Base Stats

Lopunny#0428

#0428Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#63#13M-2#45#9M-3#104#39M-4#101#35M-5#96#32
Past season
Type
  • Normal
Abilities
  • Cute CharmWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.
  • KlutzItems do not work when held by the Pokémon.
  • HiddenLimberThe Pokémon cannot be paralyzed.
Weight73.4 lbs · 33.3kg
@50
HP65140
Atk7696
Def84104
SpA5474
SpD96116
Spe105125
Σ480
Speed Range
112min1250 EV15732 EV172max
Mega Lopunny
Type
  • Normal
  • Fighting
Abilities
  • ScrappyThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Weight62.4 lbs · 28.3kg
@50
HP65140
Atk136156
Def94114
SpA5474
SpD96116
Spe135155
Σ580
Speed Range
139min1550 EV18732 EV205max
#96

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010091.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010077.1
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.209042.5
EncoreGives the target the Encore status.—10027.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——27
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010021.2
Ice PunchHas a 10% chance of freezing the target.7510013.1
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509011.7
After YouMakes the target move immediately after the user.——11.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510010.6

Abilities

  • LimberThe Pokémon cannot be paralyzed.58.8
  • Cute CharmWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.35.1
  • KlutzItems do not work when held by the Pokémon.6.2

Items

  • LopunniteA held item that allows Lopunny to Mega Evolve.93.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.3
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.2
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.0.2

Natures

  • JollySpeSpA76.9
  • AdamantAtkSpA18.9
  • NaughtyAtkSpD0.8
  • CarefulSpDSpA0.5
  • ImpishDefSpA0.4
  • NaiveSpeSpD0.4
  • LonelyAtkDef0.4
  • HastySpeDef0.4
  • BraveAtkSpe0.3
  • TimidSpeAtk0.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003247.9
0322003211
032002326.9
132100325.7
032000322.8
529000322.8
320200321.5
632000281.3
132001321.2
1915000320.7
725200320.6
232003200.6
320002320.5
032320020.5
322000320.5
323200020.4
323200200.4
032101320.4
032003220.4
132000320.4
032100320.4
432000300.3
032320200.3
1632000180.3
1701700320.3
232320000.3
323220000.3
932000250.3

Most common spreads (10, 82%)Most common spreads (28, 89%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010048.9
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.209016.3
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401005.8
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751005.6
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130904.8
Ice PunchHas a 10% chance of freezing the target.751003.5
Giga ImpactThe user gains the Recharging status on the turn after this move is used.150903.2
Mach Punch+1401002.7
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.5
Thunder PunchHas a 10% chance of paralyzing the target.751002
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010015.1
Hyper Voicefoes901005.7
Heat WaveHas a 10% chance of burning targets.foes95905.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.9
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.5
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003
Dazzling Gleamfoes801002.7
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110702.7
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751001.9
#32

Singles

Moves

Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.209072.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010070.1
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010057.6
Mach Punch+14010056.4
Swords DanceBoosts the user’s Attack stat by 2 stages.self——40.4
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309023.7
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010019.4
Thunder PunchHas a 10% chance of paralyzing the target.751009.6
Mega Kick120757.3
Ice PunchHas a 10% chance of freezing the target.751007

Abilities

  • LimberThe Pokémon cannot be paralyzed.76.1
  • Cute CharmWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.21.3
  • KlutzItems do not work when held by the Pokémon.2.6

Items

  • LopunniteA held item that allows Lopunny to Mega Evolve.96.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.7
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.5
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.3
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.~0
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.~0

Natures

  • JollySpeSpA56.9
  • AdamantAtkSpA40
  • BoldDefAtk0.7
  • ImpishDefSpA0.6
  • TimidSpeAtk0.4
  • CarefulSpDSpA0.3
  • NaughtyAtkSpD0.2
  • NaiveSpeSpD0.2
  • HastySpeDef0.2
  • LonelyAtkDef0.2

EV Spreads

HPAtkDefSpASpDSpe%
1321003230.9
2320003227.1
1032000247.5
132001324.7
032200324.4
032002322.3
632000281.4
1127000281.4
032000321.3
332300281.3
732100261.1
732900180.7
032101320.6
320200320.6
310260720.6
532100280.6
332201280.6
132300300.4
932000250.4
532000290.4
132000320.4
132500280.4
924001320.3
331000320.3
832000260.3
732000270.3
925000320.3

Most common spreads (11, 83%)Most common spreads (27, 91%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010031.8
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.209019
Mach Punch+14010018.1
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309011.1
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401007.2
Thunder PunchHas a 10% chance of paralyzing the target.751002.3
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.3
Ice PunchHas a 10% chance of freezing the target.751001.9
Mega Kick120751.7
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.701001.5
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90905.7
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951005.6
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.8
Bullet Punch+1401003.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.7
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
Sludge WaveHas a 10% chance of poisoning targets.all951002.3

Move Pool

Physical35

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Retaliate70100
Mega Punch8085
Quick Attack+140100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Double HitThe user attacks twice in a row.3590
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.13090
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Circle ThrowIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Dynamic PunchConfuses the target.10050
Mach Punch+140100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.2090
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
PounceLowers the target’s Speed stat by 1 stage.50100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special16

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status29

After YouMakes the target move immediately after the user.——
AgilityBoosts the user’s Speed stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——
Cotton GuardBoosts the user’s Defense stat by 3 stages.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EntrainmentChanges the target’s Ability to be the same as the user’s.—100
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
FlatterBoosts the target’s Sp. Atk stat by 1 stage and confuses it.—100
Healing WishThe user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Magic Coat+4self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Sweet KissConfuses the target.—75
SwitcherooThe user and the target swap their held items.—100
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Teeter DanceConfuses all other Pokémon on the field.all—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
Work Upself——