Base Stats

Bellibolt#0939

#0939Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#93#39M-2#73#25M-3#97#45M-4#86#28M-5#78#36
Past season
Type
  • Electric
Abilities
  • ElectromorphosisWhen the Pokémon takes damage from a move, it gains the Electric Boost status.
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.
  • HiddenDampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.
Weight33.1 lbs · 15.0kg
@50
HP109184
Atk6484
Def91111
SpA103123
SpD83103
Spe4565
Σ495
Speed Range
58min650 EV9732 EV106max
#78

Doubles

Moves

Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510097
SoakChanges the target’s type to Water.—10073.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——61.5
ThunderboltHas a 10% chance of paralyzing the target.9010035.7
Slack OffRestores 1/2 of the user’s max HP.self——23.3
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes908518.5
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9016
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010013
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401007.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701006

Abilities

  • ElectromorphosisWhen the Pokémon takes damage from a move, it gains the Electric Boost status.97.4
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.1.9
  • DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.0.8

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.34.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.19.5
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.17.1
  • Big RootBoosts the amount of HP restored through HP-absorbing moves by 30%. HP restored by moves such as Ingrain and Strength Sap will also be boosted by 30%.5.8
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.4.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.4.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.2
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.3.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.1

Natures

  • ModestSpAAtk38.2
  • QuietSpASpe24.8
  • CalmSpDAtk11.3
  • BoldDefAtk11.1
  • RelaxedDefSpe5.4
  • SassySpDSpe4.2
  • TimidSpeAtk1.8
  • MildSpADef1.3
  • RashSpASpD0.3
  • GentleSpDDef0.3

EV Spreads

HPAtkDefSpASpDSpe%
3200322014.3
320232008.9
320132106
203232004.4
2801412303.7
002323203.1
200323203
003232203
203203202.4
320320202.3
320032021.6
320203201.3
320032001.1
003232020.9
003223200.9
3201701700.8
310402830.8
320322000.7
000323220.7
200320320.7
320023200.6
002320320.6
320092230.5
000322320.5
0013322100.5
003203200.4
260032800.4
3201901500.4
0017321700.4
3201717000.4

Most common spreads (15, 57%)Most common spreads (30, 65%)

Teammates

Beats
Won with
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510075.7
ThunderboltHas a 10% chance of paralyzing the target.9010013.2
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.7
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.1
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110701.4
DischargeHas a 30% chance of paralyzing targets.all801001.3
ElectrowebLowers targets’ Speed stats by 1 stage.foes55951
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501000.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701000.5
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401000.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.5
Heat WaveHas a 10% chance of burning targets.foes95905.3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.4
Hyper Voicefoes901004.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.7
High Horsepower95953.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.7
Kowtow CleaveThis move never misses.85—2.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.3
#36

Singles

Moves

SoakChanges the target’s type to Water.—10093.2
Slack OffRestores 1/2 of the user’s max HP.self——86.1
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9078
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510067.8
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010053.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——3.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.3
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401002.9
ThunderboltHas a 10% chance of paralyzing the target.901001.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90850.8

Abilities

  • ElectromorphosisWhen the Pokémon takes damage from a move, it gains the Electric Boost status.98.5
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.1.1
  • DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.0.3

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.59.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.26.9
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.4.7
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.3
  • Big RootBoosts the amount of HP restored through HP-absorbing moves by 30%. HP restored by moves such as Ingrain and Strength Sap will also be boosted by 30%.1.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.8
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.0.3

Natures

  • CalmSpDAtk68.2
  • BoldDefAtk12.8
  • ModestSpAAtk7.5
  • SassySpDSpe5.8
  • QuietSpASpe2.3
  • RelaxedDefSpe2
  • TimidSpeAtk0.3
  • MildSpADef0.3
  • CarefulSpDSpA0.2
  • GentleSpDDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
3104028319.3
320203208.9
310403103.5
310003233.2
320320203.1
320092233
310303203
320023202.8
310302752
310003051.8
203203201.6
320232001.5
320032201.3
320003131
203232001
320322000.9
320003220.8
320003200.8
200323200.7
003232200.7
002323200.6
320702700.6
310402650.6
320402730.6
310402740.6
310202850.5
310033200.5
310092330.5
310702800.4
3201701700.4

Most common spreads (15, 57%)Most common spreads (30, 66%)

Teammates

Beats
Won with
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510069.8
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010026.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701001.1
ThunderboltHas a 10% chance of paralyzing the target.901001
DischargeHas a 30% chance of paralyzing targets.all801000.3
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401000.2
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110700.2
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90850.1
Mud ShotLowers the target’s Speed stat by 1 stage.55950.1
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.50900.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010024.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.2
FlamethrowerHas a 10% chance of burning the target.901003.4
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.6
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.4
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.4
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.3

Move Pool

Physical6

Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Spark65100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100

Special18

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all65100
Zap CannonParalyzes the target.12050
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100

Status16

ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Confuse RayConfuses the target.—100
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Slack OffRestores 1/2 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SoakChanges the target’s type to Water.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90