Base Stats

Tyranitar#0248

#0248Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#13#34M-2#15#38M-3#25#49M-4#14#46M-5#15#46M-6#19#44
Past season
Type
  • Rock
  • Dark
Abilities
  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.
  • HiddenUnnerveMakes opponents unable to eat Berries.
Weight445.3 lbs · 202.0kg
@50
HP100175
Atk134154
Def110130
SpA95115
SpD100120
Spe6181
Σ600
Speed Range
72min810 EV11332 EV124max
Mega Tyranitar
Type
  • Rock
  • Dark
Abilities
  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.
Weight562.2 lbs · 255.0kg
@50
HP100175
Atk164184
Def150170
SpA95115
SpD120140
Spe7191
Σ700
Speed Range
81min910 EV12332 EV135max
#19

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes759096.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510093.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——88.5
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).110054.3
Ice PunchHas a 10% chance of freezing the target.7510015.4
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——14.4
High Horsepower95956.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004
Fire PunchHas a 10% chance of burning the target.751003.9
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801003.6

Abilities

  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.99.4
  • UnnerveMakes opponents unable to eat Berries.0.6

Items

  • TyranitariteA held item that allows Tyranitar to Mega Evolve.72.1
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.6.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.6.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.3
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.1
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)0.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4

Natures

  • AdamantAtkSpA47.2
  • JollySpeSpA41.9
  • BraveAtkSpe5
  • ImpishDefSpA2
  • CarefulSpDSpA1.7
  • RelaxedDefSpe0.5
  • SassySpDSpe0.4
  • ModestSpAAtk0.3
  • QuietSpASpe0.2
  • NaughtyAtkSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003220.2
1717000327.3
323200205.2
323220004.4
1816000324.2
323200022.6
032200322.6
1718000311.8
032002321.6
1618000321.6
1326400231.4
2726100121.4
826000321.2
322000321
232320001
032101320.8
232003200.6
032000320.6
2716000230.5
032320200.5
323200000.5
827100300.5
925000320.5
2516000250.5
032203200.4
1831100160.4
268000320.4
2216700210.4
1226001270.4
1532000190.4

Most common spreads (14, 56%)Most common spreads (30, 65%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759048.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510036.8
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11005.8
Ice PunchHas a 10% chance of freezing the target.751002.4
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801001.1
High Horsepower95951
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.9
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.8
Fire PunchHas a 10% chance of burning the target.751000.4
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201000.3
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010015.4
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201006.6
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801005.5
Hyper Voicefoes901005.2
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11004.3
Aura SphereThis move never misses.80—4
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.7
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551003.4
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.3
Iron HeadHas a 20% chance of making the target flinch.801003.2
#44

Singles

Moves

Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510077.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008052.4
Ice PunchHas a 10% chance of freezing the target.7510044
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010037.4
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——37.2
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——21.1
Rock TombLowers the target’s Speed stat by 1 stage.609516.2
Rock SlideHas a 30% chance of making targets flinch.foes759011.1
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——9.9
TauntGives the target the Taunted status.—1009.4

Abilities

  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.99.1
  • UnnerveMakes opponents unable to eat Berries.0.9

Items

  • TyranitariteA held item that allows Tyranitar to Mega Evolve.47.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.11.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.10.1
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)8.9
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.3.5
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.2.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.8
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.7
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.6

Natures

  • AdamantAtkSpA47.2
  • CarefulSpDSpA23
  • JollySpeSpA12.1
  • ImpishDefSpA7.1
  • ModestSpAAtk4.3
  • BraveAtkSpe1.5
  • SassySpDSpe1.4
  • CalmSpDAtk0.7
  • RelaxedDefSpe0.7
  • BoldDefAtk0.5

EV Spreads

HPAtkDefSpASpDSpe%
3232002012.1
320203209
232000327.9
322003206.2
323220006
323200024.1
306107223.4
320320201.9
320003221.8
032002321.1
320300400.8
320032020.8
322320000.8
232003200.8
323210100.8
032200320.7
320025090.7
323200000.7
832100250.7
320003200.6
232320000.6
3200020140.5
320403000.5
307007220.5
032203200.4
2616001230.4
323000310.4
320232000.4
3201402000.4
3261001170.4

Most common spreads (15, 58%)Most common spreads (30, 65%)

Teammates

Beats
Won with
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510029.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008021.1
Ice PunchHas a 10% chance of freezing the target.7510013.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011
Rock TombLowers the target’s Speed stat by 1 stage.60954
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801003.2
Rock SlideHas a 30% chance of making targets flinch.foes75903.2
Rock BlastThe user attacks 2 to 5 times in a row.25902.7
Ice BeamHas a 10% chance of freezing the target.901002.5
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201001.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201008.5
Aura SphereThis move never misses.80—7.6
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90903
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130902.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.7
Iron HeadHas a 20% chance of making the target flinch.801002.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.1
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120952

Move Pool

Physical48

Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
OutrageThe user gains the Rampaging status.random120100
Dragon Claw80100
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Fire PunchHas a 10% chance of burning the target.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Ice PunchHas a 10% chance of freezing the target.75100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Aerial AceThis move never misses.60—

Special23

Power Gem80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070

Status21

Cursevaries——
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90