Base Stats

Meganium#0154

#0154Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#23#26M-2#44#34M-3#66#41M-4#70#38M-5#77#49M-6#90#69M-7#82#57
Type
  • Grass
Abilities
  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenLeaf GuardThe Pokémon is immune to status conditions in harsh sunlight.
Weight221.6 lbs · 100.5kg
@50
HP80155
Atk82102
Def100120
SpA83103
SpD100120
Spe80100
Σ525
Speed Range
90min1000 EV13232 EV145max
Mega Meganium
Type
  • Grass
  • Fairy
Abilities
  • Mega SolEven when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
Weight443.1 lbs · 201.0kg
@50
HP80155
Atk92112
Def115135
SpA143163
SpD115135
Spe80100
Σ625
Speed Range
90min1000 EV13232 EV145max
#82

Doubles

Moves

Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100100
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——99.7
Dazzling Gleamfoes8010096.8
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.2
SynthesisRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——0.3

Abilities

  • Leaf GuardThe Pokémon is immune to status conditions in harsh sunlight.69.2
  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.30.8

Items

  • MeganiumiteA held item that allows Meganium to Mega Evolve.100

Natures

  • ModestSpAAtk71.6
  • TimidSpeAtk14.7
  • QuietSpASpe7.6
  • BoldDefAtk3.2
  • CalmSpDAtk2.9

EV Spreads

HPAtkDefSpASpDSpe%
9003202515.8
2003203214.1
250032276.7
1603323126.2
320032204.7
700270324.4
320032024.1
1000310253.5
14010320103.5
320232003.5
260032083.2
3201680103.2
2100192602.9
320132102.9
1500190322.3
310427312.3
260327371.8
2000320141.5
2600170231.5
2700270121.5
310032031.5
1400320201.2
1506320131.2
2200320121.2
1600320180.9
320031030.9
1100320230.6
1800320160.6
2000140320.6
2800270110.6

Most common spreads (16, 83%)Most common spreads (30, 99%)

Teammates

Beats
Won with
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010036.4
Dazzling Gleamfoes8010033.8
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010028.5
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.3
Loses To
Beaten by
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006.5
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110706.5
Ice BeamHas a 10% chance of freezing the target.901005.2
Heat WaveHas a 10% chance of burning targets.foes95905.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801005.2
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801005.2
Sludge BombHas a 30% chance of poisoning the target.901003.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.9
Dazzling Gleamfoes801003.9
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.9
#57

Singles

Moves

Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010099.6
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010097.9
Dazzling Gleamfoes8010094.8
SynthesisRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——40.7
TrailblazeBoosts the user’s Speed stat by 1 stage.5010025.4
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——16.5
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601009.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.2
EncoreGives the target the Encore status.—1002.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——1.3

Abilities

  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.51.1
  • Leaf GuardThe Pokémon is immune to status conditions in harsh sunlight.48.9

Items

  • MeganiumiteA held item that allows Meganium to Mega Evolve.100

Natures

  • ModestSpAAtk80
  • TimidSpeAtk14.6
  • BoldDefAtk3
  • QuietSpASpe1.8
  • CalmSpDAtk0.6

EV Spreads

HPAtkDefSpASpDSpe%
2003203224
320232008.9
320032024.5
320032203.8
2000320143.5
12025115133.1
601320273.1
201320313
320328213
320132102.7
2100320132.5
320031032.2
260079242
270032071.5
2001320131.5
1800300181.5
1000320241.4
2000170291.4
3000170191.3
2200320121.3
320320021.2
3202000141.2
1800320161
1400320201
250032090.9
3202001400.9
3204160140.8
1700320170.7
310032030.7
3206150130.6

Most common spreads (16, 71%)Most common spreads (30, 85%)

Teammates

Beats
Won with
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010035
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010034.6
Dazzling Gleamfoes8010023.7
TrailblazeBoosts the user’s Speed stat by 1 stage.501003.2
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601001.5
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.5
Leaf StormLowers the user’s Sp. Atk stat by 2 stages.130900.3
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751000.2
Loses To
Beaten by
Sludge WaveHas a 10% chance of poisoning targets.all951008.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801006.8
FlamethrowerHas a 10% chance of burning the target.901006.5
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201003.8
Iron HeadHas a 20% chance of making the target flinch.801003.8
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.7
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140953.4
Ice PunchHas a 10% chance of freezing the target.751002.8
Poison JabHas a 30% chance of poisoning the target.801002.8
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.8

Move Pool

Physical23

Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.90100
Petal Blizzardall90100
Seed Bomb80100
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.55100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet SeedThe user attacks 2 to 5 times in a row.25100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100

Special17

Frenzy PlantThe user gains the Recharging status on the turn after this move is used.15090
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Petal DanceThe user gains the Rampaging status.random120100
Leaf StormLowers the user’s Sp. Atk stat by 2 stages.13090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Magical Leaf60—
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Pollen PuffWhen used on an ally, this move restores 1/2 of its max HP instead of dealing damage.90100
Dazzling Gleamfoes80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100

Status22

CharmLowers the target’s Attack stat by 2 stages.—100
Cursevaries——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Grassy TerrainTurns the entire field into Grassy Terrain for 5 turns.field——
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
IngrainThe user gains the Ingrained status.self——
Leech SeedGives the target the Leech Seeded status.—90
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Poison PowderPoisons the target. Grass-type Pokémon are unaffected.—75
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Sweet ScentLowers targets’ evasiveness by 2 stages.foes—100
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
SynthesisRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——