Base Stats

Farigiraf#0981

#0981Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#11#142M-2#9#152M-3#8#172M-4#8#176M-5#9#177M-6#16#192M-7#14#227
Type
  • Normal
  • Psychic
Abilities
  • Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.
  • Armor TailOpponents are unable to use priority moves against the Pokémon or its allies.
  • HiddenSap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.
@50
HP120195
Atk90110
Def7090
SpA110130
SpD7090
Spe6080
Σ520
Speed Range
72min800 EV11232 EV123max
#14

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——96.4
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——56.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010051.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——41
ThunderboltHas a 10% chance of paralyzing the target.9010035.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010029.4
ImprisonThe user gains the Sealing Off status.self——16.8
Hyper Voicefoes9010014.3
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——12.6
Twin BeamThe user attacks twice in a row.4010011.4

Abilities

  • Armor TailOpponents are unable to use priority moves against the Pokémon or its allies.99.4
  • Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.0.4
  • Sap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.0.3

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.76.3
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.12.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.4
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.1.7
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.1.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.1
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.8
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.3

Natures

  • BoldDefAtk42.1
  • RelaxedDefSpe16.7
  • ModestSpAAtk12
  • SassySpDSpe11.3
  • QuietSpASpe9.1
  • CalmSpDAtk7.7
  • TimidSpeAtk0.6
  • ImpishDefSpA0.2
  • BraveAtkSpe0.1
  • AdamantAtkSpA~0

EV Spreads

HPAtkDefSpASpDSpe%
2702001907.8
3202001403.9
3102201303.6
2902001703.2
2901602102.9
3201402002.9
2902101602.9
3102001502.2
2902201502.2
2502001652.1
2502601502.1
2901702001.9
320232001.7
2901402301.7
320032201.7
310281601.2
320320201.2
3101502001.1
290291701
3201202201
2603001000.9
3101302200.8
1103142000.8
3201601800.8
3201901410.8
3002401200.7
3201102300.7
00201212220.7
1703201700.7
2502201900.7

Most common spreads (17, 45%)Most common spreads (30, 56%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010035.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010022.1
ThunderboltHas a 10% chance of paralyzing the target.9010015.4
Hyper Voicefoes9010010.3
Twin BeamThe user attacks twice in a row.401009.5
Dazzling Gleamfoes801001.6
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751001.6
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851000.8
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110700.7
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801000.6
Loses To
Beaten by
Kowtow CleaveThis move never misses.85—8.5
Hyper Voicefoes901007.4
Heat WaveHas a 10% chance of burning targets.foes95907.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501005.7
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201005.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.8
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120953.7
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801003.6
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.7
#227

Singles

Moves

Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510050
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110038.9
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——38.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010038.9
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——33.3
Twin BeamThe user attacks twice in a row.4010027.8
AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——22.2
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110022.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010022.2
AgilityBoosts the user’s Speed stat by 2 stages.self——22.2

Abilities

  • Sap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.50
  • Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.33.3
  • Armor TailOpponents are unable to use priority moves against the Pokémon or its allies.16.7

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.44.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.38.9
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.16.7

Natures

  • BoldDefAtk83.3
  • ModestSpAAtk16.7

EV Spreads

HPAtkDefSpASpDSpe%
3203202044.4
30020016038.9
00032122216.7

Most common spreads (3, 100%)Most common spreads (3, 100%)

Teammates

Beats
Won with
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010066.7
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510033.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010042.9
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.1309014.3
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107014.3
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909014.3
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.9510014.3

Move Pool

Physical20

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Double HitThe user attacks twice in a row.3590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
Iron HeadHas a 20% chance of making the target flinch.80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Special20

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
Swiftfoes60—
Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Twin BeamThe user attacks twice in a row.40100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Night ShadeDeals 50 HP of damage.1100
Dazzling Gleamfoes80100

Status31

AgilityBoosts the user’s Speed stat by 2 stages.self——
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Mean LookGives the target the Can’t Escape status.——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
WishGives the user’s spot the Wish status.self——