Base Stats

Aegislash#0681

#0681Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#29#11M-2#38#12M-3#76#30M-4#91#17M-5#82#23
Past season
Type
  • Steel
  • Ghost
Abilities
  • Stance ChangeThe Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.
Weight116.8 lbs · 53.0kg
@50
HP60135
Atk5070
Def140160
SpA5070
SpD140160
Spe6080
Σ500
Speed Range
72min800 EV11232 EV123max
#82

Doubles

Moves

King’s ShieldThe user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——91.7
Iron HeadHas a 20% chance of making the target flinch.8010068.6
PoltergeistThis move fails if the target isn’t holding an item.1109059.6
Shadow Sneak+14010047.7
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010032.6
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——26.6
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12510017.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010010.9
Swords DanceBoosts the user’s Attack stat by 2 stages.self——9.5
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801009.1

Abilities

  • Stance ChangeThe Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.100

Items

  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.19.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.19.4
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.15
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.13.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.3
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.2.7
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.5
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4

Natures

  • AdamantAtkSpA40.9
  • BraveAtkSpe36.9
  • QuietSpASpe4.7
  • ModestSpAAtk4
  • ImpishDefSpA2.8
  • SassySpDSpe2.2
  • RelaxedDefSpe2.1
  • JollySpeSpA1.9
  • CarefulSpDSpA1.8
  • NaughtyAtkSpD0.6

EV Spreads

HPAtkDefSpASpDSpe%
3232200030.8
323200207.4
323210107.3
323200024.1
232000324.1
032203202.5
032320202.1
320032201.8
232320001.5
032101321.4
323200001.3
320232001.2
320132101.2
232003201.1
032200321.1
292340640.8
203203200.7
320032020.6
322032000.6
032003220.6
0321701700.6
032320020.5
320320200.5
032002320.5
320300400.4
320203200.4
273200070.4
320032000.3
3201701700.3
283120050.3

Most common spreads (13, 67%)Most common spreads (30, 76%)

Teammates

Beats
Won with
PoltergeistThis move fails if the target isn’t holding an item.1109026.4
Iron HeadHas a 20% chance of making the target flinch.8010023.6
Shadow Sneak+14010021.8
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010010.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701001.7
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1251001.6
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140950.7
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95908.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006.4
Kowtow CleaveThis move never misses.85—5.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501004.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.1
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.1
#23

Singles

Moves

Shadow Sneak+14010095.2
King’s ShieldThe user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——72.3
PoltergeistThis move fails if the target isn’t holding an item.1109067.8
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010042.9
Swords DanceBoosts the user’s Attack stat by 2 stages.self——38.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010024.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010021.2
Iron HeadHas a 20% chance of making the target flinch.8010016.3
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801008.7
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140954.9

Abilities

  • Stance ChangeThe Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.35.9
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.23.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.21.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.12.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.9
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.4
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.2
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.2

Natures

  • AdamantAtkSpA58.6
  • QuietSpASpe17.9
  • BraveAtkSpe13
  • ModestSpAAtk2.9
  • SassySpDSpe2.2
  • ImpishDefSpA1.3
  • CarefulSpDSpA1
  • RelaxedDefSpe1
  • JollySpeSpA0.9
  • NaughtyAtkSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
3232101016.8
2320003210.1
323220007.2
320132105.7
323200025.1
323200204.4
322032004.1
2432000101.9
322600081.8
323210011.7
320032201.7
320232001.5
301332001.2
321132001.1
1032100230.8
323200000.7
830001270.7
263200080.7
2430000120.7
323000040.6
032320200.6
263060040.6
323010120.6
032200320.5
032203200.5
320032020.5
232320000.5
320430000.5
320203200.4
2610101280.4

Most common spreads (15, 65%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Shadow Sneak+14010039.5
PoltergeistThis move fails if the target isn’t holding an item.1109025.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010010.1
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901009.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.3
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140953.3
Iron HeadHas a 20% chance of making the target flinch.801003.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801001.6
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701000.3
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.751000.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010019.4
FlamethrowerHas a 10% chance of burning the target.901006.6
Dark PulseHas a 20% chance of making the target flinch.801005.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.2
Shadow Sneak+1401003.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.5
Sparkling AriaCures targets of their burns.all901003.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.7

Move Pool

Physical21

PoltergeistThis move fails if the target isn’t holding an item.11090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow Sneak+140100
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Double HitThe user attacks twice in a row.3590
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Sacred SwordThis move ignores the target’s stat changes when dealing damage.90100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Brutal Swingall60100
Aerial AceThis move never misses.60—

Special7

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Air SlashHas a 30% chance of making the target flinch.7595

Status19

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Autotomizeself——
BlockGives the target the Can’t Escape status.——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
King’s ShieldThe user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Power TrickThe user gains the Atk/Def Swapped status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——