Base Stats

Aerodactyl#0142

#0142Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#7#77M-2#12#85M-3#17#108
Past season
Type
  • Rock
  • Flying
Abilities
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.
  • HiddenUnnerveMakes opponents unable to eat Berries.
Weight130.1 lbs · 59.0kg
@50
HP80155
Atk105125
Def6585
SpA6080
SpD7595
Spe130150
Σ515
Speed Range
135min1500 EV18232 EV200max
Mega Aerodactyl
Type
  • Rock
  • Flying
Abilities
  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.
Weight174.2 lbs · 79.0kg
@50
HP80155
Atk135155
Def85105
SpA7090
SpD95115
Spe150170
Σ615
Speed Range
153min1700 EV20232 EV222max
#17

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes759098.8
TailwindGives the user’s side the Tailwind status for 4 turns.side——93.2
Dual WingbeatThe user attacks twice in a row.409085.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——39.2
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——33.4
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659530.9
TauntGives the target the Taunted status.—1004.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.5
Sunny DaySummons harsh sunlight for 5 turns.field——1.5

Abilities

  • UnnerveMakes opponents unable to eat Berries.93.2
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.3.8
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.3

Items

  • AerodactyliteA held item that allows Aerodactyl to Mega Evolve.51.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.39.2
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.0.9
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.4
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.3

Natures

  • JollySpeSpA88.2
  • AdamantAtkSpA8.5
  • HastySpeDef0.6
  • NaiveSpeSpD0.6
  • NaughtyAtkSpD0.5
  • LonelyAtkDef0.4
  • ImpishDefSpA0.3
  • CarefulSpDSpA0.2
  • TimidSpeAtk0.2
  • BraveAtkSpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003248.7
2212000328
032200327
032002324.9
1517005294
032000322.1
1514005322
2210200321.2
032101321
8150011320.8
267100320.7
1222000320.7
1221100320.7
132100320.6
1212901320.5
1632000180.5
322000320.4
1416400320.4
1617100320.4
323200020.4
328000260.4
320200320.3
1671010320.3
1419100320.3
032003220.3

Most common spreads (10, 80%)Most common spreads (25, 87%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759056.8
Dual WingbeatThe user attacks twice in a row.409034.1
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65957.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.6
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851000.3
Iron HeadHas a 20% chance of making the target flinch.801000.2
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.2
Aerial AceThis move never misses.60—0.1
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.1
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65950.1
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes759010.4
Iron HeadHas a 20% chance of making the target flinch.801006.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.6
Hyper Voicefoes901004.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.4
Aqua Jet+1401003.5
ThunderboltHas a 10% chance of paralyzing the target.901003.3
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.5
#108

Singles

Moves

Dual WingbeatThe user attacks twice in a row.409076.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010058.9
Rock SlideHas a 30% chance of making targets flinch.foes759057
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659548
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008019.6
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——19
TailwindGives the user’s side the Tailwind status for 4 turns.side——16.6
Iron HeadHas a 20% chance of making the target flinch.8010014.2
TauntGives the target the Taunted status.—10014.1
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——11.5

Abilities

  • UnnerveMakes opponents unable to eat Berries.70.8
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.19.2
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.10

Items

  • AerodactyliteA held item that allows Aerodactyl to Mega Evolve.68.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.14.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.3
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.6
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.0.9
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.7

Natures

  • JollySpeSpA64.7
  • AdamantAtkSpA27.8
  • HastySpeDef1.6
  • NaiveSpeSpD1.5
  • LonelyAtkDef1.3
  • NaughtyAtkSpD1.2
  • ImpishDefSpA0.4
  • CarefulSpDSpA0.3
  • BraveAtkSpe0.2
  • TimidSpeAtk0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003253.1
0322003211.5
032002328
032000323.7
832000261.8
3201000240.9
323200020.9
032101320.9
432000300.8
1432000200.5
032003220.5
1632000180.5
132000320.5
323200200.5
323220000.5
032320020.4
1132000230.3
322000320.3
232320000.3
2032201110.3
332000310.3
032320200.3
632000280.3

Most common spreads (8, 81%)Most common spreads (23, 87%)

Teammates

Beats
Won with
Dual WingbeatThe user attacks twice in a row.409031.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010022.3
Rock SlideHas a 30% chance of making targets flinch.foes759016.4
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659511.9
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100805.5
Iron HeadHas a 20% chance of making the target flinch.801003.8
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801002.1
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.4
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65951.2
Rock BlastThe user attacks 2 to 5 times in a row.25901
Loses To
Beaten by
Bullet Punch+1401005.3
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20905
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.6
Iron HeadHas a 20% chance of making the target flinch.801004
Shadow Sneak+1401003.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.6
ThunderboltHas a 10% chance of paralyzing the target.901002.6
Thunder PunchHas a 10% chance of paralyzing the target.751002.5

Move Pool

Physical26

Sky AttackThe user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.14090
FlyThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn.9095
Aerial AceThis move never misses.60—
Dual WingbeatThe user attacks twice in a row.4090
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.7090
Dragon Claw80100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595

Special12

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Dragon Pulse85100
Dragon Breath60100

Status21

AgilityBoosts the user’s Speed stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Cursevaries——
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TailwindGives the user’s side the Tailwind status for 4 turns.side——
TauntGives the target the Taunted status.—100
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——