Base Stats

Clawitzer#0693

#0693Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#150#144M-2#154#127M-3#147#156M-4#136#145M-5#127#153M-6#120#171M-7#145#148
Type
  • Water
Abilities
  • Mega LauncherBoosts the power of the Pokémon’s pulse moves by 50%.
Weight77.8 lbs · 35.3kg
@50
HP71146
Atk7393
Def88108
SpA120140
SpD89109
Spe5979
Σ500
Speed Range
71min790 EV11132 EV122max
#145

Doubles

Moves

Aura SphereThis move never misses.80—98.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——92.2
Water PulseHas a 20% chance of confusing the target.6010075
Dark PulseHas a 20% chance of making the target flinch.8010065.6
Dragon Pulse8510051.6
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.501009.4
Ice BeamHas a 10% chance of freezing the target.901007.8

Abilities

  • Mega LauncherBoosts the power of the Pokémon’s pulse moves by 50%.100

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.64.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.23.4
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.10.9
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.1.6

Natures

  • ModestSpAAtk67.2
  • QuietSpASpe32.8

EV Spreads

HPAtkDefSpASpDSpe%
3202320032.8
3102321025
13013002220.3
2701320610.9
320132107.8
203232001.6
901320241.6

Most common spreads (7, 100%)Most common spreads (7, 100%)

Teammates

Beats
Won with
Water PulseHas a 20% chance of confusing the target.6010026.5
Aura SphereThis move never misses.80—26.5
Dragon Pulse8510023.5
Dark PulseHas a 20% chance of making the target flinch.8010014.7
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.501008.8
Loses To
Beaten by
Wood HammerThe user takes 1/3 of the damage dealt by this move.12010012.5
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201006.3
ThunderboltHas a 10% chance of paralyzing the target.901006.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.3
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801006.3
Sludge BombHas a 30% chance of poisoning the target.901006.3
Hyper Voicefoes901006.3
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501006.3
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90856.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701006.3
#148

Singles

Moves

Water PulseHas a 20% chance of confusing the target.6010094.1
Aura SphereThis move never misses.80—94.1
Dragon Pulse8510075.1
Dark PulseHas a 20% chance of making the target flinch.8010071.2
Aqua Jet+14010023.4
Ice BeamHas a 10% chance of freezing the target.9010016.6
Sludge WaveHas a 10% chance of poisoning targets.all9510011.7
Sludge BombHas a 30% chance of poisoning the target.901005.9
Hydro Pump110805.4
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.501001

Abilities

  • Mega LauncherBoosts the power of the Pokémon’s pulse moves by 50%.100

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.41.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.23.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.17.1
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.11.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.4
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.5

Natures

  • TimidSpeAtk41
  • ModestSpAAtk40
  • QuietSpASpe19

EV Spreads

HPAtkDefSpASpDSpe%
2003203246.3
3100320314.1
3200322010.2
2301320109.3
320132105.9
2300320115.4
280032062.4
290132042.4
322032002.4
290532000.5
310232100.5
320032020.5

Most common spreads (10, 99%)Most common spreads (12, 100%)

Teammates

Beats
Won with
Water PulseHas a 20% chance of confusing the target.6010027.3
Dragon Pulse8510025
Aura SphereThis move never misses.80—21.6
Dark PulseHas a 20% chance of making the target flinch.8010010.2
Ice BeamHas a 10% chance of freezing the target.901008
Aqua Jet+1401005.7
Hydro Pump110801.1
Strugglerandom50—1.1
Loses To
Beaten by
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301007.6
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951006.8
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all651005.1
Zap CannonParalyzes the target.120504.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.2
Thunder PunchHas a 10% chance of paralyzing the target.751003.4
ThunderboltHas a 10% chance of paralyzing the target.901003.4
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801003.4
Sludge WaveHas a 10% chance of poisoning targets.all951003.4

Move Pool

Physical17

CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.10095
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Aqua Tail9090
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
Aqua Jet+140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
PounceLowers the target’s Speed stat by 1 stage.50100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100

Special24

SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status12

EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EntrainmentChanges the target’s Ability to be the same as the user’s.—100
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Hone Clawsself——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——