Base Stats

Indeedee#0876

#0876Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-6#25#22
Past season
Type
  • Psychic
  • Normal
Abilities
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.
  • HiddenPsychic SurgeTurns the entire field into Psychic Terrain for 5 turns when the Pokémon enters a battle.
Weight61.7 lbs · 28.0kg
@50
HP60135
Atk6585
Def5575
SpA105125
SpD95115
Spe95115
Σ475
Speed Range
103min1150 EV14732 EV161max
#25

Doubles

Moves

Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010099
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510053.4
TrickThe user and the target swap their held items.—10046.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——46.1
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——37.9
ImprisonThe user gains the Sealing Off status.self——23.7
Dazzling Gleamfoes8010021.4
Hyper Voicefoes9010014.9
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——12.1
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.5

Abilities

  • Psychic SurgeTurns the entire field into Psychic Terrain for 5 turns when the Pokémon enters a battle.99.7
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.0.2
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.0.1

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.58
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.20.3
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.5.9
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.3.5
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.3.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.6
  • Terrain ExtenderWhen the holder creates terrain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.6
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.4

Natures

  • ModestSpAAtk57.1
  • TimidSpeAtk34.3
  • BoldDefAtk2.7
  • QuietSpASpe2
  • RelaxedDefSpe1.2
  • CalmSpDAtk0.8
  • MildSpADef0.6
  • HastySpeDef0.4
  • SassySpDSpe0.3
  • GentleSpDDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203251.6
002320329
000322327.6
000320322.2
320232001.8
320032201.7
101320321.5
320032021.4
1200320221.2
320320201
003232200.7
203232000.6
600320280.5
200323200.5
002323200.3
100320320.3
003232020.3
000323220.3
500320290.3
900320250.3
320032000.3
001321320.3
320322000.3

Most common spreads (9, 78%)Most common spreads (23, 84%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010086.1
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.751006
Dazzling Gleamfoes801002.7
Hyper Voicefoes901002
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801000.7
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.501000.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.4
Tri AttackHas a 20% chance of leaving the target burned, frozen, or paralyzed.801000.1
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.601000.1
Loses To
Beaten by
Hyper Voicefoes901006.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.1
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801005
Kowtow CleaveThis move never misses.85—4.1
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201003.8
Heat WaveHas a 10% chance of burning targets.foes95903.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.5
Throat ChopGives the target the Throat Chopped status.801003.3
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851003.1
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120953
#22

Singles

Moves

Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010099.5
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510092.3
EncoreGives the target the Encore status.—10067.2
Dazzling Gleamfoes8010065.9
TrickThe user and the target swap their held items.—10022
Healing WishThe user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.self——17.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801007.4
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——6.8
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——4.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.8

Abilities

  • Psychic SurgeTurns the entire field into Psychic Terrain for 5 turns when the Pokémon enters a battle.99.8
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.0.1
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.0.1

Items

  • Terrain ExtenderWhen the holder creates terrain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)56.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.27.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.11.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.8
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.1.1
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.0.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.3
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.0.2
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.0.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.1

Natures

  • TimidSpeAtk49.8
  • ModestSpAAtk46.4
  • QuietSpASpe1.2
  • BoldDefAtk1
  • HastySpeDef0.3
  • MildSpADef0.3
  • CalmSpDAtk0.3
  • RelaxedDefSpe0.2
  • NaiveSpeSpD0.1
  • SassySpDSpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203256.9
002320326.4
000322323.8
800320262.1
2023150262.1
000320321.8
320232001.7
320900251.6
320032021.3
001321321.2
1200320221
0017250240.9
2206120260.8
2404120260.7
320032200.6
101320320.6
3201001230.5
2401150260.5
2401032000.4
003132030.3
0015290220.3
900320250.3
3201920130.3
320320200.3
100321320.3

Most common spreads (9, 78%)Most common spreads (25, 87%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010075.4
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510013.8
Dazzling Gleamfoes801005.9
Healing WishThe user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.self——3.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801000.6
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.2
Hyper Voicefoes901000.1
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.501000.1
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751000.1
Future SightGives the target’s spot the Future Attack status.1201000.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.2
Dark PulseHas a 20% chance of making the target flinch.801006.9
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701006.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.3
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201003.6
Glaive RushThe user gains the Wide Open status until the next time it takes an action.1201003.2
FlamethrowerHas a 10% chance of burning the target.901003
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801002.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.4

Move Pool

Physical7

Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100

Special17

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
ExtrasensoryHas a 10% chance of making the target flinch.80100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper Voicefoes90100
Tri AttackHas a 20% chance of leaving the target burned, frozen, or paralyzed.80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dazzling Gleamfoes80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100

Status22

After YouMakes the target move immediately after the user.——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Healing WishThe user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Power SplitThe user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
WishGives the user’s spot the Wish status.self——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——