Base Stats

Farigiraf#0981

#0981Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#11#142M-2#9#152M-3#8#172
Past season
Type
  • Normal
  • Psychic
Abilities
  • Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.
  • Armor TailOpponents are unable to use priority moves against the Pokémon or its allies.
  • HiddenSap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.
@50
HP120195
Atk90110
Def7090
SpA110130
SpD7090
Spe6080
Σ520
Speed Range
72min800 EV11232 EV123max
#8

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——96.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010056.5
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——51.5
ThunderboltHas a 10% chance of paralyzing the target.9010044.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——40.3
Twin BeamThe user attacks twice in a row.4010025.1
Hyper Voicefoes9010018.9
ImprisonThe user gains the Sealing Off status.self——6.2
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11005.6
Rain DanceSummons rain for 5 turns.field——4.8

Abilities

  • Armor TailOpponents are unable to use priority moves against the Pokémon or its allies.99
  • Sap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.0.5
  • Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.0.5

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.61.7
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.20.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.5.2
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.4.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.6
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)0.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.0.4

Natures

  • BoldDefAtk29.1
  • QuietSpASpe19.3
  • RelaxedDefSpe18.5
  • ModestSpAAtk13.1
  • SassySpDSpe12.2
  • CalmSpDAtk5.6
  • TimidSpeAtk0.8
  • MildSpADef0.4
  • ImpishDefSpA0.2
  • BraveAtkSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
17019102007.5
3202001405
2502601504.2
320232003.6
320320203.6
320032202.5
320270702.3
2901402302.1
2501002472
3101502001.6
3102501001.6
3101413801.5
203203201.5
3201402001.3
3202301101.2
3202401001.2
3201701701.1
3201202201
203232001
320203200.9
3202201200.8
320032020.8
3201801600.8
200323200.8
27017101200.7
320322000.7
3101102400.7
320132100.6
3101961000.6
2902001700.6

Most common spreads (17, 44%)Most common spreads (30, 54%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010037.5
ThunderboltHas a 10% chance of paralyzing the target.9010023.6
Twin BeamThe user attacks twice in a row.4010014.7
Hyper Voicefoes9010011.5
Dazzling Gleamfoes801002.5
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751002.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801001.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.5
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11001.3
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951000.8
Loses To
Beaten by
Kowtow CleaveThis move never misses.85—9.1
Heat WaveHas a 10% chance of burning targets.foes95908.5
Hyper Voicefoes901006.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201005.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.2
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851003.1
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003
#172

Singles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——65.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010046.5
ThunderboltHas a 10% chance of paralyzing the target.9010033.9
Twin BeamThe user attacks twice in a row.4010027.1
Dazzling Gleamfoes8010026.7
Hyper Voicefoes9010018.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010014.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010013.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——12.8
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510011.7

Abilities

  • Armor TailOpponents are unable to use priority moves against the Pokémon or its allies.76.8
  • Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.16.7
  • Sap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.6.5

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.45.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.8
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.8.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.8.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.6
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)3.4
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.3.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.8
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.2

Natures

  • ModestSpAAtk31.6
  • QuietSpASpe21.3
  • BoldDefAtk16
  • RelaxedDefSpe10.4
  • CalmSpDAtk6.5
  • SassySpDSpe6.1
  • TimidSpeAtk3.1
  • MildSpADef1.4
  • ImpishDefSpA0.7
  • AdamantAtkSpA0.6

EV Spreads

HPAtkDefSpASpDSpe%
3202320013.2
320032208.7
320320204.1
203232003.2
203203202.8
320132102.6
320032022.4
17019102002.4
320203202.3
200323202.3
200320322.3
3202001402.1
003232201.5
002323201.5
320322001.1
320032001.1
000322320.8
3201701700.8
2602002000.7
000323220.7
3101302200.7
320270700.6
003232020.6
002320320.6
10012321200.6
1703217000.6
1305265170.6
002432080.6
0017321700.5
320023200.5

Most common spreads (16, 54%)Most common spreads (30, 62%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010025.8
Twin BeamThe user attacks twice in a row.4010015
ThunderboltHas a 10% chance of paralyzing the target.9010013.1
Dazzling Gleamfoes8010010.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.7
Hyper Voicefoes901005.4
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951004.5
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.7
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751003.3
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201003.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.1
Dark PulseHas a 20% chance of making the target flinch.801005.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90905.5
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.7
FlamethrowerHas a 10% chance of burning the target.901003.8
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.1
Zap CannonParalyzes the target.120502.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.2
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002

Move Pool

Physical20

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Double HitThe user attacks twice in a row.3590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
Iron HeadHas a 20% chance of making the target flinch.80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Special20

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
Swiftfoes60—
Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Twin BeamThe user attacks twice in a row.40100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Night ShadeDeals 50 HP of damage.1100
Dazzling Gleamfoes80100

Status31

AgilityBoosts the user’s Speed stat by 2 stages.self——
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Mean LookGives the target the Can’t Escape status.——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
WishGives the user’s spot the Wish status.self——