Base Stats

Camerupt#0323

#0323Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#84#173M-2#55#165M-3#73#193M-4#58#192M-5#60#201M-6#57#226
Past season
Type
  • Fire
  • Ground
Abilities
  • Magma ArmorThe Pokémon cannot be frozen.
  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.
  • HiddenAnger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.
Weight485 lbs · 220.0kg
@50
HP70145
Atk100120
Def7090
SpA105125
SpD7595
Spe4060
Σ460
Speed Range
54min600 EV9232 EV101max
Mega Camerupt
Type
  • Fire
  • Ground
Abilities
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
Weight706.6 lbs · 320.5kg
@50
HP70145
Atk120140
Def100120
SpA145165
SpD105125
Spe2040
Σ560
Speed Range
36min400 EV7232 EV79max
#57

Doubles

Moves

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010097.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——90.4
Heat WaveHas a 10% chance of burning targets.foes959073.4
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.6010067.7
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010043.1
FlamethrowerHas a 10% chance of burning the target.901007.2
OverheatLowers the user’s Sp. Atk stat by 2 stages.130906.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.3
Rock SlideHas a 30% chance of making targets flinch.foes75901.6
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201001.6

Abilities

  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.91.1
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.4.5
  • Magma ArmorThe Pokémon cannot be frozen.4.4

Items

  • CameruptiteA held item that allows Camerupt to Mega Evolve.97.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.5
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.0.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.0.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.1

Natures

  • QuietSpASpe90.3
  • ModestSpAAtk7.1
  • RelaxedDefSpe0.8
  • SassySpDSpe0.4
  • MildSpADef0.3
  • BraveAtkSpe0.3
  • BoldDefAtk0.3
  • CalmSpDAtk0.2
  • TimidSpeAtk0.1
  • AdamantAtkSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
3202320056.5
3200322017.9
320132103
320032001.8
203232001.4
320032020.9
003232200.9
002323200.9
1901032500.8
200323200.7
320430000.7
300432000.7
290532000.5
310332000.4
290032050.4
322032000.3
0019321500.3
320925000.3

Most common spreads (7, 82%)Most common spreads (18, 88%)

Teammates

Beats
Won with
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010038.4
Heat WaveHas a 10% chance of burning targets.foes959031.6
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010019.7
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601007.3
FlamethrowerHas a 10% chance of burning the target.901001.1
OverheatLowers the user’s Sp. Atk stat by 2 stages.130900.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.3
Rock SlideHas a 30% chance of making targets flinch.foes75900.2
Lava PlumeHas a 30% chance of burning targets.all801000.2
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701000.2
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501006.7
Hyper Voicefoes901006.6
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801004.9
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90854.8
High Horsepower95954.3
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.1
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.7
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201003.4
#226

Singles

Moves

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010088.7
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.6010056.8
FlamethrowerHas a 10% chance of burning the target.9010049
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010045
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010035.9
Fire BlastHas a 10% chance of burning the target.1108516.4
YawnMakes the target drowsy. This move never misses.——10.3
OverheatLowers the user’s Sp. Atk stat by 2 stages.130909
Will-O-WispBurns the target.—858.8
Lava PlumeHas a 30% chance of burning targets.all801008.1

Abilities

  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.88.1
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.8.2
  • Magma ArmorThe Pokémon cannot be frozen.3.7

Items

  • CameruptiteA held item that allows Camerupt to Mega Evolve.80.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.2
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.9
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.7
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.0.6
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.5

Natures

  • QuietSpASpe67.1
  • ModestSpAAtk17.2
  • CalmSpDAtk4.3
  • RelaxedDefSpe2.5
  • SassySpDSpe1.7
  • BoldDefAtk1.6
  • TimidSpeAtk1.6
  • JollySpeSpA1.5
  • AdamantAtkSpA0.8
  • BraveAtkSpe0.6

EV Spreads

HPAtkDefSpASpDSpe%
3202320045.4
320032209.1
320132104.1
320023201.7
203232001.4
300432001.3
320032001.3
032200321.3
200320321.2
200323201.2
003232201.1
321032011.1
002323201
2002002601
320203201
0119014320.8
320032010.8
3201420000.8
1601832000.7
322032000.7
320032020.7
320072700.7
320320200.7
3200122000.7
0021153000.6
320003200.6
232032000.5
203203200.5
320328300.5
003232000.5

Most common spreads (11, 69%)Most common spreads (30, 83%)

Teammates

Beats
Won with
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010039.2
FlamethrowerHas a 10% chance of burning the target.9010016.7
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010014.9
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.6010011.3
Fire BlastHas a 10% chance of burning the target.110854.4
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.6
Lava PlumeHas a 30% chance of burning targets.all801002.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.1
Rock TombLowers the target’s Speed stat by 1 stage.60951
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201000.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010018
Sparkling AriaCures targets of their burns.all901006.3
SurfThis move’s power is doubled against targets that have the Submerged status.all901003.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.3
Aqua Jet+1401003
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.9
Hydro Pump110802.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851001.8

Move Pool

Physical27

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rollout3090
Iron HeadHas a 20% chance of making the target flinch.80100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special19

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes150100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Fire SpinGives the target the Bound status.3585
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Spit UpThe higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.1100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100

Status23

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Cursevaries——
Defense Curlself——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
GrowthBoosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
Will-O-WispBurns the target.—85
YawnMakes the target drowsy. This move never misses.——