Base Stats

Politoed#0186

#0186Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#39#133M-2#29#143M-3#42#127M-4#45#140M-5#41#154M-6#30#104M-7#27#99
Type
  • Water
Abilities
  • Water AbsorbWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
  • DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.
  • HiddenDrizzleSummons rain for 5 turns when the Pokémon enters a battle.
Weight74.7 lbs · 33.9kg
@50
HP90165
Atk7595
Def7595
SpA90110
SpD100120
Spe7090
Σ500
Speed Range
81min900 EV12232 EV134max
#27

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——73.8
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes908572.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010069.8
Ice BeamHas a 10% chance of freezing the target.9010054.1
Perish SongGives all Pokémon on the field the Perishing status.all——27.9
EncoreGives the target the Encore status.—10026.5
Psych UpThe user copies the target’s stat changes.——24.4
Rain DanceSummons rain for 5 turns.field——22.3
Icy WindLowers targets’ Speed stats by 1 stage.foes559510.3
HypnosisPuts the target to sleep.—606.8

Abilities

  • DrizzleSummons rain for 5 turns when the Pokémon enters a battle.100

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.49
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.26.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.11.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.4.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.6
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.8
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.0.8
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.0.7

Natures

  • ModestSpAAtk44.7
  • CalmSpDAtk21.9
  • TimidSpeAtk13.9
  • BoldDefAtk10.7
  • QuietSpASpe5.1
  • RelaxedDefSpe1.4
  • MildSpADef1.2
  • SassySpDSpe1.1
  • CarefulSpDSpA~0

EV Spreads

HPAtkDefSpASpDSpe%
2003203211.5
3201200135.8
320232005.5
3102301204.1
3101801164
3201800164
3202401003.6
3101101233.5
2200200242.9
3101011232.5
320132012.3
3201519002.2
320240731.9
320030041.8
300531001.5
3209100151.3
000322321.2
320132101
3202130101
280130071
3202201020.9
2801800200.9
320032020.8
3101705130.8
3201102030.8
320250900.8
320203200.7
310323000.7
3202410000.7
3202101030.6

Most common spreads (17, 60%)Most common spreads (30, 70%)

Teammates

Beats
Won with
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes908552.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010030.6
Ice BeamHas a 10% chance of freezing the target.9010014.5
Icy WindLowers targets’ Speed stats by 1 stage.foes55951.3
SurfThis move’s power is doubled against targets that have the Submerged status.all901000.6
Hyper Voicefoes901000.3
Ice PunchHas a 10% chance of freezing the target.751000.1
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.1
Loses To
Beaten by
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301008.2
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201008.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.9
Hyper Voicefoes901005.7
Zap CannonParalyzes the target.120504.6
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551003.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.9
Kowtow CleaveThis move never misses.85—2.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.7
#99

Singles

Moves

SurfThis move’s power is doubled against targets that have the Submerged status.all9010081.2
EncoreGives the target the Encore status.—10078.4
Perish SongGives all Pokémon on the field the Perishing status.all——62.9
Ice BeamHas a 10% chance of freezing the target.9010052.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——46.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010018.2
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110015.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010015.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901007.7
HypnosisPuts the target to sleep.—607.6

Abilities

  • DrizzleSummons rain for 5 turns when the Pokémon enters a battle.96.7
  • Water AbsorbWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.2.5
  • DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.0.7

Items

  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.65.1
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)17.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.8.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.4.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.4
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.9
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.0.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.6
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.0.1

Natures

  • BoldDefAtk49.2
  • ModestSpAAtk27.7
  • CalmSpDAtk16.2
  • TimidSpeAtk4.9
  • AdamantAtkSpA0.7
  • MildSpADef0.4
  • RelaxedDefSpe0.4
  • Hardy0.3

EV Spreads

HPAtkDefSpASpDSpe%
3202509025.3
3203202015.1
320232009.1
203232006
3201402005.1
3202191304.8
000313324
3202201203.3
320230833.3
26011100193
320259002.4
1802501671.8
320203201.5
2602201801.3
3202101301.3
2603201701.2
3202013191.2
002323201
2602020001
320320000.9
200320320.7
320023200.7
322590000.7
000320320.6
3206181000.6
320310030.6
320321100.6
200323200.4
320032200.4
320320020.4

Most common spreads (15, 87%)Most common spreads (30, 98%)

Teammates

Beats
Won with
SurfThis move’s power is doubled against targets that have the Submerged status.all9010069.2
Ice BeamHas a 10% chance of freezing the target.9010013.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501007.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.3
Hydro Pump110802.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.2
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.35851.1
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120701.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801005
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130904.5
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004
Zap CannonParalyzes the target.120503.5
Dragon Pulse851003
Thunder PunchHas a 10% chance of paralyzing the target.751002.5
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130902.5

Move Pool

Physical19

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Ice PunchHas a 10% chance of freezing the target.75100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special20

SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070

Status17

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
HazeEliminates every stat change on the entire field.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
Perish SongGives all Pokémon on the field the Perishing status.all——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85