Base Stats

Basculegion#0902

#0902Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#5#10M-2#1#6M-3#3#17
Past season
Type
  • Water
  • Ghost
Abilities
  • Swift SwimDoubles the Pokémon’s Speed stat in rain.
  • AdaptabilityBoosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
  • HiddenMold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
Weight242.5 lbs · 110.0kg
@50
HP120195
Atk112132
Def6585
SpA80100
SpD7595
Spe7898
Σ530
Speed Range
88min980 EV13032 EV143max
#3

Doubles

Moves

Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.5010099.8
Aqua Jet+14010089.8
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010085.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——56.5
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.6010040.9
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510012.6
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851004.9
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65952.3
Head SmashThe user takes 1/2 of the damage dealt by this move.150801.3
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.9

Abilities

  • AdaptabilityBoosts the power of moves of the same type as the Pokémon by 100% instead of 50%.91.5
  • Swift SwimDoubles the Pokémon’s Speed stat in rain.8
  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).0.5

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.40.2
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.21.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.16.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.13.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.5
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.0.5
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.0.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3

Natures

  • AdamantAtkSpA60.2
  • JollySpeSpA36.4
  • BraveAtkSpe0.8
  • NaughtyAtkSpD0.6
  • LonelyAtkDef0.6
  • NaiveSpeSpD0.4
  • HastySpeDef0.3
  • CarefulSpDSpA0.2
  • ImpishDefSpA0.2
  • TimidSpeAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003237.5
0322003216.9
032002324.1
4311100203.9
032000321.7
1232700151.6
2418208141.5
032101321.5
0201400321.3
4321000201.3
3183200131.2
0281300251.1
0271100281.1
323200021
323220000.9
0183000180.8
323200200.6
0321402180.5
132100320.5
0211300320.5
132001320.4
1232800140.4
232003200.4
0321400200.4
132000320.4
10280014140.3
232320000.3
12138017160.3
4231100280.3
0321300210.3

Most common spreads (11, 72%)Most common spreads (30, 83%)

Teammates

Beats
Won with
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.5010048.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010029.2
Aqua Jet+14010016.6
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601002.6
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.1
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851000.2
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65950.1
WaterfallHas a 20% chance of making the target flinch.801000.1
Head SmashThe user takes 1/2 of the damage dealt by this move.150800.1
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901000.1
Loses To
Beaten by
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701007.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501006.8
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301006.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004
Kowtow CleaveThis move never misses.85—3.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.6
ThunderboltHas a 10% chance of paralyzing the target.901003.3
Hyper Voicefoes901002.6
#17

Singles

Moves

Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.5010099.9
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010093.9
Aqua Jet+14010085.6
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.6010076.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851006.6
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65955.6
AgilityBoosts the user’s Speed stat by 2 stages.self——5.5
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851004
Head SmashThe user takes 1/2 of the damage dealt by this move.150803.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——3

Abilities

  • AdaptabilityBoosts the power of moves of the same type as the Pokémon by 100% instead of 50%.93
  • Swift SwimDoubles the Pokémon’s Speed stat in rain.5.6
  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).1.4

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.72.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.7.8
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.6.1
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.1.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.8
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.2

Natures

  • JollySpeSpA68
  • AdamantAtkSpA28.1
  • NaiveSpeSpD0.7
  • NaughtyAtkSpD0.7
  • BraveAtkSpe0.6
  • LonelyAtkDef0.6
  • HastySpeDef0.5
  • ImpishDefSpA0.2
  • CarefulSpDSpA0.2
  • TimidSpeAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003257.9
0322003214.5
032101325
032002324.4
032000322.2
232320001
323200020.8
032320020.7
323220000.7
132100320.6
4322000100.6
132000320.5
323200200.4
032500290.4
2321400180.4
2232000120.4
232003200.3
0282200160.3

Most common spreads (8, 86%)Most common spreads (18, 91%)

Teammates

Beats
Won with
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.5010062.9
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010019.7
Aqua Jet+14010010.6
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.601005.2
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851000.4
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65950.2
Head SmashThe user takes 1/2 of the damage dealt by this move.150800.2
Strugglerandom50—0.2
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851000.2
WaterfallHas a 20% chance of making the target flinch.801000.1
Loses To
Beaten by
Dark PulseHas a 20% chance of making the target flinch.801008.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701007.9
Shadow Sneak+1401007.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.3
Flower TrickThis move never misses and is always a critical hit.70—6.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.8
Thunder PunchHas a 10% chance of paralyzing the target.751003.4
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003

Move Pool

Physical21

Wave CrashThe user takes 1/3 of the damage dealt by this move.120100
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
Aqua Jet+140100
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595

Special15

SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Mud ShotLowers the target’s Speed stat by 1 stage.5595

Status13

AgilityBoosts the user’s Speed stat by 2 stages.self——
Confuse RayConfuses the target.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SoakChanges the target’s type to Water.—100
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——