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010010.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801008.3
DischargeHas a 30% chance of paralyzing targets.all801004
ElectrowebLowers targets’ Speed stats by 1 stage.foes55953.8
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.8
Dazzling Gleamfoes801002.8
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401002.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.9
Rock SlideHas a 30% chance of making targets flinch.foes75905.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.6
Hyper Voicefoes901004.5
Heat WaveHas a 10% chance of burning targets.foes95904.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.9
Dazzling Gleamfoes801002.9
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851002.6
#179

Singles

Moves

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010059.5
ThunderboltHas a 10% chance of paralyzing the target.9010051.4
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——43.5
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010036.7
SurfThis move’s power is doubled against targets that have the Submerged status.all9010024.6
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010022.9
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010015
EncoreGives the target the Encore status.—10012.9
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207012.1
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——10.2

Abilities

  • Surge SurferDoubles the Pokémon’s Speed stat on Electric Terrain.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.50.9
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.11.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.10
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.9
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.3.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.3

Natures

  • ModestSpAAtk46.9
  • TimidSpeAtk41.8
  • HastySpeDef2.3
  • MildSpADef2.3
  • BoldDefAtk1.4
  • JollySpeSpA1.1
  • CalmSpDAtk0.8
  • AdamantAtkSpA0.7
  • QuietSpASpe0.6
  • RashSpASpD0.5

EV Spreads

HPAtkDefSpASpDSpe%
2003203243.8
0003223213.9
002320328.5
000320323
320232001.8
320032021.7
320032201.4
100320321.3
200323201.2
000323221.1
003232201
020320320.8
203232000.8
1900320150.7
001321320.6
232000320.6
000321320.5
900320250.4
003232020.3
001320320.3
002323200.3
2300320110.3
1400320200.3
2000320140.3
159307050.3
009250320.3
101320320.3
2400320100.3

Most common spreads (10, 78%)Most common spreads (28, 86%)

Teammates

Beats
Won with
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010030.3
ThunderboltHas a 10% chance of paralyzing the target.9010020.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010020.6
SurfThis move’s power is doubled against targets that have the Submerged status.all901004.2
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.801003.1
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.7
Dazzling Gleamfoes801002.3
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751001.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.1
Shadow Sneak+1401004.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.4
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701003.3
Dark PulseHas a 20% chance of making the target flinch.801002.9
Aqua Jet+1401002.6
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.6
FlamethrowerHas a 10% chance of burning the target.901002.2

Move Pool

Physical24

Volt TackleHas a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.120100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
NuzzleParalyzes the target.20100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special23

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Zap CannonParalyzes the target.12050
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Dazzling Gleamfoes80100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status27

AgilityBoosts the user’s Speed stat by 2 stages.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Speed SwapThe user and the target swap their Speed stats.——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sweet KissConfuses the target.—75
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
WishGives the user’s spot the Wish status.self——