Base Stats

Rotom#0479

#0479Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#200#209M-2#205#208M-3#215#219M-4#220#223
Past season
Type
  • Electric
  • Ghost
Abilities
  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Weight.7 lbs · 0.3kg
@50
HP50125
Atk5070
Def7797
SpA95115
SpD7797
Spe91111
Σ440
Speed Range
99min1110 EV14332 EV157max
#220

Doubles

Moves

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010057.3
Will-O-WispBurns the target.—8550.7
DischargeHas a 30% chance of paralyzing targets.all8010046.3
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010041.7
ThunderboltHas a 10% chance of paralyzing the target.9010040.1
TrickThe user and the target swap their held items.—10034.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——24.1
ElectrowebLowers targets’ Speed stats by 1 stage.foes559519.4
HexThis move’s power is doubled if the target has a status condition.6510016.2
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110708.8

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.48.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.8.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.5.7
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.4.3
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.4.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.4
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.2.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.1

Natures

  • TimidSpeAtk61
  • ModestSpAAtk23.2
  • MildSpADef5.8
  • BoldDefAtk3.6
  • QuietSpASpe1.9
  • CalmSpDAtk1.9
  • HastySpeDef1
  • JollySpeSpA0.5
  • GentleSpDDef0.4
  • RelaxedDefSpe0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203232.7
0003223210.1
002320329.7
320020323.4
320032022.7
320032202.7
2100130321.9
000320321.9
320232001.8
003232021.7
002323201.4
320200321.3
320306251.3
200323201.3
320000321.1
1503133321
003232200.9
320002320.8
002832060.8
270332400.8
1300320210.6
203232000.6
2500150210.6
20011221120.6
2809191000.5
000323220.5
8013013320.5
0017017320.4
001321320.4
1903215000.4

Most common spreads (13, 73%)Most common spreads (30, 84%)

Teammates

Beats
Won with
DischargeHas a 30% chance of paralyzing targets.all8010030.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010022.5
ThunderboltHas a 10% chance of paralyzing the target.9010019.2
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701009.6
HexThis move’s power is doubled if the target has a status condition.651005.4
ElectrowebLowers targets’ Speed stats by 1 stage.foes55955.1
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.3
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951001.3
Dark PulseHas a 20% chance of making the target flinch.801001
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701000.8
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95907.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651006.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.8
Hyper Voicefoes901004.7
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851004
Rock SlideHas a 30% chance of making targets flinch.foes75903.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.8
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.8
Kowtow CleaveThis move never misses.85—2.6
#223

Singles

Moves

Will-O-WispBurns the target.—8567.3
ThunderboltHas a 10% chance of paralyzing the target.9010055.2
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010047.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010043.8
HexThis move’s power is doubled if the target has a status condition.6510032.4
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——26.3
TrickThe user and the target swap their held items.—10024.3
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9012.6
DischargeHas a 30% chance of paralyzing targets.all8010010.9
Double TeamBoosts the user’s evasiveness by 1 stage.self——10.7

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.26.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.14.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.12.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.3.5
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)3.1
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.2.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.5
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.2.1

Natures

  • TimidSpeAtk42.8
  • ModestSpAAtk31.3
  • BoldDefAtk15.9
  • CalmSpDAtk4.8
  • MildSpADef2.2
  • QuietSpASpe0.5
  • SassySpDSpe0.5
  • HastySpeDef0.5
  • NaiveSpeSpD0.4
  • RelaxedDefSpe0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203226.6
003232029.1
002320327.6
000322325
320320204.1
320322003.8
320200323.4
000320322.7
320320022
320032021.7
3201002401.5
0000001.5
000323221.4
320020321.4
001321321.2
320232001.2
200323201.1
200032320.9
320320000.9
003225900.8
320032200.8
13016120250.7
320101320.6
203232000.6
002323200.6
32011121100.5
003223200.5
320203200.5
320306250.4
800320260.4

Most common spreads (14, 72%)Most common spreads (30, 84%)

Teammates

Beats
Won with
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010028.1
ThunderboltHas a 10% chance of paralyzing the target.9010027.2
HexThis move’s power is doubled if the target has a status condition.6510023.7
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701009
DischargeHas a 30% chance of paralyzing targets.all801005
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110702.3
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951001.3
Dark PulseHas a 20% chance of making the target flinch.801000.8
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).11000.7
Night ShadeDeals 50 HP of damage.11000.4
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.5
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651005.9
Dark PulseHas a 20% chance of making the target flinch.801005.4
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.4
FlamethrowerHas a 10% chance of burning the target.901003.3
Shadow Sneak+1401003.3
OutrageThe user gains the Rampaging status.random1201002.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851002.6
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.1

Move Pool

Physical4

PoltergeistThis move fails if the target isn’t holding an item.11090
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100

Special18

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Thunder Shock40100
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Dark PulseHas a 20% chance of making the target flinch.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100

Status21

ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Confuse RayConfuses the target.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Will-O-WispBurns the target.—85