Base Stats

Metagross#0376

#0376Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-3#18#4M-4#25#7M-5#33#10M-6#27#19
Past season
Type
  • Steel
  • Psychic
Abilities
  • Clear BodyThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
  • HiddenLight MetalHalves the Pokémon’s weight.
Weight1212.5 lbs · 550.0kg
@50
HP80155
Atk135155
Def130150
SpA95115
SpD90110
Spe7090
Σ600
Speed Range
81min900 EV12232 EV134max
Mega Metagross
Type
  • Steel
  • Psychic
Abilities
  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.
Weight2078.7 lbs · 942.9kg
@50
HP80155
Atk145165
Def150170
SpA105125
SpD110130
Spe110130
Σ700
Speed Range
117min1300 EV16232 EV178max
#27

Doubles

Moves

Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510092.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——79.5
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.13010046.3
Iron HeadHas a 20% chance of making the target flinch.8010033.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010027.2
Ice PunchHas a 10% chance of freezing the target.7510024.5
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.7510023.3
Bullet Punch+14010022.1
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.909012.9
Psych UpThe user copies the target’s stat changes.——7

Abilities

  • Clear BodyThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.99.3
  • Light MetalHalves the Pokémon’s weight.0.7

Items

  • MetagrossiteA held item that allows Metagross to Mega Evolve.88.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.6
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.1.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.8
  • Metal CoatBoosts the power of the holder’s Steel-type moves by 20%.0.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.7
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.0.5
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.4
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.4

Natures

  • AdamantAtkSpA50.5
  • JollySpeSpA40.8
  • ImpishDefSpA2.4
  • BraveAtkSpe2.3
  • CarefulSpDSpA1.8
  • NaughtyAtkSpD0.3
  • RelaxedDefSpe0.3
  • SassySpDSpe0.3
  • LonelyAtkDef0.2
  • NaiveSpeSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003223.1
2415000277.2
12151100284
323200203.8
032200323.1
032002322.8
323200022.1
323220001.9
1427000251.7
0271400251.6
932000251.5
032000321.1
1825000231.1
1023100321.1
232320001
11151100290.8
232003200.8
1625000250.8
032320200.7
20101200240.7
032203200.7
312510180.5
205900320.5
1032000240.5
206800320.5
925000320.4
2225000190.4
032320020.4
632000280.4
323200000.4

Most common spreads (14, 56%)Most common spreads (30, 66%)

Teammates

Beats
Won with
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510037.3
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.13010015.6
Iron HeadHas a 20% chance of making the target flinch.801009.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801008
Ice PunchHas a 10% chance of freezing the target.751005.8
Bullet Punch+1401005.7
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751005.4
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.90904.2
ExplosionThe user faints upon using this move.all2501003.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.4
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801009.7
Heat WaveHas a 10% chance of burning targets.foes95908.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501004.4
High Horsepower95953.7
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.4
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.1
FlamethrowerHas a 10% chance of burning the target.901003
#19

Singles

Moves

Bullet Punch+14010088.7
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510076.3
Ice PunchHas a 10% chance of freezing the target.7510075
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010058.5
Thunder PunchHas a 10% chance of paralyzing the target.7510024.9
Iron HeadHas a 20% chance of making the target flinch.8010016.4
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.13010011.4
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801009.5
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.90908.8
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——8.4

Abilities

  • Clear BodyThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.99.2
  • Light MetalHalves the Pokémon’s weight.0.8

Items

  • MetagrossiteA held item that allows Metagross to Mega Evolve.94.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.7
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.0.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.6
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.4
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.3
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.0.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.2

Natures

  • AdamantAtkSpA57.7
  • JollySpeSpA32.4
  • ImpishDefSpA7.2
  • CarefulSpDSpA1
  • BraveAtkSpe0.5
  • NaughtyAtkSpD0.3
  • NaiveSpeSpD0.2
  • LonelyAtkDef0.1
  • RelaxedDefSpe0.1
  • SassySpDSpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003226.3
323200026.1
832000263
303200042.8
323220002.7
263200082.6
323200202.2
032200322
1624000261.8
1625000251.7
032002321.5
832100251.5
2002000261.2
1226000281.2
932000251.1
2432000101.1
632000281.1
320320021.1
430000321
1222000320.8
2018200260.7
232320000.7
032000320.7
2025101190.6
1032000240.6
1825000230.6
432000300.5
322320000.5
831000270.5
1132000230.5

Most common spreads (14, 57%)Most common spreads (30, 69%)

Teammates

Beats
Won with
Bullet Punch+14010028.1
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510020.2
Ice PunchHas a 10% chance of freezing the target.7510017.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.4
Thunder PunchHas a 10% chance of paralyzing the target.751005.4
Iron HeadHas a 20% chance of making the target flinch.801004
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801003.8
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.90902.2
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.1301001.8
ExplosionThe user faints upon using this move.all2501001.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010015.4
Dark PulseHas a 20% chance of making the target flinch.8010011.3
FlamethrowerHas a 10% chance of burning the target.901007.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.5
Sparkling AriaCures targets of their burns.all901002.6
Shadow Sneak+1401002.4
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201001.9
Pyro BallHas a 10% chance of burning the target. Cures the user of being frozen.120901.8

Move Pool

Physical32

Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Meteor MashHas a 20% chance of boosting the user’s Attack stat by 1 stage.9090
Iron HeadHas a 20% chance of making the target flinch.80100
Bullet Punch+140100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
ExplosionThe user faints upon using this move.all250100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow PunchThis move never misses.60—
Aerial AceThis move never misses.60—
Brutal Swingall60100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special16

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Sludge BombHas a 30% chance of poisoning the target.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status21

AgilityBoosts the user’s Speed stat by 2 stages.self——
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Hone Clawsself——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magnet RiseThe user gains the Magnet Rise status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TrickThe user and the target swap their held items.—100