Base Stats

Armarouge#0936

#0936Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#85#72M-2#88#78M-3#89#78
Past season
Type
  • Fire
  • Psychic
Abilities
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • HiddenWeak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
@50
HP85160
Atk6080
Def100120
SpA125145
SpD80100
Spe7595
Σ525
Speed Range
85min950 EV12732 EV139max
#89

Doubles

Moves

Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.12010069.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010046
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——43.6
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——38.9
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——38.4
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010031.9
Heat WaveHas a 10% chance of burning targets.foes959029.7
Aura SphereThis move never misses.80—21.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010014.9
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801006.4

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.80.1
  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.19.9

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.22.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.18.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.9.1
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.7.1
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.6.6
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.6.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.4.1
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.3.2
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.8

Natures

  • ModestSpAAtk49.3
  • QuietSpASpe32.7
  • TimidSpeAtk6.9
  • BoldDefAtk3.2
  • CalmSpDAtk2.9
  • SassySpDSpe1.7
  • RelaxedDefSpe1.7
  • MildSpADef0.8
  • HastySpeDef0.2
  • JollySpeSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
3200322019.1
2003203213
3202320011.2
320132102.9
203232002.6
000322322.5
320032022.3
320032002.3
002320322
200323201.8
003232201.6
002323201.5
310032300.7
1400322000.7
1702651800.6
003232020.6
000320320.6
320203200.6
2000321400.5
003232000.5
100321320.5
320320200.4
000323220.4
320032100.4
101320320.4
203203200.4
320322000.3
310332000.3
290330400.3
300032400.3

Most common spreads (14, 64%)Most common spreads (30, 71%)

Teammates

Beats
Won with
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.12010033.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010021.9
Heat WaveHas a 10% chance of burning targets.foes959018
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010013.7
Aura SphereThis move never misses.80—3.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.2
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801001.6
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.1301001
FlamethrowerHas a 10% chance of burning the target.901000.9
Lava PlumeHas a 30% chance of burning targets.all801000.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.5
Rock SlideHas a 30% chance of making targets flinch.foes75905.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.9
Hyper Voicefoes901003.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.6
Kowtow CleaveThis move never misses.85—3.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003
#78

Singles

Moves

Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.12010095.7
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——61.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010056.7
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010034.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010027.2
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——27.2
Aura SphereThis move never misses.80—20.7
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——16.8
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801008.8
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——5.8

Abilities

  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.77.4
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.22.6

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.73.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.4.2
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.3.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.4
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.1.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.3
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.1.1

Natures

  • ModestSpAAtk74.5
  • TimidSpeAtk16.2
  • QuietSpASpe4.9
  • BoldDefAtk1.6
  • CalmSpDAtk0.7
  • MildSpADef0.6
  • HastySpeDef0.4
  • RelaxedDefSpe0.3
  • SassySpDSpe0.2
  • RashSpASpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203244.4
320232007.4
101320327.3
002320324.8
100321324.6
000322323.7
320032203.1
000320321.8
310332001.3
320132101.2
320032021.1
203232001
310032300.7
100320320.7
320032000.6
200323200.6
003232200.6
001321320.5
003232020.4
2100320130.4
002323200.3
000323220.3
310232100.3
600320280.3
900320250.3

Most common spreads (11, 81%)Most common spreads (25, 88%)

Teammates

Beats
Won with
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.12010047.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010021.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010015.1
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.5
Aura SphereThis move never misses.80—2.9
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801002.3
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.1301000.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801000.7
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120700.6
Dragon Pulse851000.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.8
Shadow Sneak+1401005.8
Dark PulseHas a 20% chance of making the target flinch.801004.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.4
Aqua Jet+1401003.1
WaterfallHas a 20% chance of making the target flinch.801002.1
Bullet Punch+1401001.9
Zap CannonParalyzes the target.120501.9

Move Pool

Physical4

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special28

Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.130100
Armor CannonLowers the user’s Defense and Sp. Def stats by 1 stage.120100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Fire SpinGives the target the Bound status.3585
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Night ShadeDeals 50 HP of damage.1100
Dark PulseHas a 20% chance of making the target flinch.80100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Clear SmogRemoves all stat changes from the target. This move never misses.50—
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100

Status23

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——
Will-O-WispBurns the target.—85