Base Stats

Clawitzer#0693

#0693Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#150#144M-2#154#127
Past season
Type
  • Water
Abilities
  • Mega LauncherBoosts the power of the Pokémon’s pulse moves by 50%.
Weight77.8 lbs · 35.3kg
@50
HP71146
Atk7393
Def88108
SpA120140
SpD89109
Spe5979
Σ500
Speed Range
71min790 EV11132 EV122max
#154

Doubles

Moves

Water PulseHas a 20% chance of confusing the target.6010089
Aura SphereThis move never misses.80—86
Dark PulseHas a 20% chance of making the target flinch.8010079.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——42.3
Dragon Pulse8510034.4
Heal PulseRestores 1/2 of the target’s max HP.——18.1
Ice BeamHas a 10% chance of freezing the target.9010015.4
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90855.5
Sludge BombHas a 30% chance of poisoning the target.901005.3
Aqua Jet+1401005

Abilities

  • Mega LauncherBoosts the power of the Pokémon’s pulse moves by 50%.100

Items

  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.27.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.13.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.12.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.8.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.7.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.6.3
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.4.4
  • Wacan BerryHalves the damage taken when the holder is hit with a supereffective Electric-type move. Disappears for the duration of the battle after a single use.4.4
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.3.2
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.2.9

Natures

  • ModestSpAAtk47.6
  • QuietSpASpe37.9
  • TimidSpeAtk7.5
  • CalmSpDAtk2.5
  • SassySpDSpe1.3
  • RelaxedDefSpe1.3
  • BoldDefAtk1
  • MildSpADef0.4
  • HastySpeDef0.2
  • RashSpASpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
3202320018.6
320032209.1
200320328.5
320132104.9
002323203.7
200323203.1
002320323.1
320032022.7
003232201.8
203232001.6
000322321.6
310232101.3
320032001.3
000320321.3
11012321101.3
0012322201.1
310032030.9
320013200.9
0017321700.7
10012321200.7
310332000.7
003232020.7
1200320220.6
240532500.6
320132000.6
000323220.5
2300320110.5
100320320.5
2003211210.5
320032100.4

Most common spreads (15, 64%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Water PulseHas a 20% chance of confusing the target.6010034
Aura SphereThis move never misses.80—24.8
Dark PulseHas a 20% chance of making the target flinch.8010024.7
Dragon Pulse851005.9
Ice BeamHas a 10% chance of freezing the target.901003.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.2
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.501001.2
Aqua Jet+1401000.8
Sludge BombHas a 30% chance of poisoning the target.901000.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110700.5
Loses To
Beaten by
Hyper Voicefoes901006.8
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201006.2
ThunderboltHas a 10% chance of paralyzing the target.901005
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.8
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.7
Rock SlideHas a 30% chance of making targets flinch.foes75903.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.2
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.1
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.7
Dazzling Gleamfoes801002.7
#127

Singles

Moves

Aura SphereThis move never misses.80—95.7
Water PulseHas a 20% chance of confusing the target.6010090.5
Dark PulseHas a 20% chance of making the target flinch.8010059.4
Aqua Jet+14010057.2
Ice BeamHas a 10% chance of freezing the target.9010045.9
Dragon Pulse8510027.8
Sludge WaveHas a 10% chance of poisoning targets.all9510010
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601003
Sludge BombHas a 30% chance of poisoning the target.901002.7
Hydro Pump110802.2

Abilities

  • Mega LauncherBoosts the power of the Pokémon’s pulse moves by 50%.100

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.34.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.13.5
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.12.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.9.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.9.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.5.8
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.3.7
  • Wacan BerryHalves the damage taken when the holder is hit with a supereffective Electric-type move. Disappears for the duration of the battle after a single use.3.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.4

Natures

  • ModestSpAAtk72.3
  • QuietSpASpe13.3
  • TimidSpeAtk9.7
  • BoldDefAtk1.2
  • CalmSpDAtk1.1
  • MildSpADef0.7
  • RashSpASpD0.6
  • RelaxedDefSpe0.5
  • SassySpDSpe0.2
  • HastySpeDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
3201321014.2
3202320013.6
320032026.8
320032206.8
200320326.6
101320323
310232102.5
002320322.1
310332002
000322321.8
270032071.7
310032031.3
322032001.2
320032000.9
300032040.8
500320290.8
000320320.7
002323200.7
100321320.7
200323200.7
203232000.7
290032050.7
310132200.6
2300320110.6
320132010.6
020320320.6
1500320190.6
290132040.6
2101322100.5
001321320.5

Most common spreads (15, 65%)Most common spreads (30, 75%)

Teammates

Beats
Won with
Aura SphereThis move never misses.80—27.6
Water PulseHas a 20% chance of confusing the target.6010027.5
Aqua Jet+14010015.7
Dark PulseHas a 20% chance of making the target flinch.8010013.5
Ice BeamHas a 10% chance of freezing the target.901008.6
Dragon Pulse851004.5
Sludge WaveHas a 10% chance of poisoning targets.all951001.2
Hydro Pump110800.5
Sludge BombHas a 30% chance of poisoning the target.901000.4
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.501000.1
Loses To
Beaten by
ThunderboltHas a 10% chance of paralyzing the target.901006.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.8
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201004.3
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.7
Flower TrickThis move never misses and is always a critical hit.70—3.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.1
Sludge WaveHas a 10% chance of poisoning targets.all951002.8
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.7
Dark PulseHas a 20% chance of making the target flinch.801002.4

Move Pool

Physical17

CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.10095
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Aqua Tail9090
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
Aqua Jet+140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
PounceLowers the target’s Speed stat by 1 stage.50100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100

Special24

SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status12

EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EntrainmentChanges the target’s Ability to be the same as the user’s.—100
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Hone Clawsself——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——