Base Stats

Archaludon#1018

#1018Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#9#3M-2#10#2M-3#12#5M-4#12#5M-5#13#4M-6#11#8
Past season
Type
  • Steel
  • Dragon
Abilities
  • StaminaWhen the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
  • HiddenStalwartThe Pokémon ignores the effects of Abilities and moves that draw in moves.
@50
HP90165
Atk105125
Def130150
SpA125145
SpD6585
Spe85105
Σ600
Speed Range
94min1050 EV13732 EV150max
#11

Doubles

Moves

Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.13010094.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——91.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010079.2
Dragon Pulse8510075.5
Aura SphereThis move never misses.80—19.7
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.1309015.8
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559511.7
ThunderboltHas a 10% chance of paralyzing the target.901003.5
Dark PulseHas a 20% chance of making the target flinch.801001.5
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140951.2

Abilities

  • StaminaWhen the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.96
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.2.6
  • StalwartThe Pokémon ignores the effects of Abilities and moves that draw in moves.1.4

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.85.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.2
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.5
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.9
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.7
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.0.4

Natures

  • ModestSpAAtk48.7
  • CalmSpDAtk28.2
  • BoldDefAtk14.8
  • TimidSpeAtk4
  • QuietSpASpe2
  • SassySpDSpe1.1
  • RelaxedDefSpe0.3
  • MildSpADef0.3
  • HastySpeDef0.1
  • GentleSpDDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
320012944.5
320023203.7
320113203.2
320032023.1
200320323.1
320032202.9
320203202.6
320002592.2
320003222.1
320152531.9
320232001.7
200323201.6
3201121111.5
3001119151.3
320112931.2
320112571.2
000322321.1
320052630.9
320002680.9
002323200.9
320052900.9
320102580.8
320013030.8
203232000.8
320013210.7
320002950.7
002320320.7
3201220110.7
000323220.7
320102490.6

Most common spreads (18, 40%)Most common spreads (30, 49%)

Teammates

Beats
Won with
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.13010049.1
Dragon Pulse8510025.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010013.1
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130904.4
Aura SphereThis move never misses.80—3.7
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55952.2
ThunderboltHas a 10% chance of paralyzing the target.901000.8
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140950.3
Dark PulseHas a 20% chance of making the target flinch.801000.3
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes601000.1
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010013.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.8
Aura SphereThis move never misses.80—6.5
Dragon Pulse851005.6
Hyper Voicefoes901005.2
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120705
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005
Heat WaveHas a 10% chance of burning targets.foes95904.2
High Horsepower95953.8
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.8
#8

Singles

Moves

Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.1309069.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010064.1
ThunderboltHas a 10% chance of paralyzing the target.9010062.2
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——61.4
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6609025.7
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——24.7
Aura SphereThis move never misses.80—16.8
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.13010015.8
Dark PulseHas a 20% chance of making the target flinch.8010012.6
Dragon Pulse8510011.5

Abilities

  • StaminaWhen the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.80.6
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.19.2
  • StalwartThe Pokémon ignores the effects of Abilities and moves that draw in moves.0.1

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.37.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.23.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.9.1
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.9.1
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.5.6
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.4.4
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.2.2
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.9
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.1.7
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.1

Natures

  • ModestSpAAtk31.2
  • BoldDefAtk28.5
  • CalmSpDAtk19.6
  • TimidSpeAtk13
  • ImpishDefSpA2.2
  • CarefulSpDSpA1.6
  • RelaxedDefSpe1.3
  • SassySpDSpe1
  • QuietSpASpe0.5
  • NaiveSpeSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203216.4
3202032011.7
320003224.5
320320203.1
320023202.4
320032022.3
000322322
320003131.7
320232001.7
3201301831.7
002320321.6
320322001.6
320032201.4
320320021.4
001321321.3
3201002401.1
320502540.8
310003230.8
320103210.8
320003040.7
320003200.7
200323200.6
000320320.6
203232000.6
320002680.6
320902500.6
320303100.5
3202001400.5
320802600.4
3201102300.4

Most common spreads (15, 55%)Most common spreads (30, 64%)

Teammates

Beats
Won with
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.1309029.5
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010021.1
ThunderboltHas a 10% chance of paralyzing the target.9010016.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.13010012.5
Dragon Pulse851005.8
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140954.2
Aura SphereThis move never misses.80—3.4
Dark PulseHas a 20% chance of making the target flinch.801002.9
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−660901.9
Iron HeadHas a 20% chance of making the target flinch.801000.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.6
Aura SphereThis move never misses.80—7.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.4
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951006.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.2
FlamethrowerHas a 10% chance of burning the target.901004.7
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130904.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.5
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130902.2
Dark PulseHas a 20% chance of making the target flinch.801002.2

Move Pool

Physical21

OutrageThe user gains the Rampaging status.random120100
Dragon Claw80100
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100

Special13

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.13090
Dragon Pulse85100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.130100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Aura SphereThis move never misses.80—
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status16

Dragon CheerGives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.allies——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90