Base Stats

Castform#0351

#0351Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#197#212M-2#200#199M-3#222#233M-4#218#232
Past season
Type
  • Normal
Abilities
  • ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Weight1.8 lbs · 0.8kg
@50
HP70145
Atk7090
Def7090
SpA7090
SpD7090
Spe7090
Σ420
Speed Range
81min900 EV12232 EV134max
#218

Doubles

Moves

Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010094.6
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107057.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——42.6
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010033.1
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes1107026.2
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107023.3
Icy WindLowers targets’ Speed stats by 1 stage.foes559516.5
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010013.9
Ice BeamHas a 10% chance of freezing the target.9010011.9
Rain DanceSummons rain for 5 turns.field——10.9

Abilities

  • ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.100

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.23.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.16.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.16.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.10.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.6.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.4.6
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.2.7
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.2.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.1

Natures

  • ModestSpAAtk54.8
  • TimidSpeAtk25.5
  • QuietSpASpe7.6
  • CalmSpDAtk2.8
  • BoldDefAtk2.5
  • MildSpADef2.2
  • BraveAtkSpe1.2
  • RelaxedDefSpe1
  • HastySpeDef1
  • GentleSpDDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
2003203240.5
320032205
320232004.6
001321324.6
002320324.2
000322323.9
320132102.6
500320292.5
000320322.4
320032022.4
003232021.8
200323201.8
003232201.7
203232001.4
0020321401.4
320032001.2
0000001.1
000323221.1
3201601800.7
002323200.7
400320300.6
320101320.5
1202320200.5
180832800.4
0017321700.4
250030920.4
320320200.4
900250320.4
2002002510.3
1200320220.3

Most common spreads (13, 78%)Most common spreads (30, 90%)

Teammates

Beats
Won with
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010060.3
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes1107011
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110709.6
Icy WindLowers targets’ Speed stats by 1 stage.foes55954.1
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110702.9
Ice BeamHas a 10% chance of freezing the target.901002.5
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.2
ThunderboltHas a 10% chance of paralyzing the target.901001.8
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.7
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801001.5
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.6
Rock SlideHas a 30% chance of making targets flinch.foes75906.8
Heat WaveHas a 10% chance of burning targets.foes95905.1
Hyper Voicefoes901004.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.6
ThunderboltHas a 10% chance of paralyzing the target.901001.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701001.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.8
Dazzling Gleamfoes801001.5
#232

Singles

Moves

Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010067.1
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107031.9
Ice BeamHas a 10% chance of freezing the target.9010022.7
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9022.2
Sunny DaySummons harsh sunlight for 5 turns.field——22.2
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107019.7
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010017.6
Rain DanceSummons rain for 5 turns.field——15.4
Fire BlastHas a 10% chance of burning the target.1108514.6
ThunderboltHas a 10% chance of paralyzing the target.9010014.2

Abilities

  • ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.25.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.14.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.9.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.6.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.9
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.7
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.3
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.1.5

Natures

  • ModestSpAAtk42.9
  • TimidSpeAtk38.4
  • BoldDefAtk7.1
  • CalmSpDAtk3.8
  • SassySpDSpe2
  • QuietSpASpe1.5
  • Serious1.3
  • MildSpADef1.3
  • HastySpeDef0.5
  • RelaxedDefSpe0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203235.7
00000013
002320328.3
320232006
320032023.7
000322323.3
002323202.6
320032202.5
320132101.6
003232021.6
203232001.3
003232201.2
300296011.1
6767671
200323201
000320320.9
280632000.9
1200320220.9
320000320.7
320320200.6
2002002510.5
000323220.5
320032000.4
320101320.4
320321010.4
001321320.4
1703201700.4
320103200.3
1600530150.3
320203200.3

Most common spreads (13, 82%)Most common spreads (30, 92%)

Teammates

Beats
Won with
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010034.3
Ice BeamHas a 10% chance of freezing the target.9010010.1
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107010
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110707.3
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.9
Fire BlastHas a 10% chance of burning the target.110855.8
FlamethrowerHas a 10% chance of burning the target.901005.2
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801004.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.2
ThunderboltHas a 10% chance of paralyzing the target.901003.4
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.5
ThunderboltHas a 10% chance of paralyzing the target.901002.4
FlamethrowerHas a 10% chance of burning the target.901002.3
Dark PulseHas a 20% chance of making the target flinch.801002.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751002
Bullet Punch+1401001.9
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951001.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801001.7

Move Pool

Physical4

Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100

Special19

RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Future SightGives the target’s spot the Future Attack status.120100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Hydro Pump11080
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status14

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90