Base Stats

Armarouge#0936

#0936Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#85#72M-2#88#78M-3#89#78M-4#88#86M-5#81#89M-6#23#57M-7#25#69
Type
  • Fire
  • Psychic
Abilities
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • HiddenWeak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
@50
HP85160
Atk6080
Def100120
SpA125145
SpD80100
Spe7595
Σ525
Speed Range
85min950 EV12732 EV139max
#25

Doubles

Moves

Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010097.8
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.12010081.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——70.9
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——61.2
Aura SphereThis move never misses.80—26.2
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——22.5
Heat WaveHas a 10% chance of burning targets.foes959020.9
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——6
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——3.2
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——2.9

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.60.7
  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.39.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.52.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.33
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.3.1
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.2
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.1.2
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.1.1
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.1
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.5

Natures

  • ModestSpAAtk75.3
  • QuietSpASpe12.2
  • TimidSpeAtk9.5
  • BoldDefAtk1.2
  • RelaxedDefSpe1
  • CalmSpDAtk0.5
  • MildSpADef0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203222.3
1003213215.3
320032208.4
320232004.2
000322323.3
202532072.7
1700320172.6
300310322.2
900320252.2
002323202
1500322171.9
1900290181.9
101320321.7
290032501.7
1100320231.5
1900320151.4
320032001.3
0020321401.2
1300320211.1
14019201301
002320321
1702052401
1400200320.9
1301529900.8
000320320.8
0023321100.8
001321320.8
320025900.8
1900322130.7
1900150320.7

Most common spreads (15, 74%)Most common spreads (30, 88%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010053.7
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.12010032
Heat WaveHas a 10% chance of burning targets.foes959010
Aura SphereThis move never misses.80—3.8
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.1
FlamethrowerHas a 10% chance of burning the target.901000.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100~0
Dark PulseHas a 20% chance of making the target flinch.80100~0
Loses To
Beaten by
Hyper Voicefoes901006.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801005.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.1
Kowtow CleaveThis move never misses.85—3.9
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90853.7
Rock SlideHas a 30% chance of making targets flinch.foes75903.6
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851003.6
High Horsepower95952.7
#69

Singles

Moves

Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.12010095.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010077.7
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——71.5
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——50.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010018.9
Aura SphereThis move never misses.80—14.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010014.1
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——8.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801007.5
Dragon Pulse851006.1

Abilities

  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.91.9
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.8.1

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.81
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.5.5
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.3.8
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1.4
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.1.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.5
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.3
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.0.3

Natures

  • ModestSpAAtk84.7
  • TimidSpeAtk12.6
  • BoldDefAtk1.2
  • RelaxedDefSpe1.1
  • MildSpADef0.2
  • QuietSpASpe0.2
  • RashSpASpD~0

EV Spreads

HPAtkDefSpASpDSpe%
2003203231
1013203220.7
1003213220.5
000320325.2
002320324.9
100320323.6
001320322.7
1400200321.6
000322321.4
310320301.2
703227001.1
1507252171
2100320130.8
320032200.7
3100221300.6
270032070.5
900320250.4
2100220230.4
310232100.4
3001521000.3
310032300.3

Most common spreads (11, 94%)Most common spreads (21, 99%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010051.7
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.12010036.7
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.2
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.9
Aura SphereThis move never misses.80—1.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801000.5
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.1301000.5
Fire BlastHas a 10% chance of burning the target.110850.4
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120700.4
FlamethrowerHas a 10% chance of burning the target.901000.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.4
Dark PulseHas a 20% chance of making the target flinch.801005.5
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701003.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.2
Dragon Pulse851003.1
Sparkling AriaCures targets of their burns.all901002.8
Power Gem801002.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.6
Shadow Sneak+1401002.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.3

Move Pool

Physical4

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special28

Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.130100
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.120100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Fire SpinGives the target the Bound status.3585
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Night ShadeDeals 50 HP of damage.1100
Dark PulseHas a 20% chance of making the target flinch.80100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Clear SmogRemoves all stat changes from the target. This move never misses.50—
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100

Status23

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——
Will-O-WispBurns the target.—85