Base Stats

Hippowdon#0450

#0450Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#125#6M-2#137#8M-3#139#6M-4#129#4M-5#106#6
Past season
Type
  • Ground
Abilities
  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.
  • HiddenSand ForceBoosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.
Weight661.4 lbs · 300.0kg
@50
HP108183
Atk112132
Def118138
SpA6888
SpD7292
Spe4767
Σ525
Speed Range
60min670 EV9932 EV108max
#106

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——55.4
Slack OffRestores 1/2 of the user’s max HP.self——53.8
High Horsepower959550.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010039.7
YawnMakes the target drowsy. This move never misses.——35.2
Rock TombLowers the target’s Speed stat by 1 stage.609527.1
Rock SlideHas a 30% chance of making targets flinch.foes759023.1
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——21.7
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659515.7
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——13.1

Abilities

  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.96.2
  • Sand ForceBoosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.3.8

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.46.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.24.2
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)6.2
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.4.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.1.6
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.9

Natures

  • BraveAtkSpe38.6
  • CarefulSpDSpA18.5
  • ImpishDefSpA16.9
  • AdamantAtkSpA11.1
  • RelaxedDefSpe5.5
  • SassySpDSpe5.5
  • NaughtyAtkSpD0.9
  • CalmSpDAtk0.6
  • JollySpeSpA0.6
  • LonelyAtkDef0.5

EV Spreads

HPAtkDefSpASpDSpe%
3282024025.5
3202032010.8
320320204.8
932202304.2
323200204
323220003.4
320103203
203203203
232320002.3
032203202.2
032320201.9
232003201.9
322003201.3
322320001.2
032320020.8
320003200.8
023203200.7
320602800.7
3201202200.7
3202201200.6
3201402000.6
320320000.6
3201601800.5
323200020.5
3201801600.5
232000320.4
3201701700.4
932002500.4
003203200.4
032003220.4

Most common spreads (14, 70%)Most common spreads (30, 78%)

Teammates

Beats
Won with
High Horsepower959536.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010029.5
Rock SlideHas a 30% chance of making targets flinch.foes75908.3
Rock TombLowers the target’s Speed stat by 1 stage.60955.1
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1304.8
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65953.8
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11003
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.4
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751001.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.3
Loses To
Beaten by
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201008.5
Hyper Voicefoes901005.9
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110705.2
Heat WaveHas a 10% chance of burning targets.foes95904.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.1
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.8
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.8
#6

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010097.6
YawnMakes the target drowsy. This move never misses.——94.2
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——83.2
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——56.6
Slack OffRestores 1/2 of the user’s max HP.self——43
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——12.2
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——4.1
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65951.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.4
Rock TombLowers the target’s Speed stat by 1 stage.60951.3

Abilities

  • Sand StreamSummons a sandstorm for 5 turns when the Pokémon enters a battle.99.7
  • Sand ForceBoosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.0.3

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.66
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.29.5
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)1.8
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.2

Natures

  • ImpishDefSpA58.3
  • CarefulSpDSpA31.1
  • RelaxedDefSpe4.7
  • SassySpDSpe2.2
  • AdamantAtkSpA1.5
  • BoldDefAtk0.8
  • BraveAtkSpe0.4
  • CalmSpDAtk0.4
  • JollySpeSpA0.1
  • NaughtyAtkSpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
3202032026.8
3203202017.7
320602806.2
3202201205.1
3201801603
3201202202.2
3201501902.2
320320021.9
3202201021.8
3201402001.7
3201002401.5
322320001.5
320502811.3
320103211.1
320003221.1
320003201
3202001401
320320000.8
203203200.8
3201601800.8
320320110.7
322003200.6
320203020.6
3201701700.6
320260800.5
3202401000.5
320003040.5
323220000.4
3201501810.4
323200200.3

Most common spreads (14, 74%)Most common spreads (30, 85%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010096
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1301.2
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65950.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.7
Rock TombLowers the target’s Speed stat by 1 stage.60950.4
Rock SlideHas a 30% chance of making targets flinch.foes75900.2
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65950.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801000.2
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.65950.1
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11000.1
Loses To
Beaten by
Sparkling AriaCures targets of their burns.all901006
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.8
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.8
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.6
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11003.4
Flower TrickThis move never misses and is always a critical hit.70—3.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.9
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.7
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.5
WaterfallHas a 20% chance of making the target flinch.801002.4

Move Pool

Physical24

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Iron HeadHas a 20% chance of making the target flinch.80100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595

Special10

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Spit UpThe higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.1100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085

Status17

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Slack OffRestores 1/2 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
YawnMakes the target drowsy. This move never misses.——