Base Stats

Jolteon#0135

#0135Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#101#116M-2#105#122
Past season
Type
  • Electric
Abilities
  • Volt AbsorbElectric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
  • HiddenQuick FeetWhen the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.
Weight54 lbs · 24.5kg
@50
HP65140
Atk6585
Def6080
SpA110130
SpD95115
Spe130150
Σ525
Speed Range
135min1500 EV18232 EV200max
#105

Doubles

Moves

ThunderboltHas a 10% chance of paralyzing the target.9010057.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——41.2
ElectrowebLowers targets’ Speed stats by 1 stage.foes559539.5
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010034.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010031
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010021.7
DischargeHas a 30% chance of paralyzing targets.all8010017.7
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107017.6
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——17
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010014.7

Abilities

  • Volt AbsorbElectric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.88
  • Quick FeetWhen the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.12

Items

  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.33.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.31.6
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.8.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.5
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.5.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.2
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.7
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.6

Natures

  • TimidSpeAtk65.7
  • ModestSpAAtk25.4
  • HastySpeDef2.6
  • BoldDefAtk2.5
  • MildSpADef1.2
  • GentleSpDDef0.6
  • CalmSpDAtk0.5
  • QuietSpASpe0.3
  • RashSpASpD0.2
  • NaiveSpeSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203240.9
0003223210.8
0023203210.3
101320324.1
000320323.1
320200321.6
100321321.4
000321321.3
1000240321.2
000323220.9
100320320.9
320232000.8
320020320.7
003202320.7
320032020.7
203200320.7
003232020.7
1101220320.6
203232000.5
1400320200.4
1000320240.3
300310320.3
200323200.3
800320260.3
001320320.3
003232200.3
320032200.3
1402000320.3
0014320200.3

Most common spreads (11, 76%)Most common spreads (29, 85%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010035.3
ElectrowebLowers targets’ Speed stats by 1 stage.foes559514.9
DischargeHas a 30% chance of paralyzing targets.all8010011.9
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110707.5
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701007.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.1
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701005.3
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.801004.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.7
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).11001.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.5
Hyper Voicefoes901005.3
Rock SlideHas a 30% chance of making targets flinch.foes75904.7
Heat WaveHas a 10% chance of burning targets.foes95904.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.8
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.7
Dazzling Gleamfoes801002.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.6
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.5
#122

Singles

Moves

ThunderboltHas a 10% chance of paralyzing the target.9010079.2
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010061.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010054
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010043
YawnMakes the target drowsy. This move never misses.——26.1
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9012.8
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——11.3
Mud-SlapLowers the target’s accuracy by 1 stage.2010010.1
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——9.9
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110709.9

Abilities

  • Volt AbsorbElectric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.86.6
  • Quick FeetWhen the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.13.4

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.36.2
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.25.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.10.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.7.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.7.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.1

Natures

  • TimidSpeAtk67.6
  • ModestSpAAtk24.8
  • HastySpeDef2
  • BoldDefAtk2
  • MildSpADef1.2
  • CalmSpDAtk0.9
  • NaiveSpeSpD0.5
  • GentleSpDDef0.3
  • SassySpDSpe0.1
  • JollySpeSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203237
000322329
100321328.9
101320328.4
002320327.3
000320322.8
100320321.9
800320261
1100320230.9
320032020.6
320020320.6
001320320.6
200323200.5
320032200.5
305320260.4
000321320.4
203200320.4
320800260.4
000323220.4
001321320.4
300320310.3
500255310.3
320200320.3
107320260.3
002323200.3
320002320.3
310300320.3
2102011320.3

Most common spreads (11, 78%)Most common spreads (28, 85%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010049.1
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010018.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010010.1
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701007
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.7
DischargeHas a 30% chance of paralyzing targets.all801003
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701002.2
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).11001.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501001.2
Mud-SlapLowers the target’s accuracy by 1 stage.201000.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.6
Shadow Sneak+1401003
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6
Aqua Jet+1401002.6
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.6
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002
Flower TrickThis move never misses and is always a critical hit.70—1.9
FlamethrowerHas a 10% chance of burning the target.901001.8

Move Pool

Physical15

Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
False Swipe40100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BiteHas a 30% chance of making the target flinch.60100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Pin MissileThe user attacks 2 to 5 times in a row.2595

Special17

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100

Status28

AgilityBoosts the user’s Speed stat by 2 stages.self——
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
Cursevaries——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
WishGives the user’s spot the Wish status.self——
YawnMakes the target drowsy. This move never misses.——