Base Stats

Toxapex#0748

#0748Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#106#38M-2#101#55M-3#55#47M-4#41#43M-5#53#37M-6#86#43M-7#64#39
Type
  • Poison
  • Water
Abilities
  • MercilessThe Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.
  • LimberThe Pokémon cannot be paralyzed.
  • HiddenRegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.
Weight32 lbs · 14.5kg
@50
HP50125
Atk6383
Def152172
SpA5373
SpD142162
Spe3555
Σ495
Speed Range
49min550 EV8732 EV95max
#64

Doubles

Moves

InfestationGives the target the Bound status.20100100
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9099.8
Baneful BunkerThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——96.5
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——94.3
RecoverRestores 1/2 of the user’s max HP.self——5.7
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——2.8
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——0.6
HazeEliminates every stat change on the entire field.field——0.2

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.99.7
  • MercilessThe Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.0.3

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.96.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.4
  • Binding BandIncreases the damage dealt to targets that have the Bound status. Targets will take damage equal to 1/6 of their max HP instead of 1/8 of their max HP.0.6
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.6
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.0.3

Natures

  • RelaxedDefSpe44.9
  • BoldDefAtk19.1
  • CalmSpDAtk18.9
  • ImpishDefSpA9.6
  • SassySpDSpe7.6

EV Spreads

HPAtkDefSpASpDSpe%
32018016041.7
320203207.4
320320207.4
3201601807.1
3201102305.2
3201302104.9
3201501904.7
3202301103.3
3202001403
320802602.8
3201402002.7
320280602.4
3201901501.6
320822401.3
3202101301.1
3201800160.9
303103200.6
310303200.6
320403000.5
320322000.3

Most common spreads (12, 93%)Most common spreads (20, 100%)

Teammates

Beats
Won with
InfestationGives the target the Bound status.20100100
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010010.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.9
High Horsepower95959
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301007.2
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201006.3
Dragon Pulse851005.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.4
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751004.5
Kowtow CleaveThis move never misses.85—3.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.7
#39

Singles

Moves

RecoverRestores 1/2 of the user’s max HP.self——99.2
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9092.1
HazeEliminates every stat change on the entire field.field——85.7
InfestationGives the target the Bound status.2010079.9
Baneful BunkerThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——17.9
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——14.4
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851004.6
Chilling WaterLowers the target’s Attack stat by 1 stage.501001.5
Poison JabHas a 30% chance of poisoning the target.801001
SurfThis move’s power is doubled against targets that have the Submerged status.all901000.7

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.99
  • MercilessThe Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.0.8
  • LimberThe Pokémon cannot be paralyzed.0.2

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.70
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.12.6
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.8.2
  • Binding BandIncreases the damage dealt to targets that have the Bound status. Targets will take damage equal to 1/6 of their max HP instead of 1/8 of their max HP.3.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.3
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.8
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.0.7
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.0.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.1

Natures

  • CarefulSpDSpA27.5
  • BoldDefAtk26.7
  • CalmSpDAtk26.1
  • ImpishDefSpA13.4
  • SassySpDSpe3.9
  • RelaxedDefSpe2.5
  • ModestSpAAtk~0
  • BraveAtkSpe~0

EV Spreads

HPAtkDefSpASpDSpe%
3202032030
32010024013.9
3203202012.7
32014020012.7
320602806.7
3201801603.3
3201601803.2
320280602.9
320802601.8
320310301.4
320320101
3201102300.9
3101402100.8
3201501900.7
320260800.7
3201701700.6
3201202200.6
320902500.5
3201901500.4
320023200.4
320003200.3
320502900.3
322003200.3
3202401000.3
320322000.3
203203200.3
320002860.3
320702700.3

Most common spreads (13, 91%)Most common spreads (28, 98%)

Teammates

Beats
Won with
InfestationGives the target the Bound status.2010059.5
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510020.3
SurfThis move’s power is doubled against targets that have the Submerged status.all901005.1
Chilling WaterLowers the target’s Attack stat by 1 stage.501003.8
Strugglerandom50—2.5
PaybackThis move’s power is doubled if the user attacks after the target.501002.5
Poison JabHas a 30% chance of poisoning the target.801002.5
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.651002.5
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401001.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010018.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.2
ThunderboltHas a 10% chance of paralyzing the target.901005.8
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501005.4
Thunder PunchHas a 10% chance of paralyzing the target.751005.3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801003.1
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851003
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701002.8
OutrageThe user gains the Rampaging status.random1201002.7

Move Pool

Physical14

Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.70100
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
LungeLowers the target’s Attack stat by 1 stage.80100
PounceLowers the target’s Speed stat by 1 stage.50100
Pin MissileThe user attacks 2 to 5 times in a row.2595
Ice SpinnerRemoves any terrain.80100
BiteHas a 30% chance of making the target flinch.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100

Special20

Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Tera Blast80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Spit UpThe higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.1100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
HexThis move’s power is doubled if the target has a status condition.65100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
InfestationGives the target the Bound status.20100

Status18

Baneful BunkerThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
HazeEliminates every stat change on the entire field.field——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——