Base Stats

Snorlax#0143

#0143Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#68#45M-2#57#45
Past season
Type
  • Normal
Abilities
  • ImmunityThe Pokémon cannot be poisoned or badly poisoned.
  • Thick FatHalves the damage the Pokémon takes from Fire- and Ice-type moves.
  • HiddenGluttonyIf the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.
Weight1014.1 lbs · 460.0kg
@50
HP160235
Atk110130
Def6585
SpA6585
SpD110130
Spe3050
Σ540
Speed Range
45min500 EV8232 EV90max
#57

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——69.2
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13050.3
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——45.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010035
Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——17.7
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510016.2
Rock SlideHas a 30% chance of making targets flinch.foes759012.8
YawnMakes the target drowsy. This move never misses.——11.8
High Horsepower959511.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.7

Abilities

  • Thick FatHalves the damage the Pokémon takes from Fire- and Ice-type moves.93.7
  • ImmunityThe Pokémon cannot be poisoned or badly poisoned.3.2
  • GluttonyIf the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.3.1

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.61.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.19
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.5.1
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.4.1
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.2.9
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.7
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.5
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.2

Natures

  • RelaxedDefSpe39.8
  • ImpishDefSpA20.1
  • BraveAtkSpe14
  • AdamantAtkSpA12.2
  • SassySpDSpe5.2
  • CarefulSpDSpA5.1
  • BoldDefAtk1.6
  • JollySpeSpA0.6
  • NaughtyAtkSpD0.4
  • CalmSpDAtk0.2

EV Spreads

HPAtkDefSpASpDSpe%
3203202037.2
232320004.2
2103201303.3
032320203.1
323220003.1
203203202.5
323200202.1
2203201201.9
232003201.9
322320001.6
320320001.6
310320301.2
313320000.9
132320100.8
320203200.8
320250900.8
320320020.8
1332200190.7
313230000.7
290320500.7
1403202000.5
322003200.4
323200000.4
264320400.4
032203200.4
003203200.4
023203200.4
2113201200.3
032320000.3
3110250000.3

Most common spreads (12, 64%)Most common spreads (30, 74%)

Teammates

Beats
Won with
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13049.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801009.5
Self-DestructThe user faints upon using this move.all2001007.6
Rock SlideHas a 30% chance of making targets flinch.foes75905.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.9
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.851004.5
High Horsepower95952.8
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201002.3
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.701002
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801001.6
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010012.3
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11006.2
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.6
Hyper Voicefoes901004.2
Heat WaveHas a 10% chance of burning targets.foes95903.1
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901003.1
Aura SphereThis move never misses.80—2.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.7
Rock SlideHas a 30% chance of making targets flinch.foes75902.7
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.6
#45

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010063.2
YawnMakes the target drowsy. This move never misses.——40.7
Ice PunchHas a 10% chance of freezing the target.7510037.7
Self-DestructThe user faints upon using this move.all20010033
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110024.2
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13021.7
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——19.2
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010018.7
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510016.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——13.1

Abilities

  • Thick FatHalves the damage the Pokémon takes from Fire- and Ice-type moves.93
  • ImmunityThe Pokémon cannot be poisoned or badly poisoned.6.3
  • GluttonyIf the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.0.7

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.36.6
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.29.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.13.8
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.9.6
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.3.7
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.3.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2

Natures

  • AdamantAtkSpA45.1
  • CarefulSpDSpA28.3
  • ImpishDefSpA17.4
  • BraveAtkSpe3
  • RelaxedDefSpe2.7
  • SassySpDSpe2.3
  • BoldDefAtk0.3
  • CalmSpDAtk0.3
  • LonelyAtkDef0.1
  • NaughtyAtkSpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
0323202013
320203209.6
232320009.4
320320206.5
032320115.7
322003204.1
232003204
2203201203.1
431290202.2
323220002.1
032203202
323200201.9
203203201.7
322320001.5
432270031
032320000.8
732270000.8
2201403000.8
2403201000.7
430320000.6
320320000.6
320003200.6
432003000.6
313003200.6
432300000.5
323200020.4
032320020.4
023203200.4
630230700.4
132320100.4

Most common spreads (16, 69%)Most common spreads (30, 76%)

Teammates

Beats
Won with
Self-DestructThe user faints upon using this move.all20010031.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010019.1
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13010.7
Ice PunchHas a 10% chance of freezing the target.751007.8
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11005.8
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201004.3
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.851003.7
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.701002.7
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11002.7
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100951.8
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010012.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.2
Aura SphereThis move never misses.80—3.9
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.8
OutrageThe user gains the Rampaging status.random1201003.5
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901002.9
Sludge WaveHas a 10% chance of poisoning targets.all951002.7
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.5
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.5

Move Pool

Physical40

Self-DestructThe user faints upon using this move.all200100
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
OutrageThe user gains the Rampaging status.random120100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Gunk ShotHas a 30% chance of poisoning the target.12080
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Iron HeadHas a 20% chance of making the target flinch.80100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Fire PunchHas a 10% chance of burning the target.75100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Ice PunchHas a 10% chance of freezing the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100

Special21

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status22

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——
BlockGives the target the Can’t Escape status.——
CharmLowers the target’s Attack stat by 2 stages.—100
Cursevaries——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Gastro AcidGives the target the No Ability status.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecycleRegenerates the last held item that the user consumed. The user then holds this item once more.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
YawnMakes the target drowsy. This move never misses.——