Base Stats

Aegislash#0681

#0681Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#29#11M-2#38#12M-3#76#30M-4#91#17M-5#82#23M-6#83#21M-7#92#33
Type
  • Steel
  • Ghost
Abilities
  • Stance ChangeThe Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.
Weight116.8 lbs · 53.0kg
@50
HP60135
Atk5070
Def140160
SpA5070
SpD140160
Spe6080
Σ500
Speed Range
72min800 EV11232 EV123max
#92

Doubles

Moves

King’s ShieldThe user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——77.9
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——74.7
PoltergeistThis move fails if the target isn’t holding an item.1109049.8
Iron HeadHas a 20% chance of making the target flinch.8010045.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010040.3
Shadow Sneak+14010031.6
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010028.9
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010020.2
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——11.5
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.1409511.1

Abilities

  • Stance ChangeThe Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.27.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.17.4
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.16.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.14.6
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.11.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.1
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.3.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.3.2
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.2

Natures

  • AdamantAtkSpA33.6
  • ModestSpAAtk23.3
  • BraveAtkSpe20.9
  • QuietSpASpe16.6
  • RelaxedDefSpe4.7
  • JollySpeSpA0.4
  • SassySpDSpe0.4

EV Spreads

HPAtkDefSpASpDSpe%
3232002022.9
3200320216.6
3200322011.1
3232000211.1
32001014109.5
032320026.7
032320205.1
0122702704.7
323100034.3
232000322.8
320232002.4
2531000100.8
303200040.4
320132100.4
322320000.4
328188000.4
323210100.4

Most common spreads (13, 98%)Most common spreads (17, 100%)

Teammates

Beats
Won with
PoltergeistThis move fails if the target isn’t holding an item.1109030.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010022.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010012.7
Iron HeadHas a 20% chance of making the target flinch.8010012.7
Shadow Sneak+14010010.1
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901008.9
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140952.5
Loses To
Beaten by
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501007.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.4
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006.4
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.4
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301006.4
Hyper Voicefoes901005.1
High Horsepower95955.1
Kowtow CleaveThis move never misses.85—5.1
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90853.8
FlamethrowerHas a 10% chance of burning the target.901002.6
#33

Singles

Moves

Shadow Sneak+14010096.9
PoltergeistThis move fails if the target isn’t holding an item.1109077.2
King’s ShieldThe user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——60.9
Swords DanceBoosts the user’s Attack stat by 2 stages.self——48.3
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010036.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010025.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010020.4
Iron HeadHas a 20% chance of making the target flinch.8010013.9
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010012.3
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——3

Abilities

  • Stance ChangeThe Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.100

Items

  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.30.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.28.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.17.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.16
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.3.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.9
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.0.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.3
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.3

Natures

  • AdamantAtkSpA62.1
  • QuietSpASpe15.8
  • BraveAtkSpe15
  • ModestSpAAtk2.4
  • SassySpDSpe1.7
  • ImpishDefSpA0.8
  • CarefulSpDSpA0.7
  • JollySpeSpA0.7
  • RelaxedDefSpe0.5
  • RashSpASpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003214.4
3232101013
323200025.6
323200205.4
323220005.3
322032004.9
320132104.2
2432000103.7
320232002.4
032101321.9
323210011.7
320032201.3
263200081.2
232003201.1
2220000241.1
303200041.1
032200321
322600080.9
632002260.9
321132000.7
328180080.7
3215001900.7
320032020.6
323130000.6
2232000120.5
323040000.5
1632000180.5
2430110100.5
322320000.5
1032000240.5

Most common spreads (15, 67%)Most common spreads (30, 77%)

Teammates

Beats
Won with
Shadow Sneak+14010041
PoltergeistThis move fails if the target isn’t holding an item.1109031.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801008.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.9
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901006.8
Iron HeadHas a 20% chance of making the target flinch.801002.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.1
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140951
Head SmashThe user takes 1/2 of the damage dealt by this move.150800.1
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100~0
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017.7
Dark PulseHas a 20% chance of making the target flinch.801008.9
FlamethrowerHas a 10% chance of burning the target.901007.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.1
Sparkling AriaCures targets of their burns.all901004.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.7
Shadow Sneak+1401002.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.6
Aqua Jet+1401002.6

Move Pool

Physical21

PoltergeistThis move fails if the target isn’t holding an item.11090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow Sneak+140100
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Double HitThe user attacks twice in a row.3590
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Sacred SwordThis move ignores the target’s stat changes when dealing damage.90100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Brutal Swingall60100
Aerial AceThis move never misses.60—

Special7

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Air SlashHas a 30% chance of making the target flinch.7595

Status19

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Autotomizeself——
BlockGives the target the Can’t Escape status.——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
King’s ShieldThe user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Power TrickThe user gains the Atk/Def Swapped status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——