Base Stats

Rotom#0479

#0479Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#200#209
Past season
Type
  • Electric
  • Ghost
Abilities
  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Weight.7 lbs · 0.3kg
@50
HP50125
Atk5070
Def7797
SpA95115
SpD7797
Spe91111
Σ440
Speed Range
99min1110 EV14332 EV157max
#200

Doubles

Moves

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010069.7
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010054.5
ThunderboltHas a 10% chance of paralyzing the target.9010053.7
ElectrowebLowers targets’ Speed stats by 1 stage.foes559537.3
Will-O-WispBurns the target.—8533.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——25.3
TrickThe user and the target swap their held items.—10021.7
DischargeHas a 30% chance of paralyzing targets.all8010017.3
HexThis move’s power is doubled if the target has a status condition.6510012
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107011.9

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.37.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.14.8
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.12.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.10.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.5.3
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.3.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.2
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.2
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.1.4

Natures

  • TimidSpeAtk47.7
  • ModestSpAAtk37.8
  • BoldDefAtk4.5
  • QuietSpASpe3.8
  • CalmSpDAtk3.3
  • MildSpADef0.8
  • HastySpeDef0.8
  • RelaxedDefSpe0.6
  • JollySpeSpA0.3
  • SassySpDSpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203233.6
0003223211.5
002320324.6
320020323.1
320232003
001321322.6
320032022.4
1400320202
3200100241.8
000320321.8
003232021.5
280332301.5
328230301.4
003232201.2
003323281.2
320000320.9
002323200.8
203232000.8
200323200.8
120320310.7
505315200.6
320004300.6
320101320.6
600320280.6
1602320160.6
320132100.5
800320260.5
320032200.5
320203200.5
0000000.5

Most common spreads (13, 71%)Most common spreads (30, 83%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010028
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010025.8
ElectrowebLowers targets’ Speed stats by 1 stage.foes559511.5
DischargeHas a 30% chance of paralyzing targets.all8010011.2
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010010.1
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110705.3
HexThis move’s power is doubled if the target has a status condition.651004.8
PoltergeistThis move fails if the target isn’t holding an item.110900.8
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951000.6
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).11000.6
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95906.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.7
Rock SlideHas a 30% chance of making targets flinch.foes75905.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.8
Hyper Voicefoes901003.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.7
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.3
Dazzling Gleamfoes801003.1
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851002.8
#209

Singles

Moves

Will-O-WispBurns the target.—8560.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010059.2
ThunderboltHas a 10% chance of paralyzing the target.9010050.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010049
HexThis move’s power is doubled if the target has a status condition.6510035.9
TrickThe user and the target swap their held items.—10031
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——16.8
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9016.3
DischargeHas a 30% chance of paralyzing targets.all8010010.8
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951009.6

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.39.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.15.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.10.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.7.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.5.5
  • GardevoiriteA held item that allows Gardevoir to Mega Evolve.3
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.2.9
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.2.8
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.2.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.1

Natures

  • TimidSpeAtk47.5
  • ModestSpAAtk30.6
  • BoldDefAtk10.3
  • CalmSpDAtk3.5
  • NaiveSpeSpD1.9
  • AdamantAtkSpA1.9
  • HastySpeDef1.5
  • MildSpADef0.6
  • SassySpDSpe0.4
  • QuietSpASpe0.4

EV Spreads

HPAtkDefSpASpDSpe%
2003203230.2
002320329.7
000322324.5
000320324.2
320032023.8
320320203.6
103210323
320020321.8
320002321.7
002032321.4
0002021251.4
320320021.3
132000321.2
320200321
320320101
002323200.9
001321320.9
320101320.8
201322290.8
003232020.8
500320290.8
320003300.7
3200100240.7
320032200.7
003232200.7
000323220.7
320320110.7
000321320.7
005300310.6
032040300.5

Most common spreads (14, 69%)Most common spreads (30, 81%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010025.1
HexThis move’s power is doubled if the target has a status condition.6510024.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010023.3
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010012.5
DischargeHas a 30% chance of paralyzing targets.all801006.2
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951002.3
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110702.2
PoltergeistThis move fails if the target isn’t holding an item.110901.8
Dark PulseHas a 20% chance of making the target flinch.801001.2
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701000.3
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651005.6
OutrageThe user gains the Rampaging status.random1201004.7
Dark PulseHas a 20% chance of making the target flinch.801004
Shadow Sneak+1401003.8
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.6
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.4
FlamethrowerHas a 10% chance of burning the target.901003.2
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.2
Aqua Jet+1401001.9

Move Pool

Physical4

PoltergeistThis move fails if the target isn’t holding an item.11090
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100

Special18

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Thunder Shock40100
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Dark PulseHas a 20% chance of making the target flinch.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100

Status21

ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Confuse RayConfuses the target.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Will-O-WispBurns the target.—85