Base Stats

Garbodor#0569

#0569Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#202#197
Past season
Type
  • Poison
Abilities
  • StenchWhen the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.
  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
  • HiddenAftermathAttackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.
Weight236.6 lbs · 107.3kg
@50
HP80155
Atk95115
Def82102
SpA6080
SpD82102
Spe7595
Σ474
Speed Range
85min950 EV12732 EV139max
#202

Doubles

Moves

Gunk ShotHas a 30% chance of poisoning the target.1208050.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510046.2
ExplosionThe user faints upon using this move.all25010042
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——38.9
Poison JabHas a 30% chance of poisoning the target.8010020.5
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.7510019.5
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——19.1
Seed Bomb8010014.8
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9014.6
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——10.7

Abilities

  • AftermathAttackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.44.5
  • StenchWhen the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.30.6
  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.24.8

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.22.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.18.2
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.13.4
  • Poison BarbBoosts the power of the holder’s Poison-type moves by 20%.6.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.2
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.4.9
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.3.3
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.2.8

Natures

  • AdamantAtkSpA47.7
  • BraveAtkSpe17.3
  • ImpishDefSpA9.8
  • JollySpeSpA5.2
  • CarefulSpDSpA5
  • RelaxedDefSpe2.9
  • SassySpDSpe2.3
  • Hardy1.8
  • LonelyAtkDef1.5
  • QuietSpASpe1.1

EV Spreads

HPAtkDefSpASpDSpe%
032320209.4
323220007.4
323200207.1
032200326.7
232000325.1
320320205.1
323200025
232003204.2
232320003
323210102.7
132320011.6
323200011.6
203203201.5
323200001.2
320602801.1
322032001.1
832002061
032002320.9
3211170600.9
323210000.9
320203200.7
1532000190.7
032203200.6
023203200.6
032000320.6
1632170000.6
529320000.6
1432801200.6
0322001400.5
3201601800.5

Most common spreads (16, 64%)Most common spreads (30, 74%)

Teammates

Beats
Won with
ExplosionThe user faints upon using this move.all25010036
Gunk ShotHas a 30% chance of poisoning the target.1208020.1
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510010.9
Poison JabHas a 30% chance of poisoning the target.801007.6
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751006
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801005.7
Rock BlastThe user attacks 2 to 5 times in a row.25903.4
Seed Bomb801003.3
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.701002.4
ThunderboltHas a 10% chance of paralyzing the target.901000.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.9
Self-DestructThe user faints upon using this move.all2001005.5
Heat WaveHas a 10% chance of burning targets.foes95904.9
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501003.8
ExplosionThe user faints upon using this move.all2501003.3
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.1
Rock SlideHas a 30% chance of making targets flinch.foes75903
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
#197

Singles

Moves

Gunk ShotHas a 30% chance of poisoning the target.1208066.3
ExplosionThe user faints upon using this move.all25010048.8
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510040.6
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9033.9
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.7510027.5
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——27
SpikesGives the opponent’s side the Spikes status.hazard——14.3
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——14
Poison JabHas a 30% chance of poisoning the target.8010013.3
Rock BlastThe user attacks 2 to 5 times in a row.259011.3

Abilities

  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.54.2
  • AftermathAttackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.37.1
  • StenchWhen the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.8.7

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.24.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.19.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.13.4
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.11.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.3
  • Poison BarbBoosts the power of the holder’s Poison-type moves by 20%.3.6
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.3.2
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.3.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.8
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.2.6

Natures

  • AdamantAtkSpA48.5
  • ImpishDefSpA14.5
  • JollySpeSpA11.5
  • CarefulSpDSpA11.5
  • CalmSpDAtk2.3
  • BraveAtkSpe1.6
  • BoldDefAtk1.5
  • RelaxedDefSpe1.5
  • GentleSpDDef1.1
  • ModestSpAAtk1

EV Spreads

HPAtkDefSpASpDSpe%
2320003221.6
320320205.9
320203204
323220004
323200023.9
032002322.6
323200202.4
032200322.1
032600271.8
032000321.8
032320201.7
232320001.3
203203201.3
232003201.2
286003201.1
320002681
323210101
2001403201
263200081
320320021
132000320.9
322003200.9
032320000.8
322000320.8
3201801600.8
032203200.7
032101320.7
2103201300.7
320902500.6
2232000120.6

Most common spreads (15, 57%)Most common spreads (30, 69%)

Teammates

Beats
Won with
ExplosionThe user faints upon using this move.all25010048.8
Gunk ShotHas a 30% chance of poisoning the target.1208021.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510010.1
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751007.2
Poison JabHas a 30% chance of poisoning the target.801003.5
Rock BlastThe user attacks 2 to 5 times in a row.25903.3
Seed Bomb801001.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801001.1
PaybackThis move’s power is doubled if the user attacks after the target.501000.9
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.701000.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.3
Bullet Punch+1401002.6
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20902.1
FlamethrowerHas a 10% chance of burning the target.901002.1
Shadow Sneak+1401002
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801001.9
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130901.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.8

Move Pool

Physical17

Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.70100
ExplosionThe user faints upon using this move.all250100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Seed Bomb80100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Metal Claw5095
Rock BlastThe user attacks 2 to 5 times in a row.2590

Special18

BelchThis move fails unless the user has eaten a Berry during the battle.12090
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
Sludge65100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Clear SmogRemoves all stat changes from the target. This move never misses.50—
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
ThunderboltHas a 10% chance of paralyzing the target.90100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Dark PulseHas a 20% chance of making the target flinch.80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Mud ShotLowers the target’s Speed stat by 1 stage.5595

Status22

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Autotomizeself——
Corrosive GasCauses all other Pokémon on the field to lose their held items.all—100
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
HazeEliminates every stat change on the entire field.field——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecycleRegenerates the last held item that the user consumed. The user then holds this item once more.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——
Venom Drenchfoes—100