Base Stats

Glimmora#0970

#0970Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#41#15M-2#17#16M-3#50#18
Past season
Type
  • Rock
  • Poison
Abilities
  • Toxic DebrisWhen the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status.
  • HiddenCorrosionThe Pokémon can poison or badly poison targets even if they’re Steel or Poison types.
@50
HP83158
Atk5575
Def90110
SpA130150
SpD81101
Spe86106
Σ525
Speed Range
95min1060 EV13832 EV151max
Mega Glimmora
Type
  • Rock
  • Poison
Abilities
  • AdaptabilityBoosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
@50
HP83158
Atk90110
Def105125
SpA150170
SpD96116
Spe101121
Σ625
Speed Range
108min1210 EV15332 EV168max
#50

Doubles

Moves

Power Gem8010092.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010082.2
Spiky ShieldThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——81.1
Sludge BombHas a 30% chance of poisoning the target.9010076.3
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010013.6
Sludge WaveHas a 10% chance of poisoning targets.all9510012.7
Mortal SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.foes3010011.3
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——4.5
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.651003.9

Abilities

  • Toxic DebrisWhen the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status.95
  • CorrosionThe Pokémon can poison or badly poison targets even if they’re Steel or Poison types.5

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.49.1
  • GlimmoraniteA held item that allows Glimmora to Mega Evolve.35.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.2
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.9
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.7
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.0.4

Natures

  • ModestSpAAtk49.1
  • TimidSpeAtk40.7
  • BoldDefAtk2.1
  • QuietSpASpe1.9
  • CalmSpDAtk1.7
  • AdamantAtkSpA0.7
  • JollySpeSpA0.5
  • RelaxedDefSpe0.4
  • BraveAtkSpe0.4
  • SassySpDSpe0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203240.3
1003213211.9
000322327.1
101320324.7
002320323
000320321.9
320032201.7
1501281211.1
320020320.9
320032020.9
320232000.9
2700201180.8
001321320.7
100320320.6
203203200.5
232000320.5
203232000.4
200323200.3
320320200.3
320032000.3
320203200.3
400300320.3
232320000.3
032200320.3
002323200.3

Most common spreads (10, 74%)Most common spreads (25, 80%)

Teammates

Beats
Won with
Power Gem8010044.8
Sludge BombHas a 30% chance of poisoning the target.9010023.3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010021.1
Sludge WaveHas a 10% chance of poisoning targets.all951005.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.651001.1
Dazzling Gleamfoes801000.7
Mortal SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.foes301000.6
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601000.3
Rock SlideHas a 30% chance of making targets flinch.foes75900.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.6
Iron HeadHas a 20% chance of making the target flinch.801004.6
Rock SlideHas a 30% chance of making targets flinch.foes75904.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.1
Heat WaveHas a 10% chance of burning targets.foes95902.9
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.7
#18

Singles

Moves

Power Gem8010085.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010058
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——55.9
Sludge WaveHas a 10% chance of poisoning targets.all9510051.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010046.3
Mud ShotLowers the target’s Speed stat by 1 stage.559525
Mortal SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.foes3010023.6
Spiky ShieldThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——12
Sludge BombHas a 30% chance of poisoning the target.901009.4
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—907.8

Abilities

  • Toxic DebrisWhen the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status.94.5
  • CorrosionThe Pokémon can poison or badly poison targets even if they’re Steel or Poison types.5.5

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.72.1
  • GlimmoraniteA held item that allows Glimmora to Mega Evolve.20.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.8
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.2

Natures

  • TimidSpeAtk55.1
  • ModestSpAAtk35.8
  • CalmSpDAtk3.6
  • BoldDefAtk2
  • JollySpeSpA0.7
  • AdamantAtkSpA0.4
  • NaiveSpeSpD0.4
  • ImpishDefSpA0.3
  • HastySpeDef0.3
  • CarefulSpDSpA0.3

EV Spreads

HPAtkDefSpASpDSpe%
1013203241.8
2003203220.6
100321329.2
002320323
000322322.6
000320321.9
001321320.9
100320320.9
320200320.8
320203200.7
320002320.6
320320200.5
320020320.5
320002770.4
320003220.4
203203200.3
232000320.3
320032020.3
310003230.3
310003320.3

Most common spreads (9, 82%)Most common spreads (20, 86%)

Teammates

Beats
Won with
Power Gem8010039.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010021.3
Sludge WaveHas a 10% chance of poisoning targets.all9510018.8
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010011.1
Mud ShotLowers the target’s Speed stat by 1 stage.55953.6
Sludge BombHas a 30% chance of poisoning the target.901002.9
Dazzling Gleamfoes801001.2
Mortal SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.foes301000.6
ExplosionThe user faints upon using this move.all2501000.2
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.651000.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010015.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.5
Bullet Punch+1401004.4
Shadow Sneak+1401003.3
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.1
Aqua Jet+1401002.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.4
Dark PulseHas a 20% chance of making the target flinch.801002.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002

Move Pool

Physical12

Gunk ShotHas a 30% chance of poisoning the target.12080
Mortal SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.foes30100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
ExplosionThe user faints upon using this move.all250100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Sand TombGives the target the Bound status.3585

Special14

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Power Gem80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dazzling Gleamfoes80100

Status20

Acid ArmorBoosts the user’s Defense stat by 2 stages.self——
Confuse RayConfuses the target.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Rock PolishBoosts the user’s Speed stat by 2 stages.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
Spiky ShieldThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——