Base Stats

Castform#0351

#0351Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#197#212M-2#200#199M-3#222#233M-4#218#232M-5#221#233M-6#241#253
Past season
Type
  • Normal
Abilities
  • ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Weight1.8 lbs · 0.8kg
@50
HP70145
Atk7090
Def7090
SpA7090
SpD7090
Spe7090
Σ420
Speed Range
81min900 EV12232 EV134max
#241

Doubles

Moves

Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010088.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——41.5
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107038.5
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107034.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes1107023.2
Rain DanceSummons rain for 5 turns.field——21.6
Ice BeamHas a 10% chance of freezing the target.9010019.8
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010015.8
ThunderboltHas a 10% chance of paralyzing the target.9010015.3
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010015.2

Abilities

  • ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.100

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.20.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.18.5
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.14.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.8.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.7.5
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.4.9
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.4.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.3.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.3.4

Natures

  • ModestSpAAtk56.6
  • TimidSpeAtk24.2
  • QuietSpASpe9.8
  • MildSpADef3.6
  • CalmSpDAtk2.1
  • BoldDefAtk1.3
  • HastySpeDef0.9
  • Serious0.5
  • SassySpDSpe0.3
  • JollySpeSpA0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203222.3
0023203213.5
3200322011.8
320032028.6
320132105.8
320232005.3
000322323.7
200323202.7
2400321002.3
14010321002.1
250232251.4
17025101401.4
0026142601.2
000320321.1
003232021
1601632020.9
3201701700.9
000323220.8
00000320.8
803226000.7
0017321700.7
1200320220.6
0020242200.6
203232000.5
700270320.5
001321320.5
110310320.4
00123212100.4
2203201200.3
1000300260.3

Most common spreads (14, 83%)Most common spreads (30, 93%)

Teammates

Beats
Won with
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010066.4
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110707.7
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110706
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801003.3
Ice BeamHas a 10% chance of freezing the target.901003.3
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.3
ThunderboltHas a 10% chance of paralyzing the target.901002.7
Icy WindLowers targets’ Speed stats by 1 stage.foes55951.6
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201001.6
FlamethrowerHas a 10% chance of burning the target.901001.5
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.6
Rock SlideHas a 30% chance of making targets flinch.foes75904.9
Hyper Voicefoes901004.8
Heat WaveHas a 10% chance of burning targets.foes95903.7
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.8
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551002.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.7
Dazzling Gleamfoes801001.7
#253

Singles

Moves

Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010086.6
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107050.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010040.3
Future SightGives the target’s spot the Future Attack status.12010032.9
Ice BeamHas a 10% chance of freezing the target.9010022.8
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010019.3
ThunderboltHas a 10% chance of paralyzing the target.9010018.5
FlamethrowerHas a 10% chance of burning the target.9010016.3
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9015.1
Rain DanceSummons rain for 5 turns.field——13.6

Abilities

  • ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.100

Items

  • KangaskhaniteA held item that allows Kangaskhan to Mega Evolve.30.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.22.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.14.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.7.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.5
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.2.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.2
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.3

Natures

  • ModestSpAAtk62.3
  • TimidSpeAtk26.4
  • BoldDefAtk3.9
  • HastySpeDef1.3
  • CalmSpDAtk1.1
  • MildSpADef1.1
  • QuietSpASpe0.9
  • ImpishDefSpA0.8
  • GentleSpDDef0.6
  • NaiveSpeSpD0.4

EV Spreads

HPAtkDefSpASpDSpe%
0032320231.2
2003203226.4
320032026.5
000322326.4
002320324.8
320232003.5
000320322.3
003232201.7
320320201.6
203232001.5
320020321.2
270032071.2
320132100.9
000323220.9
00000320.7
1402032000.7
000310320.6
320032200.6
32012101200.6
001321320.5
320003220.4
200323200.4
14010321000.4
320322000.4
50101010310.4
171930000.4
2100200250.3

Most common spreads (12, 88%)Most common spreads (27, 96%)

Teammates

Beats
Won with
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010030.1
FlamethrowerHas a 10% chance of burning the target.9010012.3
Ice BeamHas a 10% chance of freezing the target.9010012.2
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107010.8
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801007
ThunderboltHas a 10% chance of paralyzing the target.901006.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.9
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.6
Fire BlastHas a 10% chance of burning the target.110853.4
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.9
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201002.7
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
ThunderboltHas a 10% chance of paralyzing the target.901002.3
FlamethrowerHas a 10% chance of burning the target.901002.2
Dark PulseHas a 20% chance of making the target flinch.801002
Glaive RushThe user gains the Wide Open status until the next time it takes an action.1201002
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801001.8

Move Pool

Physical4

Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100

Special19

RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Future SightGives the target’s spot the Future Attack status.120100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Hydro Pump11080
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status14

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90