Base Stats

Blaziken#0257

#0257Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-3#37#9
Past season
Type
  • Fire
  • Fighting
Abilities
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenSpeed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.
Weight114.6 lbs · 52.0kg
@50
HP80155
Atk120140
Def7090
SpA110130
SpD7090
Spe80100
Σ530
Speed Range
90min1000 EV13232 EV145max
Mega Blaziken
Type
  • Fire
  • Fighting
Abilities
  • Speed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.
Weight114.6 lbs · 52.0kg
@50
HP80155
Atk160180
Def80100
SpA130150
SpD80100
Spe100120
Σ630
Speed Range
108min1200 EV15232 EV167max
#37

Doubles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010087.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010084.1
Rock SlideHas a 30% chance of making targets flinch.foes759067.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——52.9
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——44.3
Swords DanceBoosts the user’s Attack stat by 2 stages.self——7.5
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.85905.9
Thunder PunchHas a 10% chance of paralyzing the target.751005.9
Heat WaveHas a 10% chance of burning targets.foes95905.5
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——5.2

Abilities

  • Speed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.97.6
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.2.4

Items

  • BlazikeniteA held item that allows Blaziken to Mega Evolve.82.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.7.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.8
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.9
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.7
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.5
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.0.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.0.3

Natures

  • AdamantAtkSpA81.8
  • JollySpeSpA7.8
  • ModestSpAAtk2.8
  • TimidSpeAtk2.1
  • NaughtyAtkSpD1
  • NaiveSpeSpD0.9
  • LonelyAtkDef0.8
  • ImpishDefSpA0.6
  • CarefulSpDSpA0.5
  • BraveAtkSpe0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003261
032200325.2
200320323.2
032002322.8
032000321.8
323200021.6
231100321
323220000.9
032101320.8
032020320.6
323200200.6
1032000240.5
1432000200.5
232320000.5
032320020.4
3211006170.4
232003200.4
430000320.4
032320200.3
2032000140.3
132000320.3
1632000180.3
532000290.3
132100320.3
032203200.3
032003220.3

Most common spreads (8, 78%)Most common spreads (26, 85%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010035.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010031
Rock SlideHas a 30% chance of making targets flinch.foes759021.3
Heat WaveHas a 10% chance of burning targets.foes95902.7
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.85901.7
Aura SphereThis move never misses.80—1.3
Thunder PunchHas a 10% chance of paralyzing the target.751001.2
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130900.9
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201000.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651000.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.2
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201005.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.9
Hyper Voicefoes901004.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.8
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.7
Aqua Jet+1401003.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003
Dual WingbeatThe user attacks twice in a row.40902.8
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.8
#9

Singles

Moves

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010084.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010065
Swords DanceBoosts the user’s Attack stat by 2 stages.self——54.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——49.4
Thunder PunchHas a 10% chance of paralyzing the target.7510040.6
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——26.9
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309022.3
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——14.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.3
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.85904

Abilities

  • Speed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.97.6
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.2.4

Items

  • BlazikeniteA held item that allows Blaziken to Mega Evolve.76.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.13.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.4.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.6
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.3
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.2
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.2

Natures

  • AdamantAtkSpA74.8
  • JollySpeSpA16.7
  • ImpishDefSpA2
  • NaughtyAtkSpD1.9
  • CarefulSpDSpA0.8
  • NaiveSpeSpD0.8
  • LonelyAtkDef0.6
  • ModestSpAAtk0.5
  • TimidSpeAtk0.5
  • HastySpeDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003246
1632000186.9
1032000245.7
032200324.3
032002322.6
032000322
032101321.7
323200021.1
1432100191
2020001251
2025300180.8
1832101140.8
1832000160.6
032050290.6
1830000180.6
430800240.6
320200320.6
1432000200.6
323220000.5
200320320.5
2032000140.4
320320200.4
1220900250.4
322000320.4
832500210.4
323200200.4
032020320.3
132000320.3
320320020.3
132100320.3

Most common spreads (11, 73%)Most common spreads (30, 82%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010043.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010026.9
Thunder PunchHas a 10% chance of paralyzing the target.7510011.6
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130908.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.3
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.85901.2
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651000.7
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).11000.6
Rock SlideHas a 30% chance of making targets flinch.foes75900.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017.8
Shadow Sneak+1401004.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.3
Aqua Jet+1401003.8
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.2
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851003.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.1
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.6
WaterfallHas a 20% chance of making the target flinch.801002.5

Move Pool

Physical45

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.13090
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.8590
Fire PunchHas a 10% chance of burning the target.75100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
Crush ClawHas a 50% chance of lowering the target’s Defense stat by 1 stage.7595
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Poison JabHas a 30% chance of poisoning the target.80100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100

Special16

Blast BurnThe user gains the Recharging status on the turn after this move is used.15090
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Fire SpinGives the target the Bound status.3585
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Vacuum Wave+140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status18

AgilityBoosts the user’s Speed stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Cursevaries——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Feather DanceLowers the target’s Attack stat by 2 stages.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Will-O-WispBurns the target.—85