Base Stats

Camerupt#0323

#0323Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#84#173M-2#55#165M-3#73#193M-4#58#192
Past season
Type
  • Fire
  • Ground
Abilities
  • Magma ArmorThe Pokémon cannot be frozen.
  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.
  • HiddenAnger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.
Weight485 lbs · 220.0kg
@50
HP70145
Atk100120
Def7090
SpA105125
SpD7595
Spe4060
Σ460
Speed Range
54min600 EV9232 EV101max
Mega Camerupt
Type
  • Fire
  • Ground
Abilities
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
Weight706.6 lbs · 320.5kg
@50
HP70145
Atk120140
Def100120
SpA145165
SpD105125
Spe2040
Σ560
Speed Range
36min400 EV7232 EV79max
#58

Doubles

Moves

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010095.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——91
Heat WaveHas a 10% chance of burning targets.foes959082.9
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.6010074.7
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010031.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.4
Rock SlideHas a 30% chance of making targets flinch.foes75903.3
FlamethrowerHas a 10% chance of burning the target.901003.2
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.8

Abilities

  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.92
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.4.2
  • Magma ArmorThe Pokémon cannot be frozen.3.9

Items

  • CameruptiteA held item that allows Camerupt to Mega Evolve.96
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.0.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.2
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.1
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.0.1

Natures

  • QuietSpASpe88.5
  • ModestSpAAtk7.8
  • RelaxedDefSpe0.7
  • JollySpeSpA0.7
  • SassySpDSpe0.5
  • BraveAtkSpe0.3
  • BoldDefAtk0.3
  • MildSpADef0.3
  • CalmSpDAtk0.3
  • AdamantAtkSpA0.2

EV Spreads

HPAtkDefSpASpDSpe%
3202320041.2
3200322032
320132102.6
320032002.1
3001125002
290032051.9
002323201
203232001
200323200.9
320032020.9
003232200.8
300432000.7
032600280.5
1901032500.4
322032000.4
290532000.3

Most common spreads (8, 84%)Most common spreads (16, 89%)

Teammates

Beats
Won with
Heat WaveHas a 10% chance of burning targets.foes959038.5
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010035.5
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010014
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601009.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.5
FlamethrowerHas a 10% chance of burning the target.901000.5
Rock SlideHas a 30% chance of making targets flinch.foes75900.4
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701000.2
Lava PlumeHas a 30% chance of burning targets.all801000.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801000.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201006.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501005.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.9
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.4
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801004.3
Hyper Voicefoes901004.2
Aqua Jet+1401003.3
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.6
Rock SlideHas a 30% chance of making targets flinch.foes75902.5
#192

Singles

Moves

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010091.8
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.6010059.5
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010055.5
FlamethrowerHas a 10% chance of burning the target.9010044.3
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010040
Fire BlastHas a 10% chance of burning the target.1108522.1
YawnMakes the target drowsy. This move never misses.——7.4
Heat WaveHas a 10% chance of burning targets.foes95906
Rock SlideHas a 30% chance of making targets flinch.foes75905.9
Lava PlumeHas a 30% chance of burning targets.all801005.5

Abilities

  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.85.6
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.8.5
  • Magma ArmorThe Pokémon cannot be frozen.5.9

Items

  • CameruptiteA held item that allows Camerupt to Mega Evolve.86.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.2
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.8
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.0.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.3

Natures

  • QuietSpASpe70.3
  • ModestSpAAtk18.1
  • RelaxedDefSpe2.9
  • CalmSpDAtk1.8
  • BoldDefAtk1.6
  • SassySpDSpe1.5
  • BraveAtkSpe1.1
  • MildSpADef0.7
  • TimidSpeAtk0.5
  • AdamantAtkSpA0.4

EV Spreads

HPAtkDefSpASpDSpe%
3202320048.6
3200322013.3
300432002.8
203232002.6
320032002.2
200323202
320132101.9
003232201.4
322032001
320320201
3201911400.9
320032020.9
002323200.9
2002002600.8
232032000.6
320322000.5
1901032500.5
320032100.5
003232020.5
032232000.4
200320320.4
0020321400.4
3201915000.4
320072700.4
002320320.3
000323220.3
300232200.3
320203200.3
203203200.3
280032060.3

Most common spreads (10, 77%)Most common spreads (30, 87%)

Teammates

Beats
Won with
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010043.4
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010018.1
FlamethrowerHas a 10% chance of burning the target.9010013.4
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601009.2
Fire BlastHas a 10% chance of burning the target.110854.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801004.1
Lava PlumeHas a 30% chance of burning targets.all801001.2
Heat WaveHas a 10% chance of burning targets.foes95901.1
OverheatLowers the user’s Sp. Atk stat by 2 stages.130900.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.2
Sparkling AriaCures targets of their burns.all901004.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.5
WaterfallHas a 20% chance of making the target flinch.801004
Aqua Jet+1401003.6
Hydro Pump110803.6
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.9
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.7
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.5

Move Pool

Physical27

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rollout3090
Iron HeadHas a 20% chance of making the target flinch.80100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special19

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes150100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Fire SpinGives the target the Bound status.3585
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Spit UpThe higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.1100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100

Status23

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Cursevaries——
Defense Curlself——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
GrowthBoosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
Will-O-WispBurns the target.—85
YawnMakes the target drowsy. This move never misses.——