Base Stats

Hippowdon#0450

#0450Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#125#6M-2#137#8M-3#139#6M-4#129#4M-5#106#6M-6#144#7M-7#90#6
Type
  • Ground
Abilities
  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.
  • HiddenSand ForceBoosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.
Weight661.4 lbs · 300.0kg
@50
HP108183
Atk112132
Def118138
SpA6888
SpD7292
Spe4767
Σ525
Speed Range
60min670 EV9932 EV108max
#90

Doubles

Moves

High Horsepower959594.9
YawnMakes the target drowsy. This move never misses.——87.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——86.2
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008061.7
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——21.3
Rock TombLowers the target’s Speed stat by 1 stage.609514.2
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——12.3
Slack OffRestores 1/2 of the user’s max HP.self——7.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.6
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——2.4

Abilities

  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.81.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.9.9
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.3.6
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.3.2
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.1.2
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.0.4
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.4

Natures

  • CarefulSpDSpA43.9
  • ImpishDefSpA22.9
  • AdamantAtkSpA13.8
  • SassySpDSpe12.6
  • RelaxedDefSpe5.1
  • BraveAtkSpe1.2
  • NaughtyAtkSpD0.4

EV Spreads

HPAtkDefSpASpDSpe%
3202032033.2
32412018012.6
3152028011.9
32111301009.9
3101202306.3
320702705.5
266203204
3201601803.6
1232401803.2
320602802.4
310303201.2
320003201.2
324202801.2
323220001.2
320220660.8
932002500.4
2014320000.4
320103210.4
322003200.4
328202400.4

Most common spreads (12, 95%)Most common spreads (20, 100%)

Teammates

Beats
Won with
High Horsepower959567.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008021.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.5
Rock TombLowers the target’s Speed stat by 1 stage.60951.4
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95909.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501009.5
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201009.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201005.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.1
Hyper Voicefoes901002.7
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.7
#6

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010098.8
YawnMakes the target drowsy. This move never misses.——96.8
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——65.8
Slack OffRestores 1/2 of the user’s max HP.self——62.8
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——35.1
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659524.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——8.4
Rock TombLowers the target’s Speed stat by 1 stage.60953.4
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——1.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.6

Abilities

  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.99.9
  • Sand ForceBoosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.0.1

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.45.5
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.27.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.25.5
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)0.6
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.0.1
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.0.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.1
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.0.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.~0

Natures

  • ImpishDefSpA72.2
  • CarefulSpDSpA18.7
  • RelaxedDefSpe6.1
  • SassySpDSpe1.2
  • BoldDefAtk0.9
  • CalmSpDAtk0.3
  • AdamantAtkSpA0.3
  • NaiveSpeSpD0.1
  • BraveAtkSpe0.1
  • JollySpeSpA~0

EV Spreads

HPAtkDefSpASpDSpe%
3203202025.6
3202032019.3
32012022010.2
3202201207.2
320320113.4
3201501902.8
320602802.3
320502812.3
3201801602.1
3201402001.3
320320021.2
3201302101.1
322003200.9
3202001400.8
320260800.8
3202201020.8
3201002400.8
322320000.8
320003200.6
3201701700.6
320003220.6
3201601800.6
320902500.5
320280600.4
320403000.4
3202401000.4
320003040.3
320103210.3
3201401910.3
320802600.3

Most common spreads (13, 80%)Most common spreads (30, 89%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010091
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65957.1
Rock TombLowers the target’s Speed stat by 1 stage.60950.6
High Horsepower95950.4
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1300.3
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.2
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all601000.2
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.65950.1
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.1
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65950.1
Loses To
Beaten by
Sparkling AriaCures targets of their burns.all901005.4
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130904.3
SurfThis move’s power is doubled against targets that have the Submerged status.all901004.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.2
Ice PunchHas a 10% chance of freezing the target.751003.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801003.1
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.6
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002.5
Ice BeamHas a 10% chance of freezing the target.901002.4

Move Pool

Physical24

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Iron HeadHas a 20% chance of making the target flinch.80100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595

Special10

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Spit UpThe higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.1100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085

Status17

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Slack OffRestores 1/2 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
YawnMakes the target drowsy. This move never misses.——