Base Stats

Charizard#0006

#0006Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#8#4M-2#5#4M-3#7#7M-4#6#11M-5#8#11M-6#15#12
Past season
Type
  • Fire
  • Flying
Abilities
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenSolar PowerIn harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.
Weight199.5 lbs · 90.5kg
@50
HP78153
Atk84104
Def7898
SpA109129
SpD85105
Spe100120
Σ534
Speed Range
108min1200 EV15232 EV167max
Mega Charizard X
Type
  • Fire
  • Dragon
Abilities
  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.
Weight243.6 lbs · 110.5kg
@50
HP78153
Atk130150
Def111131
SpA130150
SpD85105
Spe100120
Σ634
Speed Range
108min1200 EV15232 EV167max
Mega Charizard Y
Type
  • Fire
  • Flying
Abilities
  • DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.
Weight221.6 lbs · 100.5kg
@50
HP78153
Atk104124
Def7898
SpA159179
SpD115135
Spe100120
Σ634
Speed Range
108min1200 EV15232 EV167max
#15

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——92.8
Heat WaveHas a 10% chance of burning targets.foes959092.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010069.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010057.8
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.6010025.9
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107012.1
Air SlashHas a 30% chance of making the target flinch.75958.8
Dragon Pulse851005.9
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701003.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.3

Abilities

  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.76.5
  • Solar PowerIn harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.23.5

Items

  • Charizardite YA held item that allows Charizard to Mega Evolve into Mega Charizard Y.92.8
  • Charizardite XA held item that allows Charizard to Mega Evolve into Mega Charizard X.5.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.4
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.0.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.1
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.~0
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.~0

Natures

  • ModestSpAAtk57.4
  • TimidSpeAtk33.2
  • AdamantAtkSpA3.8
  • JollySpeSpA1.4
  • BoldDefAtk1.2
  • QuietSpASpe0.8
  • MildSpADef0.5
  • HastySpeDef0.3
  • CalmSpDAtk0.3
  • NaiveSpeSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203228.1
002320325.6
1201480323.3
000322322.2
2401690171.9
232000321.9
3209113111.4
320232001.2
000320321.1
22020110131
1601860260.8
3201210210.7
16018110210.7
320032020.7
1601830290.6
2002410210.6
3201100230.5
1501810320.5
8014200240.5
3100110240.5
602710320.5
2002910160.4
100320320.4
300301050.4
16025120130.4
18024110130.4
14028110130.4
032200320.4
320032200.4
24014110170.4

Most common spreads (12, 49%)Most common spreads (30, 58%)

Teammates

Beats
Won with
Heat WaveHas a 10% chance of burning targets.foes959060.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010017.6
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201006.2
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601003.8
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes601001.8
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201001.7
Dragon Claw801001.6
Air SlashHas a 30% chance of making the target flinch.75951.4
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110701.3
FlamethrowerHas a 10% chance of burning the target.901000.9
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes759016.2
Power Gem801006.9
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006.7
Hyper Voicefoes901004.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.9
Zap CannonParalyzes the target.120503.3
Head SmashThe user takes 1/2 of the damage dealt by this move.150802.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.4
#12

Singles

Moves

Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010075.1
FlamethrowerHas a 10% chance of burning the target.9010058
Dragon Pulse8510044.9
RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——37.1
Air SlashHas a 30% chance of making the target flinch.759529.6
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010021
Flame ChargeBoosts the user’s Speed stat by 1 stage.5010017.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010016
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——15.1
Thunder PunchHas a 10% chance of paralyzing the target.7510013.6

Abilities

  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.87.1
  • Solar PowerIn harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.12.9

Items

  • Charizardite YA held item that allows Charizard to Mega Evolve into Mega Charizard Y.76.5
  • Charizardite XA held item that allows Charizard to Mega Evolve into Mega Charizard X.22.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.0.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.~0
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.~0
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.~0

Natures

  • ModestSpAAtk55.3
  • TimidSpeAtk19.9
  • AdamantAtkSpA13.6
  • JollySpeSpA8.4
  • BoldDefAtk1.1
  • MildSpADef0.3
  • HastySpeDef0.3
  • CalmSpDAtk0.2
  • ImpishDefSpA0.2
  • NaiveSpeSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203225.3
2320003211.6
3201511085
002320323.7
22010140202.3
3201120031.9
3001710181.6
3202311001.5
000322321.4
3201321001.4
430000321.3
032200321.2
3201310201.1
3202011031.1
1032000241
14020110210.9
2200120320.8
000320320.7
320292030.7
320032020.6
320232000.5
10014211200.4
1232100210.4
320680200.4
432000300.3
1232000220.3
320322000.3
1600320180.3
320311020.3
2402418000.3

Most common spreads (13, 59%)Most common spreads (30, 69%)

Teammates

Beats
Won with
FlamethrowerHas a 10% chance of burning the target.9010033.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010012.9
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201008.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501008.4
Dragon Pulse851007.6
Dragon Claw801005.6
OutrageThe user gains the Rampaging status.random1201004.7
Air SlashHas a 30% chance of making the target flinch.75954.6
Thunder PunchHas a 10% chance of paralyzing the target.751003.5
Flame ChargeBoosts the user’s Speed stat by 1 stage.501003.4
Loses To
Beaten by
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201007.1
Power Gem801006.4
Glaive RushThe user gains the Wide Open status until the next time it takes an action.1201003.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.3
Rock TombLowers the target’s Speed stat by 1 stage.60953.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.8
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.8
Dark PulseHas a 20% chance of making the target flinch.801002.7
Rock SlideHas a 30% chance of making targets flinch.foes75902.6
Ice Shard+1401002.4

Move Pool

Physical38

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Fire PunchHas a 10% chance of burning the target.75100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
FlyThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn.9095
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
OutrageThe user gains the Rampaging status.random120100
Dragon Claw80100
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Brutal Swingall60100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.7090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095

Special19

Blast BurnThe user gains the Recharging status on the turn after this move is used.15090
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Air SlashHas a 30% chance of making the target flinch.7595
Air CutterThis move has a 1-stage Critical-Hit Ratio Boost.foes6095
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100

Status16

Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——
Dragon CheerGives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.allies——
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Will-O-WispBurns the target.—85